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Thread: Adam Kuczek - concept art & matte painting

  1. #14
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    Adam Kuczek - concept art & matte painting

    'District 14' - concept for a personal project called 'aRevolution'.

    Closer look at one of the city centers in District 14. Most of the Atol's living districts are spacious and clean, filled with new plant species and purified water. Although initially, alien technology was used in its pure form for standard solutions, like public transportation, humans quickly adopted certain elements like gravity shifters or light splitting to create more artistic forms, fountains, sculptures and holographic projections.

    Shops that sell products for aliens (so-called aShops) can do it legally only after receiving government approval sign. Purchase and consuming the products for aliens is not recommended, as their effects on humans are still not fully analyzed and can affect humans, perhaps even on the genetic level. Safety is an issue as some sub-cultures imbibe alien medicines and certain other products that cause effects similar to drugs.
    Last edited by Dream-monger; February 9th, 2014 at 11:28 PM.
    Adam Kuczek
    Concept art, matte painting & art direction
    http://www.ak-art.net
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  3. #15
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    Adam Kuczek - concept art & matte painting

    'Floating residences' - concept for a personal project called 'aRevolution'.

    Richer and more influential citizens, who used their connections well or were smart enough to use the economic growth since the aliens' arrival, live in floating mini-islands, hoovering over the Atol. Each island has self-sustaining energy source, temperature controlling and air purification systems. Small docking stations with syntetic fuel generators and/or ion chargers take care of the vehicles.

    Depending on personal preferences (and capacity of the wallet), floating islands can also have luxurious pools, gravi-chambers and other attractions. They can also branch out and to create additional mini-islands but they need to be connected to the main one and its power source.
    Last edited by Dream-monger; February 9th, 2014 at 11:28 PM.
    Adam Kuczek
    Concept art, matte painting & art direction
    http://www.ak-art.net
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  4. #16
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    Adam Kuczek - concept art & matte painting

    'Cloning facility' - concept for a personal project 'aRevolution'.

    Majority of population is unaware of aliens' plan as well as of many of their hidden facilities, like cloning chambers. Many high society members and most of the government have already been replaced with perfect replicas, genomed from abducted 'originals'. The new versions have fully developed alien brain and nervous system. They also have modified bone structure, a mix between regular human bones and alien organic material, although adopted to the human body in 100%, so no external differences are noticable. It does, however, provides additional strength and endurance. Clones are created via 'DNA weaving' performed by alien equivalent of scientists, who need to operate from within a special chamber since the process is possible only in the original alien form.

    Task of the clones is simple - to ensure an increase of alien influence and support for all government plans and proposals regarding alien presence on Earth. It's all merely a preparation for the final move.
    Last edited by Dream-monger; February 9th, 2014 at 11:24 PM.
    Adam Kuczek
    Concept art, matte painting & art direction
    http://www.ak-art.net
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    Moved to where it really belongs.
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    A few other concepts from 'aRevolution'.

    Adam Kuczek - concept art & matte painting

    Hidden location where the resistance hack, retrieve and translate alien messages from the Global Network and is creating its own alien mech assembly system. Its members, being the main target of the city council (effectively steered by the clones, since aliens see the resistance as a possible threat) hide in the lowest levels of the Atoll 7, near the purification systems as well as within the harbor. Resistance was able to intercept and smuggle to its HQ a wreckage of an alien transmission vessel, that malfunctioned and crashed in the wasteland. It's energy core, luckily intact, is sufficient to power all the equipment and the communication systems are connected to the hacking devices.

    By intercepting bits and pieces of coded messages, resistance was able to figure out parts of alien's plan. In preparation for the possible revolt, in case things go bad, technicians and engineers work on advanced weaponry, like turning a regular hazard suit used by aliens for industrial work into a mobile battle mech. Aliens revealed some of their military solutions to the council for beefing up Atoll's security but its out of reach for the underground. Since mech can be operated only by an alien, technicians came with alternate, albeit radical solution. Special cybernetic implants that modify nervous system of the carrier allow to fool the mech into 'thinking' its being operated by an alien. The drawback is the procedure itself, since not everyone can survive it and its irreversible. Mech's surface is covered with color-changing molecular lining that allows it to adapt to nearly every environment like a chameleon.

    Adam Kuczek - concept art & matte painting

    Some hardware used by human police forces: air-speeders for catching up with fast vehicles and heavy air support in case of bigger problems.

    Adam Kuczek - concept art & matte painting

    More police hardware - personal 'mechs' for direct 'exchange of arguments' with armed suspects.

    Adam Kuczek - concept art & matte painting

    The main member of alien part of the government with its personal security. Although aliens are considered as guests and important members of the new society, they still use formidable protection. It doesn't rise any suspicions as in some ways it may seem normal - there are obvious groups that don't approve their presence, even after all they have done. The main reason, obviously, is the resistance. In fact, the main task of armed guards is to track and eliminate on sight every member of the the movement (which is successfully demonized by aliens and clones they created) and also to prevent any attempts of contact between the resistance and the remaining members of the human government. Even though such contact is virtually impossible, one can never be too careful.

    Guards are equipped mostly with alien military technology, which only they can use effectively as it channels their willpower and what could be called 'psi' energy into a 'form', be it a blast of energy or a personal force field. Their 'WillArmor' acts in a similar way and can change its configuration in-fight. Although they can be harmed and presumably even killed, their fighting skills and protective gear combined with firepower renders them, or their patron, a very rare target.

    Adam Kuczek - concept art & matte painting

    In the finale of the story, the protagonist, merged with the modified industrial mech, leads the resistance by attacking the government HQ situated at the top of Silver Fin. The structures' defensive systems are initiated to aid Government Police forces who are already after the attacker. In such situations, smart missiles can be used to lay down an effective barrier that can at least slow down the pursuit.

    Choosing the external wall of the building is a good idea to get to the top but the distance is still significant and there is no place to hide. Mech's camouflage system can only last so much and eventually only the skills of the operator allow him to evade heavy rounds.
    Last edited by Dream-monger; February 9th, 2014 at 11:10 PM.
    Adam Kuczek
    Concept art, matte painting & art direction
    http://www.ak-art.net
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  7. #19
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    'Hunter' - an image prepared for 'Advanced Photoshop' together with tutorial on how to mix 2D and 3D for concept art/illustration purposes.

    Adam Kuczek - concept art & matte painting
    Last edited by Dream-monger; February 9th, 2014 at 11:07 PM.
    Adam Kuczek
    Concept art, matte painting & art direction
    http://www.ak-art.net
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  8. #20
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    Some concepts from a personal project 'Dark equilibrium'. For those interested, some background info can be found here

    Anno Domini 3527
    Adam Kuczek - concept art & matte painting

    Rapture
    Adam Kuczek - concept art & matte painting

    Guardian angel
    Adam Kuczek - concept art & matte painting

    Cheers.
    Last edited by Dream-monger; February 9th, 2014 at 11:08 PM.
    Adam Kuczek
    Concept art, matte painting & art direction
    http://www.ak-art.net
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  9. #21
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    A couple of character designs. I also revisited the previous posts and fixed the size of the images. It seemed Photobucket, where they are stored, was shrinking them down and reducing quality. It should be all good now, so now they are at the proper size and quality.

    Golden Queen
    Adam Kuczek - concept art & matte painting

    Vampire Hunter
    Adam Kuczek - concept art & matte painting
    Last edited by Dream-monger; February 9th, 2014 at 11:47 PM.
    Adam Kuczek
    Concept art, matte painting & art direction
    http://www.ak-art.net
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  10. #22
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    Some more character designs.

    Psionic
    Adam Kuczek - concept art & matte painting

    Sleeper agent
    Adam Kuczek - concept art & matte painting
    Adam Kuczek
    Concept art, matte painting & art direction
    http://www.ak-art.net
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  11. #23
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    Your work has improved a lot. PS on some of your later work, are you zbrushing a base and painting over or is it photo bashing or is it straight painting?
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    Oh and if you want to watch me paint live I recently got introduced to this thing called picarto TV... It's nice to do art and share it - if you have any questions it's great to talk too! I'm painting pretty much 12 hours a day so you'll most likely find me - unless I'm eating

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  12. #24
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    Quote Originally Posted by lovingit View Post
    Your work has improved a lot. PS on some of your later work, are you zbrushing a base and painting over or is it photo bashing or is it straight painting?
    Thanks, glad you like it. As for the question, I often use 3D as a base (for characters, usually a generic DAZ 3D figure) and make a quick render, then bring it for overpaint into Photoshop. I use photo-scraps and painting on top, sometimes a few custom brushes.
    Adam Kuczek
    Concept art, matte painting & art direction
    http://www.ak-art.net
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  13. #25
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    Oh aha - that explains it! I thought the biggest improvement was in your character work! Well what the client doesn't know doesn't hurt them

    Anyhow - it's not obvious they are stock models unless you'd told me I wouldn't have known.
    SKETCHBOOK / PORTFOLIO / ARTLORDS / ART STATION / DEVIANT ART / FACEBOOK

    Oh and if you want to watch me paint live I recently got introduced to this thing called picarto TV... It's nice to do art and share it - if you have any questions it's great to talk too! I'm painting pretty much 12 hours a day so you'll most likely find me - unless I'm eating

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  14. #26
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    Quote Originally Posted by lovingit View Post
    Oh aha - that explains it! I thought the biggest improvement was in your character work! Well what the client doesn't know doesn't hurt them Anyhow - it's not obvious they are stock models unless you'd told me I wouldn't have known.
    They are not stock models, they are standard 3D models that come with DAZ3D (at least they used to but I think some of them are still available to download for free). You can modify, pose and/or export them into ZBrush to sculpt on them if you so desire (DAZ has 'GoZ' function as well). I simply don't bother with sculpting human characters from scratch in ZB, because for conceptual work it's a waste of time.
    Adam Kuczek
    Concept art, matte painting & art direction
    http://www.ak-art.net
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