Results 1 to 6 of 6
  1. #1
    Join Date
    Sep 2006
    Location
    New York
    Posts
    26
    Thanks
    0
    Thanked 1 Time in 1 Post

    Stygian_line art

    Just for fun, I vectored a doodle I made the other day. I thought it looked great in Illustrator, but after peaking at some the work around here, it looks rather plain.


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Feb 2012
    Location
    In front of my workstation
    Posts
    634
    Thanks
    1
    Thanked 238 Times in 182 Posts
    Well the rendering is not bad but the design is really simple and more important is not grounded in any human rules way.

  4. #3
    Join Date
    Sep 2006
    Location
    New York
    Posts
    26
    Thanks
    0
    Thanked 1 Time in 1 Post
    Hmm, I see what you mean as far as the simplicity of the design. As far as how the thing would actually work, that's something I didn't even really think about. (as in, where does this thing "live", how does it move, how big is it compared to the pilot, how do you get in/out of the cockpit.)

    Every time I make a drawing like this the designs make a little more sense. I'll just have to take some of those consideration in at the start next time I make a doodle.

    (Thinking about this a little more, I guess my rendering isn't necessarily "concept art" in that the concept is bound up in just making the rendering look good.)

  5. #4
    Join Date
    Feb 2012
    Location
    In front of my workstation
    Posts
    634
    Thanks
    1
    Thanked 238 Times in 182 Posts
    Anyway you could always do as you're doing right now, let the design go freely and then use it as a starting point for all the upgrades to the concept. Anyway i was talking about the design itself when i told you that stuff about grounded, it's not more like how it works but it's more "we human being did this?" at this point of the concept.

  6. #5
    Join Date
    Sep 2006
    Location
    New York
    Posts
    26
    Thanks
    0
    Thanked 1 Time in 1 Post

    New concept

    Here's a new concept I created. I wanted to take the rendering to the next level than the last one. What do you think? Any weird looking areas?

  7. #6
    Join Date
    Feb 2012
    Location
    In front of my workstation
    Posts
    634
    Thanks
    1
    Thanked 238 Times in 182 Posts
    Much better than the first one but what's going on with that highlight reflection on the cockpit? I can't read it very well but doesn't seem to be ok to me. Anyway beside that thing if this ship is specular you forgot a piece of the engine from the other side, you should see a tiny portion of the big round part.

    Oh yeah, don't use such a high saturation background because is flattening the ship rendering.

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Developed Actively by vBSocial.com