Trying to print some glitches - realizing how crap the printer color gamut is.
There is certain style to your work that I really liked; like the line drawings in the beginning with pink
highlights. I also like the rendered work that you referred to. I can not really critique on what your
doing as I don't think I'm at that level of skill yet...but had to say that I enjoy what you are doing...
Thanks!...but don't be afraid to give critiques even if your not a professional. You have an opinion and sometimes that's all that matters.
a few more t shirt design thumbs
Hey Marseilles portrait studies. Referenced from a higher quality version of this: [link]
These are pretty challenging for me. I end up with something that looks pretty close to a face...but I can't get anything to actually capture someone's likeness. The details are more or less correct, but the overall bone structure is always wrong. Any suggestions?
nice work bro! i can totally see an improvement in your work! keep it up
alright so...I'd like to try making a low poly styalized character in 3d. Any sugesitions on how I should go about it? I've used blender a little bit before, and I have access to autodesk stuff. Here's a concept of the character an a rough turnaround.
Last edited by Aether Technician; November 16th, 2012 at 04:45 PM.
I tried to make some heads in blender - the results are...not very good but better than expected. I'll probably try working on 3d characters a bit more.
as always, feedback and criticism is appreciated.
Further 3d work has been moved to this tread: [link]
Last edited by Aether Technician; November 17th, 2012 at 12:36 AM.
You are doing quite well, really like your designs. Try to pay more attention to angle, proportions, and perspective in your studies.