tiling problem with Crazybump normal maps
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    tiling problem with Crazybump normal maps

    Hello,

    I am using the program Crazybump to generate a tiling wall texture normal map for my game level. Crazybump creates an edge around the tiling area, ruining it with a hard line each time it tiles. Does anyone have any feedback on how to fix this? Thanks for the help.

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