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Hi, I'm making a small game for fun with a friend, and I've made my first walk cycle.
Any advice on how I can make this a bit smoother? I've been using IdleWorm's tutorial and it laid out the basics really well, but I'm not really happy with what I have right now.
This is for a game, so it can't be as many frames as normal animation.
The only thing I can suggest that will help you out with this is the walk cycles that Preston Blair put in his book "cartoon animation" follow his cycles and see which one is closest to yours and correct as you see fit mate. Having said that there is not a hell of a lot wrong with what you have and I would say its fine for a low key game creation exercise.
I hope this helps you out, if not the book is widely available an amazon and play .com etc.
Good luck with this and I hope the Blair thing helps you out, all the best.
A great kind hearted lumbering bullock
http://conceptart.org/forums/showthread.php?t=209918 = my Sketchbook
Thanks. Preston Blair is good stuff. I'd looked at it a little before, but I didn't know where to get the full documents other than buying it. Thanks.
I think some of the problem might be that the feet are the same color so its a little hard to follow them. I'm going to change that and if anyone has any more advice, it would be very helpful. Thanks
This may sound silly, but my suggestion would be to take your hand and cover portions of the animation, and just... watch. For instance, cover the head and watch just the body. He's got a nice little spring to his step, and he is walking nicely in place. His right arm (closet to camera) however has a slight visible snap when it goes from middle to back. (Does that make sense?) Now cover the body and watch just the head. It appears to jerk to the right and then back, almost as if he's stepping forward then snapping back to attention, rather than walking in place.
Hope this helps!
The feet echo each others' movements and overlap too closely, so there's some visual confusion there. Vary them up a bit.
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