Medusa
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  1. #1
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    Medusa

    I originally posted this on Game-Artist but I thought it would be worth posting here too as it's a more active and 2D focused community.



    Main reference.

    I've already tried to post this once so hopefully it works this time.
    Name:  19-10-12_3_T.jpg
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    TinyBird is offline Why you gotta be an angry burd Level 16 Gladiator: Spartacus' Retiarii
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    Get a ref for the snake part. Snakes are flexible, but they aren't made of plasticine and also conform to perspective.

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    The snakehair needs to be more organic. Try to make them go around in any diffrent dirction and maybe also haning down in the face. I advice you to compare the values of your refrence with the your picture to improve your rendering. Furthermore are the hands to small and the snake part definetly needs some strukture so you may check out some ref as TinyBird suggested. Good luck!

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    I don't have reference for the snake part, so that'll be top of the list. Plasticine? so you're saying the bends are too tight? I'll check out some snake skeletons too and try to get a better handle on the limitations there. As for perspective, I assume you mean it's too large in tail? I can see that, will fix.
    Hands too small added to the list too.
    Thanks for the crits so far, I didn't expect replies so soon.

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    Quote Originally Posted by Mr-Brett View Post
    As for perspective, I assume you mean it's too large in tail?
    No, it goes more to the coils of the snake looking too tight:
    Name:  snakey.jpg
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    Ah I see, I appreciate you taking the time to clear that up. I clearly didn't think about the horizon and perspective enough...

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    Her hands are really tiny -and the neck appears to be a tad to long tbh (you might wann make those nipples less pinhead like as well ) but the face is very well done!

    Please take a look at my Sketchbook! <- Comments are highly appreciated and returned C:
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    She looks really stiff. Especially considering that she's meant to be a snake woman. Make her more swirly.

    Name:  wirlbod9.jpg
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    Her face also looks pretty masculine, probably because of her wide neck and sharp jaw and cheek bones, and I can't really make sense of her expression.

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    From the reference her legs are much more turned than your drawing of the snake body, either do something similar to tobba, or give some more form and turn to the snakes body, right now it doesn't look like it would carry the weight, it looks thin and weak, I would make it more, 3D and add more volume to it, it'll give it more sense. The snakes tail does look, nonsensical too, I can't really tell whats going on and looks a bit messy.

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    I've made some changes based on some of the feedback, I thought I'd keep it fairly rough until I've gotten some opinions on it.



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    I still think its too skinny, add some more width to the top half of the tail, also the curves of the tail still don't really look like they flow, have you got a reference for the snake area?

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    The problem with this drawing is you're trying to work around the part you've already spent time on rather than starting with a good base and then spend time rendering. If I were you, I would start over with gesture sketches, find myself some good references and then start rendering.

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    You make a good point, perhaps I was a bit ambitious with this piece. I guess I need to establish a workflow, maybe a sketchbook would be more appropriate for now.

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