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Thread: references for sci fi soldiers
July 17th, 2012 #1
references for sci fi soldiers
what kind of objects do you look at as references for sci fi soldiers; besides soldiers?
Last edited by PeteJ; July 17th, 2012 at 06:46 PM.
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July 17th, 2012 #3
History of the world.
Any military culture in the world can become fodder for sci-fi.
My SketchBook http://www.conceptart.org/forums/sho...d.php?t=139784
http://www.conceptart.org/forums/sho...d.php?t=192127"Everything must serve the idea. The means used to convey the idea should be the simplest and clear. Just what is required. No extra images. To me this is a universal principle of art. Saying as much as possible with a minimum of means."-John Huston, Director
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July 17th, 2012 #4
thanks for that
but what I meant the designs for their suit. I swear sometimes i see a space marine that looks like he is wearing a laundry machine. Do they use household devices or random electronics unrelated to anything military to design their suits sometimes?
July 18th, 2012 #5
They can use their imagination as well...you don't need a strict
reference for -everything-
If you have a good understanding of shapes, movement, etc...then you
can apply that to more outlandish designs.
And yes, like you said, seemingly unrelated electronic objects and metallic
housings can all aid in forming something sci-fi-ish.
ED-209 from Robocop was actually based off a helicopter and a microphone
as well as the large redundant grill present in some cars of the time.
July 18th, 2012 #6
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July 18th, 2012 #7
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July 18th, 2012 #8
July 18th, 2012 #9
This is closely related to industrial designs.
So a good way to go about it is like this:
- Do research about different types of soldiers and their purpose and function in a standing army.
- Do research into experimental technologies, materials or alloys, computer systems, propulsion systems, anything in science that sparks your interest (which should be everything, because SCIENCE) And then think about their application in the function of any given soldier in a standing army.
Also, I'm interested as to why a soldier would be defined by the genre that it's in. Maybe it narrows down what kind of aesthetic we're going for, but I don't know. Seems a rather superficial way to go about it.
July 18th, 2012 #10
July 18th, 2012 #11
But no, seriously, apply knowledge of existing shapes and designs into your own creation.
Then, refine that with the following questions to ask yourself;
1.; What is this soldier's function? Rank?
2: What terrain do they mainly fight in? How can I make their outfits/weaponry/armor accomodate this terrain?
3: Would this machine or person be able to even move our perform vital functions in this armor or machine? Revise where's needed.
4: So on and so forth.
July 18th, 2012 #12
July 19th, 2012 #13Parka Blogs <- Most dangerous blog for artists (and their wallets).
July 19th, 2012 #14
And then God said, "Let us make man in our likeness and our image. Let us make him ridiculously hard to draw so that poor artists everywhere will have to spend 10,000+ hours failing repeatedly before they can begin to capture the form and likeness onto a two-dimensional surface." And there was man. And it was good. And artists everywhere lost their minds.
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July 19th, 2012 #15
manlybrian - haha. Agreed .
PS. By the way. How can you suggest other people's art as reference? I don't think any serious designer would be this lazy. Inspiration - yes. Reference - nah.