what is the difference between a concept artist and a production artist
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Thread: what is the difference between a concept artist and a production artist

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    Elwell is offline Sticks Like Grim Death Level 17 Gladiator: Spartacus' Dimachaeri
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    You've answered your own question.


    Tristan Elwell
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    Usually a production artist means someone actually producing in-game or in-product art assets. So the actual matte paintings, backgrounds, textures, models, animations and anything else that are considered in-product art assets. It has nothing to do with the style of the work although sometimes concept art or pre-production art can be a little less defined. You can have many competing styles and takes on the same subject or characters from the concept artist(s) but not in the finished work.

    Last edited by dpaint; October 28th, 2012 at 11:40 AM.
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    Also production art needs to adhere to any technical specifications required by the project, but concept art doesn't necessarily have to. (Concept art may take the tech specs into account to some extent, depending on the project, but the product won't break if it doesn't. But incorrectly made production art will screw things up.)

    The only real difference is purpose and implementation, not style or level of finish. Concept art is where the team can experiment with how the product is going to look, so it's more open-ended. Production art implements the final look, so it needs to stick to project guidelines.

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