Results 1 to 13 of 43
Thread: Akil Dawkins - Sketchbook
October 26th, 2012 #1
Akil Dawkins - Sketchbook
My name is Akil and I work professionally as 3D game artist. However more recently I'm starting to wish that I had gone to school for industrial design instead of 3D. I've never been happy with the consistency of my drawing and I think studying I.D. would have greatly helped with that. Anyway, at my current job I do 80 percent 3D and only 20 percent design. As we hire new artists I'm going to spend a year working on my design drawing at home, then eventually I'll move on to interiors and exterior concept painting and beyond. So that hopefully I will be able to easily transition into primarily a design roll. My goal for this sketchbook is to see dramatic overall improvement, in one year.
All of these drawings and paintings are done after work at home. I'll be drawing in the evening at least 3 times a week(wow that sounds tiring already). I'm also taking a basic trans design class next month so we'll see how this year goes! Any crits or comments are welcome!
Last edited by akildee; April 4th, 2014 at 07:54 PM. Reason: changing updated date
Hide this ad by registering as a memberOctober 26th, 2012 #2
i think thats a great goal to set, and being from a 3D background, you actually have a solid leg up on a lot of artists that struggle to imagine things in 3 dimensions, and translate that image to 2d, or paper. i have only recently gotten into 3D, within the past few years, but i have already noticed a big improvement in how i perceive volume and forms in a 2D space. being able to spin around a sculpt on all axis has been very helpful in trying to better understand contours, and overlapping lines. i think it is a very good base to work off of, im not sure what type of modeling you were doing, but if your doing it professionally id say your gonna be just fine.
one thing to stress is that drawing and painting, like 3D modeling, requires you to work from the ground up. too many people try to jump ahead and skip to the fun stuff. a solid understanding of fundamentals will only strengthen your skills as they develop, and youll be less likely to lapse into one of those zones where your creativity seems to fade out because your technical skill is not up to what your mind is envisioning. the most basic principles can produce the most astonishing results, if your imagination is able to conceive it.
so, i wish you luck, remember to really concentrate on things like understanding of lines (what they represent at least), shapes (overall) - try not to sip into a pitfall of repeating shapes too often, it can mislead you into substituting shapes for real forms, with depth. also focus on lighting (shadows). perspective, line-weight, values... if you can really progress with these things youll be miles ahead of where you were, and then your ideas will be much easier to create once you better understand how to create them.
anyways, welcome to CA! your drawings look good, but theres still plenty of room to improve, so keep at it, and ill be keeping an eye out for more posts!
The Following User Says Thank You to NickyBeats For This Useful Post:
October 26th, 2012 #3
Thanks for the kind words Nicky. I checked out your sketchbook, but I didn't comment because you have about million images! But I will keep an eye out and will be sure to comment on your new stuff. I'll be posting whatever sketches I do after dinner tonight. Stay tunned...
Edit: These pics are actually from my first post. Was having a bit of difficulty with the forum tools. Not too savvy with them lol.
Last edited by akildee; October 30th, 2012 at 07:44 PM.
The Following User Says Thank You to akildee For This Useful Post:
October 27th, 2012 #4
Here are the sketches from a couple nights ago. Feeling the blue indigo prismacolor recently. Reference for the helms is from the "Warrior" book. I'm gonna try to get through the whole book doing my own designs based off old armor and weapons. The woman is just a doodle. Later!
October 30th, 2012 #5
October 30th, 2012 #6
October 30th, 2012 #7
October 31st, 2012 #8
November 2nd, 2012 #9
November 6th, 2012 #10
hey man, good first effort, it's very good that you do lots of sketches
just as a personal thought, design is something independent of the medium you work in, if you are a 3d artist the 3d medium is an excellent design medium, a lot of people use it and a lot of people use a mix of the 2d and 3d in the design process
drawing fundamentals are great, I wish also I had some strong fundamental skills, but having excellent drawing or painting abilities don't automatically make you a designer
why I am saying all this, because if it is design you are after, not illustration, than you already have some pretty strong skills that can help you achieve great designs ant that ,if you ask me, you shouldn't dis consider
so if I were you I would definitively learn the 2d fundamentals but I would also use the 3d medium to flesh out ideas
keep up the good work
November 8th, 2012 #11
Asa: Thanks for the advice man. I wish I had half of your 2D skills! Its something I go back and fourth with a lot, and I see that you do a lot of 2D and 3D as well. The reason why I'm doing this year long test is because the people at my studio can design so much faster. Conveying ideas in a few minutes that would take me much longer in 3D. But you may be right, coming up with a hybrid solution may be the best idea in the long run :/
As for these sketches they are from Friday last week. Sorry I didn't up date daily like I said I would. I started my Transport class and it a LOT of work. So I only have time for trans homework. But for the next six weeks, I'll take a pic of my assignment and post it so you guys can see my progress. We are drawing huge so its too big to scan. Later guys.
November 14th, 2012 #12
November 14th, 2012 #13