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Thread: Wings animation sketchbook
August 24th, 2012 #1
Wings animation sketchbook
Frog. Starting with a frog.
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August 25th, 2012 #2
Hi, I think its not bad, i think that you could use a bit more squash and stretch when your frog lands from leaping... really exagerate the imapact and expansion. Frogs have quite a bouncy-ness to them. The timing is pretty good, hes got some hangtime thats pretty realistic for a hopping frog, but he needs a little more jiggle.
what program are you animating in?
August 25th, 2012 #3
Thanks for the crits Mr.Joe. Ill push the squash and stretch more. It was done in toon boom animate.
August 26th, 2012 #4
Sweet! You're off to a great start. You're thinking about arcs and little story moments, which is good.
Now on to the critique:
You should really be working at 24 frames per second; so you need more drawings. Just addressing with what you have:
1. Look at drawings 3, 5, and 7; I'm looking at the tip of the nose. See the space between the drawings? It's getting smaller. That means you are slowing down; in this case the animation should be speeding up until the frog hits the ground. (drawing 7.)
2. you do need more drawings for the settle after the squash. You've got the basic key drawings, you just need to add some inbetweens
3. before he actually sticks out his tongue, the character needs to antic. (anticipation.) anticipation is used to not only draw the audience's attention what is about to happen, but also is the character gathering energy before they act.
4. Experiment more with spacing on the tongue! Right now the action is very even. (the spacing of the tongue is very even; animation should always be speeding up or slowing down. If you want the tongue to 'snap' out, then have a much larger gap of spacing in the beginning.)
5. The end needs a little more love and drawings you might find overshooting the pose helpful in places. It gives just a little 'pop' like when characters are surprised. (overshooting means going past the key drawing, then settling back into the pose. Try it!) It'll also help once you're animating on 24 FPS, you'll be able to animate on ones properly for fast actions.
September 23rd, 2012 #5
Well the laptop i had before wont turn on so i had to start over and make a new frog. I did this one at 24 frames. Also some random stuff i shouldn't be doing. Going to work on the frog some more. I got a cool book the mechanics of motion it has some exercises and stuff. The one im also working on now is 3 balls going down stairs. Looks like fun =) that is what ill put up next.
September 25th, 2012 #6
September 26th, 2012 #7
September 27th, 2012 #8Registered User
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September 27th, 2012 #9
September 29th, 2012 #10
Hey Wingal, nice progress. You might want to check out the 12 Principles of Animation from Johnston and Thomas: http://en.wikipedia.org/wiki/12_basi...s_of_animation
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Sketchbook! Me vs Anatomy (and other things)
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October 1st, 2012 #11
Tried to fix tennis ball and here is a double bounce ball (wtf Im not allowed to have more then 1 video now?)
October 1st, 2012 #12
October 4th, 2012 #13