Art: Stygian_line art

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  1. #1
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    Stygian_line art

    Just for fun, I vectored a doodle I made the other day. I thought it looked great in Illustrator, but after peaking at some the work around here, it looks rather plain.

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  2. #2
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    Well the rendering is not bad but the design is really simple and more important is not grounded in any human rules way.

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    Hmm, I see what you mean as far as the simplicity of the design. As far as how the thing would actually work, that's something I didn't even really think about. (as in, where does this thing "live", how does it move, how big is it compared to the pilot, how do you get in/out of the cockpit.)

    Every time I make a drawing like this the designs make a little more sense. I'll just have to take some of those consideration in at the start next time I make a doodle.

    (Thinking about this a little more, I guess my rendering isn't necessarily "concept art" in that the concept is bound up in just making the rendering look good.)

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    Anyway you could always do as you're doing right now, let the design go freely and then use it as a starting point for all the upgrades to the concept. Anyway i was talking about the design itself when i told you that stuff about grounded, it's not more like how it works but it's more "we human being did this?" at this point of the concept.

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    New concept

    Here's a new concept I created. I wanted to take the rendering to the next level than the last one. What do you think? Any weird looking areas?

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    Much better than the first one but what's going on with that highlight reflection on the cockpit? I can't read it very well but doesn't seem to be ok to me. Anyway beside that thing if this ship is specular you forgot a piece of the engine from the other side, you should see a tiny portion of the big round part.

    Oh yeah, don't use such a high saturation background because is flattening the ship rendering.

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