There's probably not much to comment on at the moment, but I thought I'd start it from the rough scribble.
I put it in here because I tend to lose focus and not complete these things. So perhaps with a few pointers and suggestions I'll get it finished.
Anyway, this big guy(don't have a name for it yet) is a slow moving heavy assault mech. The two primary cannons don't leave much to the imagination, it is also equipped with a secondary central mounted gun. Also other bits and pieces, probably some AA defence.
Also this isn't for anything in particular, just personal.
Your perspective, although technically correct, is compositionally boring. What I mean is this. If you moved your horizon line lower down on the page, then the mech would appear a lot bigger and would be more impressive. Also, it looks like the image is being viewed through a quite wide angle lens, which is also awkward because of the current viewpoint. Hope this helps.
You'll want to check the perspectives on the BFGs on the shoulders. Unless they've got a really weird elevation/declination mechanism, they're a bit misaligned.
Renzowolf - Thanks for the input, funnily enough my first thought was to have the horizon level right at the base of the foot, but then I second guessed myself. Now that it's back down again I can see that it does look better. It seems to also soften the harsh wide angle perspective.
Falchion - Yes you are right I added some proper guidelines to fix this up. cheers.
I'll start slowly adding detail.
Does it have any close combat equipment? what if it gets assaulted?
Last edited by Quike Garcia; November 21st, 2012 at 07:04 AM. Reason: Typo
I left this alone for a week, back to it again. Also added a version for Quike Garcia
Vermis - I'm not sure what type of guns they will be yet or even the final shape of them, may do a couple of versions.
Quike Garcia - Close combat problem solved Actually I can integrate defenses in later down the line when I start adding more detail.
Falchion - I like all your examples but it's more likely that the pilot will fall and break his neck. so we'll leave it to the automated enemy swatter.
jamsession - me too
Dude, the fly-swatter... er, man-swatter is the best thing I've ever seen!
Right, I've left this sit for a little too long, since I have lots of time and energy at the moment, I think it's only fair that I finish what I started 9 months ago. Ironically that was the whole point of this thread
I've done a few more updates on it today, it was going to just have a white background originally, but I changed my mind in order to get better at doing scenes, even if basic.
Still a long way to go before I'm happy with it.
Any input appreciated, cheers.
Where did the flyswatter go? Really nice finished piece