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Thread: Smoking Room
August 8th, 2012 #1
Many birrin, being pleasurably susceptible to many of the psychoactive defence compounds found in their planets plants, have developed complex rituals around recreational drug use.
The practices are not universally accepted, and many societies have strict controls to reduce their economic impacts. Others embrace them to such an extent that they have become an essential part of the daily ritual, as is the case with the Southern Chey nations: Before and after work many Chey stop at their local smoking bars to partake in a variety of substances both inhaled and ingested. As community focal points, smoking houses are also places for social interactions, and as a way to prepare for, or wind down from, the days pressures.
Smoking houses have a long history, this example predating the widespread collapse of birrin society millennia ago. Restored by wealthy locals as civilisation recovered, the interior was painted a calming blue to lend an air of tranquillity. To avoid the smoke damaging their garments, many regulars wear blue smoking suits infused with years of volatile chemical scents.
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August 8th, 2012 #2
Wow you really thought of everything. I was going to question the reality of the situation (since it really seemed you were thinking things through) when it comes to their identical outfits, but you explained that away.
This is a great image, I love the arabic influence in the design.
Some problems: I see some straight up black strokes which are not cool at all, especially in the background. It doesn't help with pushing the scene back.
The metal spikes near the pillows don't seem to have any shadows, so they look very pasted on.
The metal cone right above them is extremely crooked to the right side, and the missing paint in that area is creating an awful tangent. This is my biggest problem I think, and the image could be dramatically improved if this was addressed.
Also, I was looking at further designs of these creatures on your site, and I feel like it would be impossible for them to put on their outfits. Their legs are pointing downwards from their bodies, and I just don't see them bending in any way that would allow them to get dressed.
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August 8th, 2012 #3
Man I hope we Contact these guys, they the least alien aliens ever. They like sitting around having a smoke, you cant go to war with people like that. Unless your GW Bush, but whatever. My point is I think that actually makes them more convincing! They always come accross as people, rather than freaky monsters.
Fantastic, convincing, charming work, as always. Love it.
August 8th, 2012 #4
August 9th, 2012 #5
Thanks for the honest crits
I agree that pure black should not be used. I will go back in and lighten them up.
Metal spike shadows are a good spot! I will certainly add those.
The crooked metal cone - its actually mean to be asymettical, and fixed to the wall. That is why the cracked paint is there: it was mean to help ground it. Perhaps a shadow or some rust would help?
As for the outfits, I agree. However if I add a seam down the sides so it opens like a clamshell they should be able to pull it on.
August 9th, 2012 #6
Oh wow, I mis-read the pipes. I thought they were right above the aliens and much in front of the wall! I didn't realize they were fixed to it. Which I think is a really bad sign, so you should somehow get them to read better in terms of being attached to the walls.
August 9th, 2012 #7
August 9th, 2012 #8
i thought maybe darken it down a bit, see what you think.
such a cool image tho, love all your stuff!
Id love to see what you make of a Piersons Puppeteer!!
Last edited by Velocity Kendall; August 9th, 2012 at 07:53 PM.
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August 10th, 2012 #9
August 10th, 2012 #10
I hate to tell someone so much better at painting his job so please take all this with a truckload of salt!
I used a very big soft mid tone burn, and a very low opacity shadow burn. Each as big as theyd go. If you go to the top of the layer stack, select all, push shift-ctrl-c, and ctrl-v you get a new layer thats a crushed version of everything below it. then you can try different schemes, flicking the layer visibility on and off to compare to the image below. I find its a useful way to give things a bit of pop at the end..