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  1. #1
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    Cthulhu fhtagn no more

    A personal illustration. It´s supposed to be finished but I´m not satisfied with the result.

    You may tear it down to pieces as you wish.

    I also made a small description of what I meant to illustrate:

    I tried to portray Cthulhu not as a creature, but as the vessel of some awesome cosmic entity.

    I tried to capture the Dunsanian mystic atmosphere of "Dreamquest of Unknown Kadath" mixed with the objective view of "At The Mountains of Madness."

    " ...a gigantic thing "miles high" which walked or lumbered about."

    It can´t be merely a creature of flesh and bone, but Something alien that extends to more than one reality, and which draws its power from some distant cosmic source.
    Like what a 2-dimensional creature living in a 2-dimensional world would see if we sticked our 3-dimensional finger into their world.

    " ...the mountainous monstrosity flopped down the slimy stones and hesitated, floundering at the edge of the water."
    " ...great Cthulhu slid greasily into the water and began to pursue with vast wave-raising strokes of cosmic potency."

    It seems like a gigantic mass gliding about, like an overgrown Shoggoth.

    I prefer this cosmic horror better than the hairless King Kong with the octupus head.


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  4. #2
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    I honestly think this is pretty cool. I love the handeling of the massive vessel/creature and the fish-men on the right hand side. I'm not crazy on the rendering on the fish-men on the left hand side, in particular the fore-ground. the form doesn't read too well and there is a lot of intricate detail and line work visible on the teeth and other areas on the very closest that draws me to them and distract from the rest of the scene imo.

    the lighting looks good but i'm not sure if its correct, the massive thing looks almost back lit yet the fore ground fish men look side lit.

    But saying that i still like it.
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  6. #3
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    Chris Sanders, I would have to kill a part of me to remove the foreground fishmen. Haha. But thanks, maybe I should have spent the time improving the rest instead of over-rendering the foreground.

    I also made this small animated gif of the process, maybe it helps somehow to see what could be improved.

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    thats fucking badass!!
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  9. #5
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    Velocity Kendall, you´re too kind. But thanks, encouragement is good too.

  10. #6
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    This is now a WIP thread!

    Added some waves at the point where the ocean´s horizon meet with Cthulhu´s body.

    Added more fish.


    Chris Sanders, you mentioned that the form of the foreground fishmen wasn't reading well and it made me notice that he´s totally missing an arm. I´ll deal with that.
    Last edited by Sady; August 7th, 2012 at 06:26 AM.

  11. #7
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    I'm bit confused what the translucent things behind the big thing's arms are? Are they like insect-type of wings or actually part of the arms?
    Also personally I find the ocean/beach area pretty monochrome, it almost looks like it's made of only three shades of purple, as the smaller island on the back is the same colour as the white on the waves (and the whiter parts seem to stay the same value, which takes away the feeling of distance to me) and so on, and considering the sky is so orange/yellow, the light blue island kinda looks weird. I mean I get that you're probably going for a weird feeling but to me it's bit distracting.
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  13. #8
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    Actually yeah i agree with TB about the colours. the shadows should be a deep blue/purple and the lights should be picking up those warm colours in the sky, asuming thats sun light causing the lighting?
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  15. #9
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    heres some scale help, i always finds this kind of thing helps a lot if you want to give an impression of bigness.
    and Lord Cthulhu definitely needs to be big!


    Cthulhu fhtagn no more
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    Last edited by Velocity Kendall; August 7th, 2012 at 06:22 PM.
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  17. #10
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    VK - i am tot's putting all of these in a folder somewhere! Your ref gathering skills are profound son!
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  19. #11
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    Ha hope it helps. All those things have a sense of terrifying power and menace, its totally cthulhu.
    tornados and volcanos are real monsters, and lets not even start about gamma ray bursters and quasars and big rips!
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  21. #12
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    TinyBird, your advice on the colors is awesome. I´m not sure I got all of it right, but it seems much better now. Thanks!
    I also modified the form of the furthermost island because it wasn't meant to be an island.

    Velocity Kendall, I think I get what you mean. I´ll try some things about that next time.

    zhenagku0, good luck with your sketchbook man.

    I also made two different sketches, which one actually looks like cool wings?

    I won´t be starting any other personal projects for a while, so while you nice people keep pointing out my mistakes I´ll keep improving this illustration. Thanks.

  22. #13
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    I say hells no to the design on the left and hells yes to the design on the right. I think the right makes the silhouette more interesting personally.
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  24. #14
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    Chris Sanders, thanks! I kept the old silhouette, and just detailed it to look like the hell no wing.

    • New wings!
    • Tried to fix the form of the foremost fishman. I´m calling him Marsh.
    • Another layer of distant waves.
    • General color modifications.

  25. #15
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    just another pic

    i think when you put some foam in on the small waves, and some highlights and such its going to start to pop!

    Cthulhu fhtagn no more
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