They way I see it, style is about exaggerating proportions and what symbols one uses. As long as you follow the rules you've set consistently and follow anatomy, you can tweak proportions and have it look okay. (With a few exceptions, like Olive Oyl limbs and superheroine swivel-chair spine syndrome.) My question is, just how far can you take these proportions before it stops being stylized and becomes bad art? What is the difference between accepted stylizing (Adventure Time, The World Ends With You, Avatar (both series)) and unacceptable stylizing (not going to name names here)?
Edit: Sorry, I should have been a bit more specific. I mean style in character design.
Last edited by devyni; August 8th, 2012 at 08:58 PM.
Reason: See above.
Well, in children's cartoons, the proportions are usually far from realistic, but it's an accepted break in reality. But then there are artists whose personal styles also have unrealistic proportions, but they are unaccepted breaks. I'm basically trying to figure out the difference between the two.
Style is a projected recurring individuality in the way an artist does things.
Bad Art is when he does that out of lack of ability.
For example Picasso proved that his later style of figure drawing (if you can call it that) was actually a choice because he proved to be capable of drawing in a more realistic style had he wanted to.
Style is also influenced by the weight of the line, use of colors and so on...
Technically there is no such thing as bad art, art is art , however nowadays art that is not commercially viable is rather useless and artists who have nothing that defines their work and sets it apart in some way typically have no style of their own.(You could arguably say that about people who only learned to draw Disney figures for example)
Edit: I should also correct what I say in that the Artist doesn't exactly chooses the style, its something that evolves because it is imbued in the core of the Artist's being.
I know that some people try to develop style artificially (what you call stylized) but that is often something very forced.
Last edited by LightandDark; August 8th, 2012 at 10:07 PM.