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August 9th, 2012 #1
All sorted, some of you guys sure get upset when people question their own abilities.
Don't like it, move on. :p
Last edited by Althyye; September 22nd, 2012 at 04:24 PM.
Hide this ad by registering as a memberAugust 9th, 2012 #2
You get good at art by actually doing art. Go through reams of paper learning to draw. Work from life work, from photos, but practice always. When you get stuck, focus on that problem until you overcome it, too much reading and theory won't help you as much as drawing and painting. It will take you at least five years if you work hard, eight hours a day; more likely it will take you ten years or more to get good enough to get a job in the industry.
August 9th, 2012 #3
18 is hardly a late bloomer. There is some propaganda out there that says people are pros in their teens. Forget about it. School is not a bad direction, if your parents are paying, when you take advantage of what it gives you but take the responsibility of learning on yourself. In any case take the responsibility on yourself! If you learn to draw really well, like Armand says, all of those other things will start to make more sense and fall into place.
No matter the setting take responsibility and make a million drawings.
August 9th, 2012 #4
August 9th, 2012 #5
@JFierce I'm pretty much 100% certain now.
3D stuff isn't very forgiving... in the sense that it's so annoying based on a set on a strict set of rules and guidelines. I know 2D stuff is too in terms of perspective and colour and so on, but there's much more leeway in painting, if that kinda makes sense... I know there's zbrush and mudbox, but meh, you can be much more creative with 2D definitely! Additionally, I didn't like the fact I was taking someone elses idea and building it, I like designing my own stuff.
Concept art, yes I find what others make and my end products to a certain extent, cool. But it's the process from me, getting my visual idea onto canvas is what I find exciting. ^^
August 10th, 2012 #6
August 10th, 2012 #7
Speaking of which, how did that issue turn out with them? The one about them owing the government a few billion or so dollars due to fraud?
Last edited by Psychotime; August 10th, 2012 at 08:04 PM.
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August 10th, 2012 #8
August 10th, 2012 #9
What's this? Oh, just another post from a TEENAGER claiming they are starting late or behind. It boggles the mind.
You're 18. That's extremely young, and in fact gives you a head start over all of the *actual* late bloomers. Make the most of it.
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August 11th, 2012 #10
August 11th, 2012 #11
You have to give yourself permission to fail at drawing and painting. It's going to happen. It's going to happen a lot. But that's okay - it's how you learn. It even happens at the professional level. It just means it happens a little less often, and you will have the tools to correct it. Go to museums - don't just look at the paintings, but do little thumbnail studies. Watch good movies. Read good stories. Put good things in your brain - it's all source material! Go out and meet interesting people and do interesting things. Sometimes something won't work because you took a risk - and that's a good thing. So jump feet first! Keep a sketchbook on you to draw what you see, and what you imagine. Post drawings in a sketchbook or fine arts thread. Maybe every couple of hundred drawings or so ask if someone can look them over. Start projects you're interested in doing for fun, too. Remember why you want to do art, even when you're on your 100th hand study
Edit: good lord. I have possibly indulged in too much sugar.
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August 11th, 2012 #12
As mentioned before get a lot of experience actually putting pencil to paper. You learn from your mistakes when you make them while actually producing art, it is both valuable and necessary for achieving your goals.
Try to become proficient in several skills though. Your education in 3d design, especially things as texture artist, rigger, or something like that, could go a long way in getting your foot in the door of a studio as a professional. The market is saturated with "concept artists", and many places that make use of concept artists have limited budgets and need people who are multi-disciplined. People don't often think of the non glamorous jobs like that aforementioned, and so studios are often lacking of people who are experienced in those fields.
Becoming proficient in one of those fields, or some of the other areas of production art that are not as glamorous as "concept artist" may be what gets you in the industry,but all the while keep developing your 2d art as well, and once you have established yourself as a trustworthy and skillful artist then try to move into a design position.
Being skilled in multiple disciplines in the industry of your choice is always the best way to get work within that industry, even if the work you get isn't your immediate preference. All of that experience goes to the same place, and is invaluable and with a little extrapolation skills in other areas of design and production art can be applied to your craft of choice.
But to reiterate, and it is very important to remember, you must produce a lot of work now, and develop your fundamental skills as a 2d artist if you want to have strong results.
August 12th, 2012 #13
And is the market really saturated with concept artists? or just a lot of people who want to be concept artists?