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  1. #1
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    AK_Guerrero's Sketchbook

    Hi! My name is Joshua! I'm 19 and live in Alaska.

    Going to university for Computer Science and trying to improve my artistic abilities at the same time.

    So, here we go!

    Any critique is welcomed!
    AK_Guerrero's Sketchbook
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    Last edited by AK_Guerrero; January 7th, 2015 at 07:18 AM.
    Sketchbook
    (updated December 30 2014)


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  3. #2
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    Here's some things I've done not to long ago

    There first one is a skull study from an anatomy book,
    the second is a life study from a mechanical hand on my desk,
    and the third is an unfinished self portrait I started late at night in sketchbook pro. It was my third self portrait I've done and the first one I've tried digitally (maybe should have tried gray-scaled before color)
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  4. #3
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    Reading "Successful Drawing" by Loomis and tried to rotates some spheres (turned into heads, even if some are a bit lopsided)

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    Sketchbook
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  5. #4
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    Testing out some pens. Went a little crazy with the lines

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    Sketchbook
    (updated December 30 2014)

  6. #5
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    Hey Bro, this is the starts to some great stuff. I encourage you to keep drawing everyday and seriously set aside time for it :0 if you draw at least 3-8 hours a day, you'll be good in no time :s

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    Great start to your SB, four posts in one day! Keep up that practice.

    I also find its helpful to set mini goals like drawing for so many hours in a day or draw this # of heads, etc. Doing that will keep you from sitting down and having no idea what you should be working on. And will also lead to a more rounded practice routine.

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  9. #7
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    Nice sketches! I advice you once to really measure out the skull, that draw it once with very precise proportions. This woukd probably point out clearly some proportional mistakes that you can work on in your further skull studys. I also suggest you not to make studys with those hand model things. Use your own one it is the perfect model. You dont get the exact anatomy and certain important details like wrinkles and stuf from a hand model of this kind. So keep up the good work.

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  11. #8
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    @Raymond: Thanks for the encouragement, though 8 hours may be pushing it a bit
    @JoshB: Thanks, that's actually a great idea! I usually have the problem of just bouncing around from subject to subject so this will definitely help me focus in on something.
    @Matelo: Thanks! It makes sense to get a real feel for it first before attempting others. I also agree that the real life hand is much better than the stiff, one-directional joint hand. Something I've noticed is that I sometimes (probably more than I've notice) look at the thing I'm drawing more than the drawing itself, so maybe that will help me.


    Here's some hand drawings from today. The first one was early this morning and just winged it and the rest were later in the day.

    Trying to use sight measuring to make the proportions a tad more accurate. Need to work at it some more (forth) and also on curves and angles. I noticed that I tend to over-exaggerate the curve the first time or flatten it out when I try to fix it
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    Last edited by AK_Guerrero; November 6th, 2012 at 12:20 AM.
    Sketchbook
    (updated December 30 2014)

  12. #9
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    Some other things that wouldn't upload earlier

    First is just me messing around in sketchbook and the second are gesture drawings (look a little stiff)
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  13. #10
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    Hands are looking okay, it's good that you're aware of all the digits You'll really get a feel for doing hands once you draw em in quick 1 minute - 5 minute gestures xD
    Value study of eye is looking great, for gestures, I suggest even trying some 2 minute or longer poses, just so you can complete the figure, and figure out what shapes you'll use to capture the overall form :0 Once you know how you want to simplify it, 1 minute poses get easier (bean shape for the body [not all poses])

    Really like how you simplified the legs in bottom middle gesture

  14. #11
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    @Raymond It's weird, I never considered doing gesture drawings for the hands. It actually makes a lot of sense...

    Practicing some more figure drawing before sleep. This time, actually trying to simplify shapes (head, torso, pelvis) and trying to work with curves. Also something that has shadows...
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  15. #12
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    Whoo niice you really managed to capture the gestures in this one xD When you get really comfortable and fast at drawing those shapes, you can then begin to add the contours (all dem muscles, and stuff that connect the torso and the pelvis) Start slow now, maybe use two lines for the thigh now, round out that forearm, little steps depending on how much time you got left :0

    Keep practicing with the shadows!

  16. #13
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    Here's a lot.

    (1) and (2) are thumbs and hands, trying to break it down somewhat (messed up on the finger in the second one and creatively tried to fix it )
    (3) is my water bottle that I drew while in class (quick sketch, got skewed to the right due to how I was sitting)
    (4, 5 and 6) are trying out some perspective. Figured that if I could get some understanding of perception, it would help me better understand light and shadows.

    edit: (7) added some hand drawings I whipped up before I heading to bed. I drew these a bit hastily, but I do feel like I'm starting to understand the general form of it (though I didn't pay as much attention to proportions as I should have)
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    Last edited by AK_Guerrero; November 7th, 2012 at 04:39 AM.
    Sketchbook
    (updated December 30 2014)

  17. #14
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    Hey, good to see you have a ton of stuff in your last update Hands are definitely a good thing to study. You can also use a curved line to represent the joints (dem circles), as they tend to flow in a long a circular pattern xD And also, don't forget the knuckles are actually lower than the finger flaps palm up :0 the lines for the hand holding the pencil looks mighty cool!
    And great perspective shapes, you got the angled stuff down :0
    Keep drawing circles in perspective, a ton of em, until you're tired and never want to see another one again. It'll help you eyeball the shapes for your bottle xD (plus drawing spheres will be easier, though still brutal) x_x The first one in this link is how I actually plot my circles : http://www.handprint.com/HP/WCL/perspect5.html explained simply here : http://eprints.lincoln.ac.uk/1975/1/...ective%202.pdf
    Once you do it enough, you'll be able to guesstimate what it should look like with just the cross :s Wait'll you do shadows in perspective 8D

  18. #15
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    @Raymond: Thanks for the tips, you've been a big help! Just imagining drawing all those circles makes my head spin, but i know that it'll help in the long run.

    Been a while since I posted (real life stuff and all) so here's some more. Need to really start those lists so I can study one area more thoroughly than dabbling around.

    I want to delve more into figure/full character drawing, but it's the anatomy part that's intimidating. More so of where to start and how detailed should I know.

    (1) Me and some friends messed around and tried some DnD. Came up with a character that was an archer and a shifter (half feral...kind of).
    (2) More two point perspective
    (3 and 4) Reading a book about figure drawing and how spines have a sort of an "S" curve.
    (5,6, and 7) Practicing some shading with spheres/ellipses in perspective and also using a ball on my table as reference.

    EDIT: found a blue pen and did some free-handed perspective
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    Last edited by AK_Guerrero; November 13th, 2012 at 04:28 AM.
    Sketchbook
    (updated December 30 2014)

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