WIP - Futuristic Sniper - C&C plz

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    WIP - Futuristic Sniper - C&C plz

    Hi peeps,
    She'll be holding a futuristic sniper rifle at some point, I just wanna know if there are any major flaws and messups 'm not seeing before I commit to tightening the whole thing up.. All critics will be most appreciated! Thanks in advance!

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    Hey Leo,

    This looks good to me overall. Its too posey for my liking, but theres sooo much of that. I feel like I say that to just about everyone who ever posts here. No one seems to like telling much of a narrative. But its good for what it is.

    One thing to watch out for is that I feel like I'm seeing the front of her left shin and ankle and foot, but her knee is profile. Make sure those are all congruent.

    p.s. Take some reference photos if you have to. Her left arm, which I assume is some kind of prosthetic, looks much too short. yes, a prosthetic could be short, but she wouldnt be able to use the rifle very well.

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    Thanks a lot for your reply, Artfix! I agree she looks like she's posing for the camera, a lot of it comes from the reference I used (attached below, I should've probably attached it to the original post), but I think I'll try to ducktape some narrative into the environment or something (it won't change much, but it's better than nothing...). Maybe the arms turned out shorter because I changed the cemera angle from the reference... Not sure...

    I see what you mean about the knee being inconsistent with the rest of the leg, that should be an easy fix...

    Thanks a lot!


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    WIP - Futuristic Sniper - C&C plz

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    You can still see the calf in the reference picture. Also, from a practical point of view, I would consider moving those pouch things onto her belt or somewhere else. A sniper is going to be spending a lot of time prone, and that sort of stuff hurts when you're resting on it.

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    Hmm... good point about the pouches! Not entirely sure what you mean about the calf though :s

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    Quote Originally Posted by LeoJr View Post
    Not entirely sure what you mean about the calf though :s
    Basically this (and a reason why baggy-clothed refs aren't always that good):
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    The other leg comes off like a stump when, despite the foot being in an angle we should see at least a bit of the leg behind it.

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  11. #7
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    Derp, I see now. Thanks!

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    I agree with everything that's already been stated.

    Compositionally, you can push the value range a lot further. Have a clearly defined fore, middle and background. A few masked gradients can make everything read better from afar (as shown with a splash of painting - such as letting the light shine on that metal armor).

    WIP - Futuristic Sniper - C&C plz

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    Wow, seeing that makes me feel like I've been using windows paint flats until now, lol. Nice.
    Thanks!

    Update coming soon!

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  15. #10
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    Do you guys know why images are broken for me sometimes? The weird thing is that now I can see the images now that I've hit reply. Very frustrating.

    Anyway, I did a little sketch too to show what I meant about the other knee lol. As I looked closely at the ref, I think your foot is not profile enough. I would meet in the middle of showing the knee coming toward the viewer more, and making the foot coming toward the viewer less. In any case, just remember the foot and knee should be facing the same direction.

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