WIP Depths of hell .... Crtique n comment appreciated :)
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Thread: WIP Depths of hell .... Crtique n comment appreciated :)

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    WIP Depths of hell .... Crtique n comment appreciated :)

    Been workin on this for a while now ..... am still in sketchin stage ...blcked out some of the colours to help u guys visualize the overall image any crtique on compostion position etc is very much welcome

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    The dude is in an awkward place relative to the page. He's not like a third from the right, and theres no breathing room between his foot and the bottom of the canvas. It makes him look liek a sticker just thrown on there instead of belonging in the scene.

    Also, a note on the thumbnail, needs more contrast, more whites.

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    @ mRomano Hmm ... i had the same feelin too ...initially i wanted the guy to be the main concept in this peice but the environment took over in later stages of the sketching ..... here is a update

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    Taking out the figure that was close removed a foreground. Now it's much much more flat.

    I would take the first sketch, and just make the character smaller to give him more room. Them move him partially to the right so that the light from the building behind makes a good silhouette

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    depth and space

    the drawing is busy and confusing

    try to choose between the figure and the landscape

    this is hell ..i would try to define with some clarity

    the environment so that the figure will stand on the ground

    with some confidence..draw a good flat groundspace for the hero..

    keep the buildings vertical if possible pillars and deep walls

    suggest menace and drama..

    to much ornamentation before construction weakens the image..

    strong horizontals and verticals strengthen a figure ..

    give the figure with a light source.. larger buildings covered in shadow.

    add ornamentation later...

    keep at it..

    best wishes

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    OmenSpirits is offline Commercial-Illustrator in-training, NOT an artist. Level 13 Gladiator: Retiarius
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    Your character is doing nothing but posing.

    Change that, go for movement, dynamic, something.

    "Everything must serve the idea. The means used to convey the idea should be the simplest and clear. Just what is required. No extra images. To me this is a universal principle of art. Saying as much as possible with a minimum of means."
    -John Huston, Director
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    @ Romano /kilest/Omen ty for comments i was really givin up on this peice ..... so i decided to scrap the image and go back to thumbnail stage ...... so far i was able to put up 6 thumbnails
    Now am pretty happy how all of em turned out to be ..... confusion on which 1s to work ..... idk may be all of em lol ..... at some stage i started to think lik a game designer i gues

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    All the thumbnails are amazing. Any one of those would look great

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    Much better. I like the look of number 6. Has a strong silhouette and shows the grandeur of the scene.

    Although if this is about the depths of hell perhaps 2 or 4 are more appropriate.

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    @ romano Thx mate i wil be doin tht
    @ sloth Thx mate for ur suggestions
    I am really havin hard time blowing up from thumbnail to a full sized image ...... here is the current progress of the image crtiques are appreciated

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    You should do thumb 4 next. That's my favorite and has an awesome angle

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    @ romano ya man i was thinkin of doin it next as soon as my 6th 1 is over ..... 4th is a pretty challengin angle lol ;P
    here is the current progress on the 6th work critquies appreciated

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    I liked the past version better. The character was closer to us, and the torches gave a good rhythm to the whole piece

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    I agree having the character closer was more engaging. Wasn't a fan of that perfectly straight staff, though. Combined with the torches it made everything seem too still.

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