Art: Pixels and Polygons - a beginner's 3d sketchbook
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Thread: Pixels and Polygons - a beginner's 3d sketchbook

  1. #1
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    Pixels and Polygons - a beginner's 3d sketchbook

    Hello internet! I've decided to learn 3d sculpting. I have no experience with this whatsoever, so criticism is greatly appreciated.
    My first project will be to create a stylized character. Here's my progress so far -
    Name:  turnaround.jpg
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    Name:  heads3d.png
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    I might not get to update as often as I like (I have other 2d projects to work on) but I'll try to be as diligent as possible.

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    Here's some low poly bodies...now I should work on posing and animation.
    Name:  low poly person.png
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    Some 3D glitch art experimentation stuff

    It'll take a while to load all the frames.

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    Working on some 3d game stuff in Blender. You can walk around and change the time of day...whoo!
    Well...Rome wasn't built in a day.
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    I like your room. It has an old school feel to it. One thing I would recommend is trying out the Anti Aliasing settings under mental ray, and upping up the shadow quality a bit. Looks great.

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    i was really into 3d design a while back, i would advise to start something very simple and see it through from modeling uv mapping and texturing then maybe import to a game engine. instead of starting numerous projects which will probably never be finished, maybe a prop of some kind, finish it move on and then look back at what you could change and do better,

    good luck!

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    Thanks for the advice all!
    Yah...I tend to start a bunch of projects that don't always get done. I'm also mostly focusing on 2d right now...which is why my 3d stuff tends to just be odds and ends whenever I find the time and the motivation.

    I'll try to model a single building. That seems like it might be a reasonable task.

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    Name:  polygon 0.0.1.png
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    I made some trees. Yay!
    Just messing around with unity. You download it here: [link removed] (If you're ok with running mysterious .exe's from someone on the internet)

    Last edited by Black Spot; January 5th, 2013 at 07:35 AM.
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    I really like your work! Did you make the glitch art in Blender too?

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    thanks! yup. the pixel texture was made in gimp and the animation was done in blender

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    Haven't updated in a while...Here's a city.
    I sorta stopped the previous game project after I played Proteus. It did what I was trying to do...but better.
    Name:  city2.png
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    Name:  city1.png
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    Insane improvement! Whats the timespan between the top ones and this city? It's like two different worlds!

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    Thank! The posts are dated at the top...so I guess that was in November. Buildings are a lot easier to model than characters...so it's not really a fair comparison. (also this isn't rendered in real time like post #4 and #8)

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    trying to model something marginally more complex. I still don't really know what I'm doing...but whatever. Based loosly on [this sketch]

    The file is a bit large, so it may take some time to load.

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    Woah, that 3D glitch art is really trippy! I was mesmerised by it for like 5 minutes... I really like the style of that blocky city scape. I think there is scope in that look that is worth exploring maybe in an animation or something.

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    Thanks! I'll probably start experimenting more with animation soon.

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