These are some pieces I did for the semi-recent Artorder contest as like a warm up for the D&D art test. (Located Here)
I know a lot of work could still go into them, but these are probably some of my stronger digital pieces of this type so far. Crits and tips welcome!
Lighting is fudged/simplified for clarity of design. (At least that was the intent when I did it.)
Not as happy with this one, but I think with a lot work they can both be solid.
Full Wips at https://www.wipnation.com/citizen/archrono
Last edited by Archrono; July 18th, 2012 at 10:19 PM. Reason: Added Wip link, Email, website, etc.
You need to work on your anatomy and structure before tackling stuff like this. No clear sense of light and shadow in either piece. Sart with thumbnails, then pencils, then color comps, then get reference (shoot your own is best) correct any errors in your drawings and then paint.
For the lighting, I was going for the effect (on the first piece) displayed in Kekai Kotaki's work here:
Of course no where close to his level, but it's an example of why I put limited lighting into the surrounding environment.
I agree it needs a lot of work.
Last edited by Archrono; July 16th, 2012 at 01:31 PM. Reason: spelling
Stripped down all "effects" and re working anatomy. Tweaked stomach a little and re-doing legs.