New alchemy WIP, crit please.

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  1. #1
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    New alchemy WIP, crit please.

    I am starting a new painting based on one of the silhouettes I made (see my sketchbook).

    Here is the raw silhouette:

    Name:  littleprincessRaw.png
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    And a first rough outline based on it. I initially wanted to make the head look closer to the raw version but it didnt look that good so I changed it a bit. The dress doesnt look as good as expected, the raw version has lots of lines, maybe I can use different ones.

    Name:  littleprincess.png
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  3. #2
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    Work out the structure of the body and then change the shape of the clothes to fit the results

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  5. #3
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    Just made a sketch of the underlying body. I think that will indeed help.

    Name:  littleprincessStructure.png
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  6. #4
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    Update, redid the outline of the dress using the underlying body.

    Name:  littleprincess2.png
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  7. #5
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    Here is an update, trying out some colors. the outlines are saved on different layers.

    Name:  colortestprincesswip.png
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  8. #6
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    The second colored version seem a bit too saturated for me. The character look like a spirit or something.
    I think that desaturated, transparent colors will give a more strong extra-terrestrial, spiritual feeling...

    But at this point, you may ad more details before starting the painting process. Anyway you can do the complete process in any order but I think that she will have more personality if you add some characterful details...
    Cause my eye don't see where I can find some mystic, weird objects. She's a bit simple by now for me.

    I keep trying to learn how to draw since I was 3 years old... except that I just understand that I have to pratice and that's all.
    BTW i'm a french native speaker so my english can be really bad... I apologize...
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  10. #7
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    @Jasbat, thanks for dropping by. This coming week, I'll be too busy at work to draw much but I can think about what to do next. I like your 'mystic' idea.

    For the details, I actually prefer to not spend too much time on the linework and paint early, I think I get better results that way. I already did relatively more linework than on my previous project.

    @dpaint, thanks for the feedback too by the way, it helped.

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  11. #8
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    I don't understand why it looks like you're seriously trying to make actual jawbones come out of her head. Sure, she's an alien or something, but it just doesn't feel right at all.

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  12. #9
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    @psychotime, I left it like that because I need to think . I like the overall shape those jawbones created, I just need to figure out how to integrate it more to the body.

    Last edited by Zelrik; August 19th, 2012 at 09:53 PM. Reason: typo
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  13. #10
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    Quote Originally Posted by Zelrik View Post
    @psychotime, I left it like that because I need to think . I like the overall shape those jawbones created, I just need to figure out how to integrate it more to the body.
    Oh, I can understand that. Good luck.

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  14. #11
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    [QUOTE=Zelrik;3530791]@Jasbat, thanks for dropping by. This coming week, I'll be too busy at work to draw much but I can think about what to do next. I like your 'mystic' idea.

    For the details, I actually prefer to not spend too much time on the linework and paint early, I think I get better results that way. I already did relatively more linework than on my previous project.QUOTE]

    That's just my interpretation, I really like this design and I always trying to help other artists so...
    I'm glad that my idea inspire you!

    No problem with the details, I think every artists have is own method so that's your way and that's perfect.

    Looking forward to see more...

    I keep trying to learn how to draw since I was 3 years old... except that I just understand that I have to pratice and that's all.
    BTW i'm a french native speaker so my english can be really bad... I apologize...
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  15. #12
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    I think you should look into headdresses to fix the bone problem.

    Here's a few images I found from google.

    The Miao people have some interesting ones.







    Some others that could give you ideas.





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  16. #13
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    Update, fixed, most major structural problems with the head (hopefully). Tried also to work on the design a bit. I kinda want to render it very well and add some glow etc but I feel it d be a waste with such a static pose. Not sure I am skilled enough to make a more dynamic pose, unless I find a really good ref or so.

    Name:  littleprincess4.png
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  17. #14
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    I tried to sketch something different to see if I could make a more dynamic pose. It's not much for now but I think I can do it.

    Ref can be found there: http://vickybunnyangel.deviantart.co...hess-176173147

    Name:  posturetest.png
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  18. #15
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    update, getting a bit more detailed with the new pose. There are errors I would like to fix to make it look more natural. I am convinced there are fairly minor proportions/structural problems but it s getting hard for me to figure them out.

    Name:  posturetest2.png
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  19. #16
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    Update, I fixed the upper body as it was a bit too short and not bent enough. Then, I mirrored the image, that allowed me to see some weird things going on. I have redrawn the arms several times, still not happy enough to move on.

    If someone can point out more structural/perceptive/proportion mistakes, that'd be great. I won't start with the colors etc if I know that it'll look like crap.

    Name:  posturetest3.png
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    Last edited by Zelrik; August 30th, 2012 at 10:51 PM.
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  20. #17
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    I had to wontinue that WIP on cghub when the site was done, here is my latest update:

    Name:  step40mini.jpg
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  21. #18
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    1. Material. Decide what the dress is made of, and render it. It's now a strange material.
    2. Dress deformation, especially right shoulder. Dress should show folds when it is deformed by the body underneath.
    3. Skin tone variation. Add more of it, to the areas with various skin thickness. End of tentacles, nose, lips, cheeks etc.

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  22. #19
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    Update, I worked on the dress to make it look a bit better, I have done other improvements here and there.


    Name:  step42.jpg
Views: 111
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    Name:  step41.png
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    Last edited by Zelrik; October 8th, 2012 at 10:20 PM.
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