Got struck by nostalgia the other day so I wanted to make a tribute to one of my favourite games: Link's Awakening. I haven't been doing full-blown illustrations for a while so I'm really not sure if this piece is working. So far I've just done a value study, but would be very grateful for some feedback before I keep going (in the wrong direction ). Perspective is usually my main weakness, so for some reason I'm not getting this whoa-we're-really-high-up-in-the-air feeling coming from it.
Is there a reason there seems to be one dove flying in midst of those seagulls?
Also if the whale is large and we're high, adding more atmospheric perspective and making the values less same-y would help. Also you're not applying the light consistently in the whale, if it's front flipper is fully lit, so should it have more light coming to its stomach.
I am really not digging the angle of the composition. The weird off kilt dutch angle mixed with the upside down whale makes me a littlie ill trying to follow the lines. Right now the composition leads my eye right inbetween the whales wing and the cloudline, kind of where the two tiny seagulls are.
Right now I would say pull the shot out a bit, dont crop it so close. Let us see more of this neat whale you have going here.
A Cartoonist is just a lazy Animator.
Freedom!! I love the motion
... I agree with a few of the aboves (I'd light up the belly a bit. pull the shot out, or go closer depending on the feel you want)
Just remember to thumbnail size every now and then to see how it looks at that size.
*if the visual read looks good in a small size, it will transfer well upsized.
Transparent wings perhaps to keep it metaphorical ... or is it a full on transformation/evolution?
Anyhoot, re: the motion. i love
*If this was my piece, I would certainly take advantage in showing the big smile these gargantuan creatures can afford us creatives.
Thanks for all the quick answers!
TinyBird: The only reason that dove is there is because it didn't want to be a seagull.
vardoburrito: Ah freedom! It's exactly the word I want this picture to scream. The wings are actually a part of the creature, this thing is called the wind fish and is a sort of deity or god in the game.
Quick update. I pulled out the view a little, dulled down the contrast in the background to make the whale stand out more and some light on that belly. I also put a big smile on his face as vardoburrito mentioned, felt it fit the subject of the picture (this guy's just been freed from a dreaming prison and is now free to fly across the sky). He's a happy whale.
And again, I suggest you to add more light and use that atmospheric perspective. Things don't look like they're far away if they're pure black, like that isle/raft7whatever in the ocean.
Sweet paint over too! Cheers
Overlay a darkish green-blue and knock back the opacity to get rid of all the pure blacks.
The darks are usually a combination of all the colours around it. All the colours that bounce into it
Whoa, I'm sorry about the dove guys, I was joking when I said it didn't want to be a seagull. xD I wasn't too clear about that I guess. It's supposed to be a seagull, I just didn't draw it correctly it seems as it looks like a dove. I'll rethink that one and probably move it somewhere since it seems to catch a lot of unwanted attention.
Thanks a lot for the op, TinyBird! I didn't think much when I was painting the little guy (Link, the hero of the game, watching the whale/wind fish flying across the sky) in the water below. I want him to be visible enough for you to be able to discern him despite the distance, but I went a little overboard there.
imo the biggest issue is, that because of that bent horizon it looks like a wideangle lense, and applying their physics the whale ends up to be small... as in only as big as 4-6x a seagull. thats killing the drama.