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November 16th, 2012 #1
Pixels and Polygons - a beginner's 3d sketchbook
Hello internet! I've decided to learn 3d sculpting. I have no experience with this whatsoever, so criticism is greatly appreciated.
My first project will be to create a stylized character. Here's my progress so far -
I might not get to update as often as I like (I have other 2d projects to work on) but I'll try to be as diligent as possible.
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December 10th, 2012 #5Registered User
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I like your room. It has an old school feel to it. One thing I would recommend is trying out the Anti Aliasing settings under mental ray, and upping up the shadow quality a bit. Looks great.
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December 12th, 2012 #6
i was really into 3d design a while back, i would advise to start something very simple and see it through from modeling uv mapping and texturing then maybe import to a game engine. instead of starting numerous projects which will probably never be finished, maybe a prop of some kind, finish it move on and then look back at what you could change and do better,
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December 16th, 2012 #7
Thanks for the advice all!
Yah...I tend to start a bunch of projects that don't always get done. I'm also mostly focusing on 2d right now...which is why my 3d stuff tends to just be odds and ends whenever I find the time and the motivation.
I'll try to model a single building. That seems like it might be a reasonable task.
January 2nd, 2013 #8
January 19th, 2013 #9
I really like your work! Did you make the glitch art in Blender too?
Pick and click! Only one is the real link!
My Sketchbook: http://conceptart.org/forums/showhtr...-amp-Dangerous!
My Sketchbook: http://conceptart.org/forums/showthr...-amp-Dangerous!
My Sketchbook: http://coceptart.org/forums/showthre...-amp-Dangerous!
January 20th, 2013 #10
February 3rd, 2013 #11
February 6th, 2013 #12Registered User
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Insane improvement! Whats the timespan between the top ones and this city? It's like two different worlds!
February 6th, 2013 #13
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