So I'm working on a piece of World of Warcraft art. I'd really like someday to work for Wizards of the Coast or WoW TCG so I'm trying to push my artwork further, to make it more dynamic and tell a story.
Usually I would just dive straight in with silhouettes and rendering straight away but looking back at my work, it seems to result in very static imagery. I want to start properly planning a picture beginning with a sketch and working up, making sure my foundations are stronger before I dive into the details.
So, here is where I'm at so far:
There will eventually be two characters in the piece but this is a variation on the first. I have a very clear idea of camera angle and the atmosphere I want for this, what I currently need help with is solidifying the anatomy and positioning of this character.
The idea is that two troll shamans have been in a big fight (they're working together) one is a melee monster the other is a healer. They're both pretty beaten up but right when they're looking done, the healer drops a torrential healing rain spell, invigorating them and quite literally closing their wounds. It'll be a low camera angle with the viewer's eyeline/horizon line around the belt.
With this guy I want to convey a sense of foreboding badassery, these guys thought he was done but he's just getting started kind of thing. He's kind of head down, poised and tensed and about to go apeshit. I want to convey that sense of strength and power but most importantly, he has to be recognisable as a World of Warcraft character and I'm not sure I've quite got his anatomy correct for that.
I will update this with the other character at some point, but suffice to say he will be mirroring this guy. He'll be a little more side on but with an open posture, clearly showing that it is him casting the spell.
So first up, I really need help deciding
A) which of these postures is better and,
B) correcting the anatomy, foreshortening and readability issues
Really look forward to your replies, the guys here are so talented and I'm hoping to learn a lot from this piece.