I'm probably gonna mess around with his values more. I'm not 100% on board with what I've got now.
And with that, no more scribbles!
Yep, made some changes again.
You eve draw something a certain way, then look back after a month or two and say "why did I do it that way?" Well that's what happened with Patty's face.
Input's always good, but I personally think that at this point Vet works the way I think that she should. She stands out as a human among a bunch of funny animals, and she's still cartoony, just not to some of the extremes like Patty.
Django's a little less bland, but probably needs fixing again. For some reason his shoulders read weird at first glance.
Last edited by Psychotime; October 8th, 2012 at 11:17 AM.
I think Patty's face is an improvement here.
But are you ever going to start the actual comic or are we going to be looking at some perfect iteration of these character designs when we're old and gray? All long-running comics change somewhat in design as the artist draws hundreds of panels, there's really no reason to overthink something that's probably going to get lost on page 120 when it's 2am and you're really freaking tired of drawing it that way.
I'm still in the research stage. I've gotta read up on things like cults (particularly Pana Wave, which might be difficult to find good sources of in English), the Mafia and mobsters in general (around and before Capone's fall), pro baseball, boxing, and the chemistry of explosives, which are things I want to use in the story.
I'm cowardly, but I also don't like to rush too soon before I've got all of my concepts down. The second I start it, I have to commit to any concrete ideas I put down, and given how much things have changed from the more thought I put into it, I know I'd regret starting too soon.
I personally think that it's never good to stick with your first idea on anything.
The character designs are a different matter (though the previous thing still applies). And they're quicker to do and get critique on.
Last edited by Psychotime; October 12th, 2012 at 10:18 PM.