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Thread: Roberto Gomes - for review
August 7th, 2012 #1
Roberto Gomes - for review
Hi! I'm Roberto Gomes, from Joćo Pessoa, Brazil. I'm attending Architecture and Urbanism at the university, but my main goal is to work with illustration and animation/film/games with 2D art, whether it be concept art or character design.
I'm selftaught, that's why I'm always looking for any feedback to make me evolve as an artist. I use pencil drawings and digital painting to make my artwork.
I'll post what I've been doing recently. So here we go! And thanks a lot in advance for any review!
"Against the Titan Teachers": Contest entry. April 2009
"The Farmers". November 2009
"A Fishing Day". October 2010
"Down". May 2011
"Thalassa": Personal character design. May 2011
"Turquoise Sausage Salamander": Personal creature design. June 2011
"So, we meet again...". July 2011
"Master Yoda". January 2012
"World of Warcraft Night Elf": Personal character redesign. March 2012.
"Jade Eyes": Personal character design. March 2012
"The Five of Clubs": Personal character design. August 2012
Cheers to all!
Last edited by Resenhista; August 10th, 2012 at 11:48 PM. Reason: shortening
Hide this ad by registering as a memberAugust 13th, 2012 #2Registered User
- Join Date
- Feb 2011
- Thanked 12 Times in 11 Posts
Ahhhh sup brosef, saw you before but didn't get around to commenting on yours!
It looks like you have wonderful ideation and color and rendering.
The biggest critique I have for right now is, look at the people or the companies that you want to be/work for. Like super specifically, look up the credits to your favorite games/movies, find the illustrators/marketing peeps/concept artists out there, and start studying and looking at their work. Odds are, like your Yoda image, you'll start finding very small but critically decisive inconsistencies within your skills of reproduction and general believability. And I'm here learning right along with ya.
In terms of concept art, I don't see a lot of solid "concept" images here, a lot of marketing and illustrative promotion pieces, but nothing that's very "I can give this to a 3d modeler and he can get it ALL figured out" and I mean in terms of orthagraphic images, environments, how a mechanical door works, how a game mechanic works, etc. Again, a lot of pretty imagery, but not a lot of "here's how this works."
And then again, I'm right along with you on this. I feel like we're both at a point that is very close on the edge of consistent freelance work coming our way, but we have issues where it's just 5% away from not being there.
Happy hunting good sir. And here's my email if you want to go back and forth some more on this all: email@example.com
August 14th, 2012 #3
Refrain yourself from putting fan art in your portfolio.
The "against the titan teachers" looks out of place.
Your rendering of your recent work is great.
Overall I'm missing creativity, like I've seen it all before.
Come up with at least one of your own "wacky" designs - go nuts.
August 14th, 2012 #4
Sizzle, Uziel: Thanks a lot guys!
It's cool to see that in terms of rendering I'm kinda walking in a good path. I see now that I must seriously mess up with creativity to make a portfolio for concept art. I promise I'll work hard exploring that, the views, the designs, the crazy part of the stuff.
Thanks a lot again, these feedback was really precious, made me see I must get out of fan arts and...well, be myself.