The name Is Eru here.
I really want to talk to people or some commencing advice for me in the direction I want to go.
I'm currently studying at Media Design School in New Zealand in 3D animation. I started of liking 3D because it is made for games, however I want to design creatures or environments for games. I was enjoying 3D as I was self teaching myself, but as further as I got into 3D I'm not enjoying it as much as I thought, I then slack off with the work I do in class. Before I came into the school I wanted to be a concept artist and a 3D artist but there is too much work to put in 3D aswell as concept art. I'm enjoying digital painting and concept art in my spare time. I believe my dream goal is to be a game concept artist or a gamedesigner also like movies aswell and books maybe too. I like drawing and designing with a full imagination.
My main concern is 3D to me is really technical, you have to worry about using a bunch of programmes to make things work or do something better, you have to move stuff in modelling where as creating something by pencil or painting (digitally/traditional) will be much faster to produce loads amount of drawings and ideas. However I want to learn Zbrush and sometimes I use sculptris, you dont have to worry about things to make something work, you can sculpt like you would sculpt. I must be naive
Again it goes back to the difference between pre production, post production and production, which one do I prefer(pre production i like).Unfortunately here in New Zealand there is no school called concept art school. I'm a little lost and I don't know where to go. Fengzhu Design School is one of my goals to go to.
Sorry for talking so much but I'm 19 years old and need help getting somewhere for my future.
Thank you all
I wasnt sure what thread this goes into sorry moderators, Support thread seemed a bit different to my question
Last edited by eru; November 5th, 2012 at 04:06 PM. Reason: grammar, punctuations and spelling
i think that sculpting and drawing mutually benefit from the same knowledge and complement on another. your knowldge doing technical 3d aint wasted if you want to go for conceptart neither. the extent simple 3d mockups that are overpainted or concept sculpts are used is growing.
Ah that is true, matter fact that is something I will need to try. Yea sorry about my post, I re-read my post a 10x and it definately sounds like im complaining, I am trying to find myself in which art area I enjoy but do great in. Definately painting takes years of practise. Which I'm trying to ask is that should I go to an art school to keep practising my traditional background as I dont get enough time to do any of that stuff when I'm doing 3D related stuff for 8 hours a day, travelling and other stuff takes hours too which is fine for me. There is different places for me to go to for education, Art school because there is no concept art school unless I travel to USA for TAD or Malaysia for a type of fine arts.
The other way I have thought is just stay home and do art on my own push myself hard.As a student I like being in a team environment being competitive, home might just feel to relaxing hehe.
Thanks guys for replying.
Id say do what you enjoy the most, I think its very useful to have a good understanding of the different facets of production, especially if you want to work in games and film. Its good to focus though also, sometimes in order to achieve a certain level of skill it can be helpful to narrow it down to what you want to do. But everyone is different. Some people are more generalists and some are specialists at certain parts of production. It all depends on your goals and what you would like to be doing. Since you are still young, i would just enjoy it and be open to discovering your own path in your art journey. I would say to focus on the fundamentals, as they are important in all areas of art. Also for things like characters, if you are studying anatomy and have a good understanding of how to draw muscles, you will likely be able to model or sculpt them well as well.
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Modeling and 3D animation are definitely not for everyone...some take to it readily...others never. Follow your passion...but follow it like a dog on the hunt...hard. What you are interested in is perhaps the most competitive, sought after career out there these days. An industrial design program will give you most of the technical skills , and design awareness you need...not a "concept art" program.
My recommendation though is to learn your 3D well enough to make it a useful part of your toolset...that right there could be a big advantage over many other folks. If you can look at it that way, like you're learning it to be a better concept artist, you may find some interest in it again.
Yeah thank you guys too ^^ I m actually not strong in drawing, but i am trying. I believe I will keep doing 3D because I do agree with how young I am things might change because one thing I haven't got into at all or yet, is the industry. I am hoping to get into the games degree next year called Bachelor of creative technology << the Art side of games, not programming but they are our team players. That is if I pass this year with the 3D course. (Random topic) Industrial design is something i want to look at, actually I find myself weird that, I'm not a big fan of the modern looks of cars these days they all look the same. When I see Classical cars in the 1950's that people drive these days. Just Wow! too good looking
To what the OP was saying, yes 3d can feel very technical and really overwhelming, but just remember that programs like maya or max have about 30 different ways to model something, the trick is finding what tools within the 3d program keep things easy to manage and can get your idea out with the lowest amount of headaches. Like for example in Maya when i'm modeling i only really use maybe....8 different functions, cut faces, extrude, delete faces, fill hole, edge loop, then i have a basic understanding of hypershade so i can texture it and i use a pelting tool to UV everything.
The trick is learning the 3d programs, and for most artists learning 3d who are very familiar with 2d it can be frustrating learning the interface. The best advice i can give is if at all possible find someone you know who is good at it to sort of mentor you, or just get cosy on the 3d forums and ask tons of questions and start bringing models from concept to 3d. For me i use maya to get a really rough 3d mockup, then once i'm in zbrush i feel like i'm more in my home field, zbrush is amazing for sculpting once you learn the interface, but like maya, you have to get over that learning curve.
But yeah, Eru, you dont have to learn 3d if you're looking to get into concept art, if your portfolio is bitchin' it wont really matter, but i'd be willing to bet if you were looking to get hired at any game studio it would give you big points if you knew basic 3d and/or how to take a concept all the way to 3d and make it look decent. i say "make it look decent" because it doesn't have to be amazing, but it goes a long way just to show that you can actually do 3d start to finish. once you're in a studio, and if it's a cool one, chances are they'll find people to help fill in the gaps in your knowledge (happened to me) and pretty soon you'll be modeling and sculpting in zbrush and it wont feel much different than working in photoshop.
I think what you're experiencing is the learning curve. It feels really technical and mechanical, and anti-creative at first learning the interface of 3d; maya is sort of like that but is a necessary end to learning the full process going concept to 3d. Usually when i have to work in maya i just focus on when i can finally get in zbrush and make art the way i enjoy - zbrush is like sketching in 3d. But yeah it absolutely wouldn't hurt to learn both if you can and can make your portfolio really strong just being able to show you know the full process going from concept to 3d. It doesn't mean they'll hire you and make you do nothing but 3d, but you're very valuable as a concept artist if you can do 3d on the side in the downtimes when there isn't concept work available. And i'll also add that 3d can be incorporated into concepts once you start getting the hang of it, and just the art of 3d itself can be really fun once one gets past the learning curve.
"I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."
--- Frank Herbert, Dune - Bene Gesserit Litany Against Fear
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