Hello internet...I'm new here.
I'm currently working on concept art for an indie mmorpg called Fabled Vale...so...I was going to post it here for critiques and stuff...am I doing this right?
I like those top downs.
Looks pretty good! For stuff like this, "doing it right" means you're giving the rest of your team enough so that they can build everything and make it look great in-game. So if your modelers are coming back and asking a lot of questions, you might need to get more detailed. If not, and what they build makes the AD and CD happy, you're good to go!
thanks for the imput zugale...but what's AD and CD?
Last edited by Aether Technician; October 6th, 2012 at 09:50 PM. Reason: reduced thread size
Yeah, not enough information and breakdowns unless these are just mood shots. Also if they are isometric you need to draw everything at the correct angle otherwise when the modelers do draw it at the correct angle it won't look the same. Also characters and creatures should include turn-arounds for modelers.
The painting style reminds of Bastion, nice stuff! It's kind of hard to get an idea of scale from these pictures, the entrances to the slime houses in Slime city look small in relation to the fences and Alchemy city seems huge in relation to the farms around it. Try adding some characters to it.
Also what's up with the barcodes?
Sorry about the repost...I'm sort of new to this and their's a large delay between writing something and it actually being posted (I wrote the second post before the other one showed up)
Hm...and now it's pretty much instantaneous. The other ones took a day or two to post.
Is it because I didn't embed any pictures or did the site fix something?
I think there were rules for new users (an admin had to approve your post), but they went away after a few posts.
Like the snake camp, although the green looks a bit muddy. Not sure if that's the intention, it seems to contradict the violet glow a bit.
About the chars, I think the head is what's killing it for me. It's not big/cute enough to be chibi, but too big to be normal. It seems you don't have a completely clear idea of where you want to go with the style. Try researching and gathering some references, study them to see what elements of their style you want to use.
Yah...I wasn't really happy with the colors for the snake encampment...I tried a contrast boost but it didn't help much...infact I think it made it worse.
and thanks for the input on the characters...they definitely need some work.
Here's another top-down. As always, criticism is appreciated.
Last edited by Aether Technician; October 1st, 2012 at 11:25 PM.
and here's another.
I tried some more interiors...but I kinda suck at them. Any suggestions on how I could make them better?
Last edited by Aether Technician; October 12th, 2012 at 04:01 PM. Reason: added more drawings
Here's some random items for the game...
critiques are welcome.
Another interior. Anyone there? Seems like the forum's been pretty dead lately...
Critiques are appreciated.
Last edited by Aether Technician; October 24th, 2012 at 11:05 PM. Reason: added another room
Hey, nice to see you're still on this. The items looks nice, but they're not in isometric perspective. It'd be nice to see how they fit. Also, I like the way you painted that wood texture in the tree.
On the last enviro, is it a casino kind of place or a carnival? It's not exactly clear how to get to the second floor either. I like the idea of the hanging lights, I'd try darkening the scene a bit and making them more evident, and maybe give them colors.
The lamp thing on the right looks out of place, I'd remove it. Liked the face with the monocle too, could be a famous character in that world or something.
Thank you kindly for the feedback.
Yah...it's hard doing things isometrically when you're used to perspective...I suppose I should work on that.
It's the inside of the casino (the outside is somewhere up there^) I didn't think about getting to the second floor...oops. As far as I know (this team isn't great at communicating), I'm doing all of the roughs right now to get the general feel and refining them once they start the actual level design...so the actual floor layout can hopefully be fixed later.
Here's another quick sketch of a town. This one is supposed to be occupied by slightly mental apple pickers. I'll probably spend a bit more time on this one.
I added another detail sketch and added to the town a bit
Last edited by Aether Technician; November 4th, 2012 at 09:57 PM. Reason: updated concept
Some nice stuff here, keep it up. I'll be watching you!
Sorry for the lack of updates...I've been kinda busy.
Here's another interior. This is the inside of the big building in the second concept I posted.
I'm getting a bit more comfortable with interiors...but It's still not great.
Critiques are always appreciated.
Here's a shop-tent. This structure will be repeated throughout the world...so it needs to be visually distinct. Any feedback is appreciated.
This goes with the tent. It's just a sign, but again, it needs to be visually differentiated from other signs.
this is a mining community in a canyon.
I love the Casino Island
The style is interesting but you could push more on the rendering
the Casino Island is pretty awesome, great stuff so far!
feel free to "like" my fan page at: