(not sure if right thread) I've a question regarding perspective. Have googled different phrases which I thought may help, but found nothing so far :0
Umm, how do you go about doing something like the example below by Feng Zhu in his perspective video? It boggles my mind just thinking about it @_@
He drew the front view of the aircraft, and then proceeded to draw the back view with all the perspective lines .3.
Uhm yeah...you just do it? It just takes some experience sketching out basic form in perspective. Those sketches actually have some very minor discrepancies...but it doesn't matter at all since they clearly communicate the design (just making that point so you don't think it is somehow a super technical, 100% accurate drawing).
Nonetheless, I'm going to practice sketching some basic forms front and back for now
I'm afraid there are no tricks, if you find this mind boggling, then keep working on perspective until it comes naturally.
Drawing the back is exactly like drawing the front, the only difference is that you draw the back instead of the front.
Grinnikend door het leven...
dpaints right do the plan and side views and then distort them into perspective and use vanishing points and lines to figure out positions of major shapes.
Hey guys, I'm back with a theory I tested :0 It's kind of sloppy and hard to make out, but basically:
1) I drew a rectangle [top one] with two different bands to test if the final product will have the right scaling
2) Then I drew where I wanted the final position of the rectangle (in this case, toppled over to the left)
3) Extended lines out at the vertices(?) of the original one, contained the area in Red and drew a diagonal, then extended vertical lines down from where the diagonal touches the points
Did one or two tests so not sure if right yet, but what do you think?
To reverse the bands, draw the diagonal in the opposite direction
New question: How do I reverse the bands when the object is in the same position?
Last edited by Raymond Luk; November 4th, 2012 at 08:04 PM.
Some of that works...but most doesn't. It's also a bit complex and misses some understanding of basic perspective fundamentals. I'm not going to dismantle it but just keep working on understanding basic perspective of forms. Loomis's "Successful Drawing" is about as good as anything for perspective.
Just tested reversing the bands with the object translated vertically and this is what I came up with (not sure if correct)
1) Drew object with band pattern to test (top)
2) Drew the final position I wanted it in (bottom object)
3) Extended lines from both object's vertices, and found that it didn't matter where the diagonal line went as long as there was a correlation between the two diagonals
4) Drew lines where the diagonals hit the horizontals, then translated to final object
I think this might be a simple way to do it? Still not 100% tested but will roll with it for now. Going to try the plan drawing when I got more time :s
Last edited by Raymond Luk; November 4th, 2012 at 08:35 PM.
I know what you're saying, but just a lil scrapped for time as the work is due today @_@ for another project, i'll go back to the basics, but this is epicly due todaay @_@
what is due today?
My perspective understructure for my objects :0 Did a still life of 4 objects [cone, cylinder, sphere, rec-prism] <- Before
Now i'm working on the transformation <- After
Basically, school work ._.
Understand how to make a true square (circle) in perspective and then you can create an accurate model with measurements.
The bottom figures in both of your drawings violate the "90 degree rule."
The usual statement is that "your VPs are too close together."
But, if the front corner of your "box" is <90 degrees, you've f'ed up.
It's like you're trying to write a screenplay in French. But, you're ignorant of French, French grammar, and screenplay format.
(I hope you're not paying too much per credit for that class you're taking.)
Perspective for Comic Book artists. It's not just for comic book artists. Simple. Approaches it in a narrative and straightforward way. That's my suggestion book wise.
Ha ha, but both of those images are examples I used in my theory to illustrate :s
but mm, i'll keep the 90 rule in mind :0
(Been more of a refresher for me xD I learn most of my stuff solo, although, they make you practice ellipses mad crazy)
@Jeff, Thanks for the motivation! I've studied one book and read a few different tutorials, I'll definitely have to start practicing perspective seriously @_@ Until I can build a whole space station, and put a lone human in it with a super foreshortened pose, and then proceed to draw the entire shadow cast by it >
@JFierce Interesting book xD It's just like reading a comic Humorous and insightful
The 90° rule works when the VPs share the same, or close to the same, distance from the viewer’s line of sight along the horizon line.
When one VP is close to the line of sight mark on the horizon line (e.g. a cube with the front face almost perpendicular to the viewer's line of sight) the distortion becomes apparent when a horizontal square becomes rectangular from front to back (along z depth) opposed to the horizontal rectangularity expected.
Last edited by bill618; November 6th, 2012 at 06:54 AM.
I have a few perspective books and they dont show very much. just the usual box in 1 point 2 point and 3 point perspective. they dont get very technical about it. I purchased Carl Dobsky's perspective download and its the most complete perspective tutorial ive ever come across. Make sure you fully understand his 1 point before moving on to 2 point. there are alot of lines and it can get confusing. The great thing though is if you purchase it you can watch it as many times as you need. You will not find any perspective tutorial as complete as his.