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Thread: IDW #211 - Field Operations Pod
July 18th, 2012 #1
IDW #211 - Field Operations Pod
Topic: Field Operations Pod
Deadline: Sunday, July 29
You are designing a component for a first person shooter style game. In the game is the base of operations for the field missions is a standalone pod that can be deployed to an area of relative safety near the action. The time period is up to you (current day-gazillion years in the future).
1. Design and draw the Field Headquarters Pod.
2. That's it... now draw!
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July 20th, 2012 #2
July 20th, 2012 #3
July 21st, 2012 #4
Hi like the idea this week! heres some ideas for what im gonna do
July 22nd, 2012 #5
Good idea this week.
It's been awhile since I posted but this seems like a good topic to get back into the swing of things.
July 22nd, 2012 #6
My first little sketch
July 24th, 2012 #7
Are we talking weapons pod or a drop pod? A pod to survey the tide of battle?
July 24th, 2012 #8
July 25th, 2012 #9Registered User
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Attempt will be made
Got recently interested in industrial design,gonna give this a shot
July 25th, 2012 #10
Started with some rough roughs.
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July 26th, 2012 #11
July 27th, 2012 #12
Great starts everyone! Keep them coming
I'll try to get more work done this afternoon but tonight I'm going away for 6 days so I think I can't finish this one. But I'll finish this one for myself anyway.
Here's my pod. It's shot out of the mothership and lands/shoots into the ground. The lower part is fortified so it can handle the impact.
The bottom has 4 flaps that will push the pod 1 or 2 meters from the ground. This way the pod can use his engines to fly away to a safer place or back home. In the sketch the engines sticks too much towards the bottom, this way it is too vulnerable for impact-damage so those have to be placed a bit more into the pod.
Good luck everyone!
EDIT: Here's another update. I was too busy to get somewhere near a final or a beter view of the pod. I'll try to finish this piece when I'm back home again
Last edited by Absorber; July 27th, 2012 at 02:27 PM.
July 28th, 2012 #13