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Thread: Wings animation sketchbook

  1. #1
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    Wings animation sketchbook

    Frog. Starting with a frog.




    https://dl.dropbox.com/u/56663563/Frogwip.mov
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  4. #2
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    Hi, I think its not bad, i think that you could use a bit more squash and stretch when your frog lands from leaping... really exagerate the imapact and expansion. Frogs have quite a bouncy-ness to them. The timing is pretty good, hes got some hangtime thats pretty realistic for a hopping frog, but he needs a little more jiggle.
    what program are you animating in?
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  6. #3
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    Thanks for the crits Mr.Joe. Ill push the squash and stretch more. It was done in toon boom animate.
    Sketchbook Help me improve! Animations
    “To be an animator you have to have a sense of the dramatic, a feel for acting. You have to be a storyteller.”-Marc Davis
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    Sweet! You're off to a great start. You're thinking about arcs and little story moments, which is good.

    Now on to the critique:

    You should really be working at 24 frames per second; so you need more drawings. Just addressing with what you have:

    1. Look at drawings 3, 5, and 7; I'm looking at the tip of the nose. See the space between the drawings? It's getting smaller. That means you are slowing down; in this case the animation should be speeding up until the frog hits the ground. (drawing 7.)

    2. you do need more drawings for the settle after the squash. You've got the basic key drawings, you just need to add some inbetweens

    3. before he actually sticks out his tongue, the character needs to antic. (anticipation.) anticipation is used to not only draw the audience's attention what is about to happen, but also is the character gathering energy before they act.

    4. Experiment more with spacing on the tongue! Right now the action is very even. (the spacing of the tongue is very even; animation should always be speeding up or slowing down. If you want the tongue to 'snap' out, then have a much larger gap of spacing in the beginning.)

    5. The end needs a little more love and drawings you might find overshooting the pose helpful in places. It gives just a little 'pop' like when characters are surprised. (overshooting means going past the key drawing, then settling back into the pose. Try it!) It'll also help once you're animating on 24 FPS, you'll be able to animate on ones properly for fast actions.
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  9. #5
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    Well the laptop i had before wont turn on so i had to start over and make a new frog. I did this one at 24 frames. Also some random stuff i shouldn't be doing. Going to work on the frog some more. I got a cool book the mechanics of motion it has some exercises and stuff. The one im also working on now is 3 balls going down stairs. Looks like fun =) that is what ill put up next.

    http://youtu.be/CWGnEUVxfvs

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  10. #6
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    “To be an animator you have to have a sense of the dramatic, a feel for acting. You have to be a storyteller.”-Marc Davis
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  11. #7
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    “To be an animator you have to have a sense of the dramatic, a feel for acting. You have to be a storyteller.”-Marc Davis
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    It's falling a bit too fast, but keep it up. Timing and spacing are the essence of animation, so every exercise you can do to strengthen your sense of it will pay off!
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  14. #9
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    Quote Originally Posted by Ccs View Post
    It's falling a bit too fast, but keep it up. Timing and spacing are the essence of animation, so every exercise you can do to strengthen your sense of it will pay off!
    Which one? or both? Should i put it on twos? Yeah I know practice is good, but I would like to practice getting it right
    Sketchbook Help me improve! Animations
    “To be an animator you have to have a sense of the dramatic, a feel for acting. You have to be a storyteller.”-Marc Davis
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  15. #10
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    Hey Wingal, nice progress. You might want to check out the 12 Principles of Animation from Johnston and Thomas: http://en.wikipedia.org/wiki/12_basi...s_of_animation

    Keep up
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  17. #11
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    Tried to fix tennis ball and here is a double bounce ball (wtf Im not allowed to have more then 1 video now?)
    Sketchbook Help me improve! Animations
    “To be an animator you have to have a sense of the dramatic, a feel for acting. You have to be a storyteller.”-Marc Davis
    "It's not the size of the dog in the fight, it's the size of the fight in the dog.” ― Mark Twain
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  18. #12
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    Sketchbook Help me improve! Animations
    “To be an animator you have to have a sense of the dramatic, a feel for acting. You have to be a storyteller.”-Marc Davis
    "It's not the size of the dog in the fight, it's the size of the fight in the dog.” ― Mark Twain
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  19. #13
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    [
    Sketchbook Help me improve! Animations
    “To be an animator you have to have a sense of the dramatic, a feel for acting. You have to be a storyteller.”-Marc Davis
    "It's not the size of the dog in the fight, it's the size of the fight in the dog.” ― Mark Twain
    My peeps
    Oghren Care
    Lakai
    Etern
    Reply With Quote Reply With Quote

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