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Thread: C.O.W. #280. Game Critter: Spitter - WIPs Thread

  1. #1
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    C.O.W. #280. Game Critter: Spitter - WIPs Thread

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    For more info and details about the rules go here:
    http://www.conceptart.org/forums/sho...d.php?t=110879


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    ROUND #280 – Game Critter: Spitter

    topic:

    ROUND#280: Game Critter: Spitter

    A while back I challenged you all to create a set of quadruped critters that might be found in various levels of a 3rd person action game. Well, now it's time for the sequel to that round. These weekly activities should really help your get stuff together for your personal portfolio and I'd like to help with that, so I want to format this like you would a sheet of variants you would pitch were you working on a game. For this round I want little to no background, your final drawing should showcase only the creatures and should not take the form of an illustration, more of a design sheet type of deal.

    Your task this week is to come up with a creature that you might find in a 3rd, 1st person or isometric-style action game. The creature is a stationary creature rooted to one spot (or only capable of moving at very slow paces), but these creatures can spit (pr otherwise fire) projectiles long distances to hit anything they deem hostile. What kind of projectiles it shoots are up to you as is anything about its general appearance. What I do want from you is 4 variations on that creature. In the quadruped round, I asked you to give me variations based on the differently themed levels. This time I won't ask you for themed variations but 4 design “pitches” around the same theme. You're creating 4 creatures, technically, so I'll give you guys an extra week to spit out some sweet spitters.

    Round Requirements:

    - The creatures must be capable of firing long-range projectiles via its own anatomy
    - The creatures must be stationary or only capable of the most minimal of movements (think snail speed)
    - The creatures should feel like they could belong in an action game
    - There must be little to no background present in the design sheet
    - There should be 4 variations on similar concepts for the design sheet


    Deadline:

    November 27th, 7:00pm PST (GMT -8 )


    Finals go here: http://conceptart.org/forums/showthr...Spitter-Finals
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  4. #2
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    I guess I'm a little confused as to the guidelines, are we supposed to design four variations of the spitting creature concept for a single game (as in, this one instead of this one), four different "levels" of monster or can the four different versions correspond to different games all together ( like something from a halo type game, something from a zelda type game etc)?
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    ibrilliant COW breif, spices things up and this is alot more true to the idea of what concept art really is, not polished artwork but the ideas!
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    Quote Originally Posted by humboldt squid View Post
    I guess I'm a little confused as to the guidelines, are we supposed to design four variations of the spitting creature concept for a single game (as in, this one instead of this one), four different "levels" of monster or can the four different versions correspond to different games all together ( like something from a halo type game, something from a zelda type game etc)?
    Think it is 4 concepts for the same game.
    4 halo themed spitters, or 4 zelda themed spitters.

    some reading for you guys!
    Wikipedia Projectile_use_by_living_systems

    Pretty badass challenge, still playing with the slow moving idea.
    will be doodling and noodling...
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    I am loving this! Great COW!
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    Quote Originally Posted by humboldt squid View Post
    I guess I'm a little confused as to the guidelines, are we supposed to design four variations of the spitting creature concept for a single game (as in, this one instead of this one), four different "levels" of monster or can the four different versions correspond to different games all together ( like something from a halo type game, something from a zelda type game etc)?
    Think it is creating 4 versions for the same game.
    So 4 versions in a halo themed game.

    Badass CoW

    And some reading materials for you guys!
    Wikipedia Projectile_use_by_living_systems

    Good luck everyone!
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  10. #8
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    Brilliant!, I am very excited to try out this brief, this is perfect practice for someone who wants to become a concept artist, keep it coming I really enjoy this.
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  11. #9
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    Great opportunity, i'm glad that i'm (we all, but i can't talk for everyone) pushed not to hide design flaws with bg and illustration...
    "Nature has the coolest patterns because there is chaos but then, it's also controled" Feng Zhu, design cinema, episode 35

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    2 weeks? might have time for this! great topic

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    Here are some thumbs. Numbers 1 and 3 spit liquid, 2 and 4 are kind of like living catapults throwing some kind of jelly. 5 develops pearls like clams do and shoots them like cannonballs.

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    Some quick sketches. Just a vague idea so far, not sure if these guys really emphasize the "spitter" aspect of the design though. My original thought was that it would spit from the orifice in the center of it's head. Not sure this is communicated very well in the image. Plus I only did 3 variations. What are your guys' thoughts? C&C greatly appreciated!
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    I think I've read the topic 5 or 6 times now and I'm even more confused now. Are we creating 4 stages of the same monster? Example: A fire one, water one, air one, earth one? Or the same monster but in 4 different strengths? Example: Private, Officer, Lieutenant, General? Or 4 that are almost the same, like from the same parents, but just a little off? Example: The 4 or 5 different Gremlins that spawn from Gizmo?
    HALP!
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