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  1. #1
    Join Date
    Jul 2012
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    Suggestions on how to make figures look solid?

    Hi CA!

    So this has been bothering me about my art for awhile, I have noticed that I have no idea how to draw a character that looks like they are standing solidly on a 3 dimensional surface, they always look like they might fall over in a breeze. I've seen other artists that can do this flawlessly and have their figures in complex poses but still have them look solid and real. Is there a specific technique to do this or is it just practice, observation, more practice, ect?

    Here are some recent sketches I've done, all wobbly.

    Thanks for anyone's help or suggestions
    Last edited by Foxie-Moxie; July 21st, 2012 at 02:19 AM.

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  3. #2
    Join Date
    Feb 2007
    washington state
    Thanked 74 Times in 45 Posts
    Basically all you need to do is lay out a perspective grid and place the figure on it, like with any other three dimensional form.

  4. #3
    Join Date
    Feb 2008
    HELLsinki, Finland
    Thanked 2,687 Times in 1,644 Posts
    Well, this is more of an "out-there" suggestion, but I would definitely recommend studying more about placing the figures into perspective. Right now all of those three seem to have feet that don't either sit both in the same ground plane (especially the first one) or that the upper body and the legs don't really seem to be in the same angle/perspective. Getting bit more natural gesture would help too, especially the first two come off to me as "cool cartoon poses", as in poses that have nothing to do with how actual people would ever pose but all cool artists in DA draw like that so everyone has to copy them.
    "I eat comics and poop stylization"
    Sketchbook (Critiques, no compliments please.)

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  6. #4
    Join Date
    Jun 2007
    Thanked 590 Times in 314 Posts

    Can you draw cubes on a floor? What if they're facing different directions? What if the eye level is really low? Really high?

    Now can you draw trapezoidal prisms on the floor? Etc.

    Feet aren't too far beyond that. Learn the structure of the foot, and think in 3D. No shortcuts exist, really. Just learn perspective.

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