Art: Broken Down van for HL2 mod
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  1. #1
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    Broken Down van for HL2 mod

    Just posting my completed van for a hl2 mod -its been a fun model but man it drained me heh. spent about 2 weeks and a half.

    poly tri= 5120

    Click here for the movie

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  2. #2
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    Looks great bro!

    I especialy like the duct tape job and the dirty looking windows on the rear end. Nice attantion to detail man.

    Is this part of a TC or will it be a add on mod deal?

    -Kazz

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  3. #3
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    Very impressive....it looks great!!:chug:

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  4. #4
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    Cool. My only crit are the windows... The texture on the back windows makes them look way too similar.. And the windshield's swipe doesn't seem to be working properly.
    Just 2 cents!

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  5. #5
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    good job
    professional work!

    _/_/_/_/_/_/
    AZULBLUE
    _/_/_/_/_/_/

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  6. #6
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    Sweeeeet!

    I can't wait to use it in the game!!!

    ---Grym

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    I think Valve gave out some information for Modders at the last E3. I don't know the details of what they shared, but if they told us what format the 3D models could be in and other art information, one could start creating content before the game was released. I don't think anyone is making actual Mods or Maps, but you can certainly plan and create art well ahead of the release.

    My knowledge is very sketchy (about most things), so keep that in mind, too.

    ---Grym

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  8. #8
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    but you didn't work fulltime on it, did you? don't get me wrong its fine work but 2 and a half week is really slow for just a car o.O

    bonus vir semper tiro.

    Steffen 'Neox' Unger
    freelance 3d artist

    www.airborn-game.com
    www.polyphobia.de
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  9. #9
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    Thanks for the replyís guys

    egerie : Yeah I see what you mean- guess a crack window would add to the charm heh thanks for pointing that out. I had a little trouble with the windshield wipers but i just didn't spend to much time on them. if anyone knows an easier way to guess where the blades would swipe? since I was pretty much just eyeballing it.

    In theory you really donít need to have the game engine to get started on a mod. You can make all the models/do a demo of it before it even hits an engine. A lot of people who make video games go this rough since it .

    a. shows future investors what to suspect in the quality and
    b. b. you donít need a working game engine to show them what your capable of.

    At times its even better to make the spfx ie: sprites first before you even have your programming go-ahead and make the script since if it looks like garbage you just wasted 2 peopleís time.

    Plus if the artwork is all taken care of before the engine is out its pretty much just piece together vs waiting for the environment artist to finish the boundary boxes etc. doesnít mean its not going to cause problems down the road either.

    Haha no neox I didnít spend the whole 8 hours a day on this guy just maybe 2 or 3 hours in a 2 and half week period which is still pretty slow. Unfortunately no one can avoid the dreaded billsonator.

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  10. #10
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    1. Use logic

    2. Use references!



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