C.O.W. #267, the pale greeter to the gates of hell. voting
Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

View Poll Results: vote for the best "pale greeter to the gates of hell"

Voters
66. You may not vote on this poll
  • Obstfelder

    8 12.12%
  • elephant´s stroke

    0 0%
  • lkjhgfdsa

    2 3.03%
  • gavinmacdesign

    1 1.52%
  • njoo

    27 40.91%
  • christoffer

    0 0%
  • Magellan

    3 4.55%
  • Edward B

    23 34.85%
  • bonjour

    21 31.82%
  • Antono

    3 4.55%
  • jPerols

    24 36.36%
  • Whiskey Sour

    2 3.03%
  • Hive Mind

    0 0%
  • Draconius

    2 3.03%
  • BlkCelebration

    1 1.52%
  • Tacijana

    1 1.52%
  • VegasMike

    18 27.27%
  • Bazar

    1 1.52%
  • KICHI

    0 0%
Multiple Choice Poll.
Page 1 of 2 1 2 LastLast
Results 1 to 30 of 33
  1. #1
    Join Date
    Mar 2010
    Location
    Irvine
    Posts
    624
    Thanks
    891
    Thanked 639 Times in 290 Posts
    Follows
    0
    Following
    0

    C.O.W. #267, the pale greeter to the gates of hell. voting

    C.O.W. #266 the pale greeter to the gates of hell_Voting!

    --------------------------------------------------------------------------------

    ROUND #266 VOTING

    Topic: the pale greeter to the gates of hell


    Deadline for the voting: August 1st.

    requirements this week...

    - the creature must appear disgusting, and very threatening.

    - the creature must have a pale complexion. almost albino like.

    - no other requirements other than the obvious ones in the rules


    Attached Images Attached Images  
    Last edited by (lark; July 25th, 2012 at 09:58 PM.
    Reply With Quote Reply With Quote  

  2. #2
    Join Date
    Nov 2009
    Location
    Bergen, Norway
    Posts
    603
    Thanks
    286
    Thanked 428 Times in 221 Posts
    Follows
    0
    Following
    0
    Artist: Obstfelder

    Concept: Soul-Measurer (Lepidopterror Psuchemetrid)
    The creature sat motionless, it's massive body blocking the way ahead. The two heads at either end of it raged high in the air, their weight supported by black stone obelisks. Twelve beady eyes watched intently as the lost souls apporached.

    Slowly, it lifted it's midsection, revealing the firey doorway beyond.

    Attached Images Attached Images  
    Last edited by Obstfelder; July 24th, 2012 at 04:52 PM.
    Reply With Quote Reply With Quote  

  3. The Following 13 Users Say Thank You to Obstfelder For This Useful Post:

    + Show/Hide list of the thanked


  4. #3
    Join Date
    Sep 2011
    Location
    Arg
    Posts
    159
    Thanks
    227
    Thanked 163 Times in 83 Posts
    Follows
    0
    Following
    0
    Artist: elephant's stroke

    Concept: the pale greeter to the gates of hell


    Attached Images Attached Images  
    "Nature has the coolest patterns because there is chaos but then, it's also controled" Feng Zhu, design cinema, episode 35

    Web
    Sketchbook
    Reply With Quote Reply With Quote  

  5. The Following 12 Users Say Thank You to elephant´s stroke For This Useful Post:

    + Show/Hide list of the thanked


  6. #4
    Join Date
    Aug 2007
    Location
    Tasmania, Australia
    Posts
    554
    Thanks
    3,111
    Thanked 996 Times in 276 Posts
    Follows
    0
    Following
    0
    Artist: lkjhgfdsa

    Concept: Ils'Igukulustreaklac'meledwqu

    When the Deamons broke through the void and advanced upon the 'Feasting of Souls' -AKA Earth- they found that the Void had its own inhabitants. Creatures that fed upon souls much as they did but were not made of spirit like them. Greedy and hungry these things were and they ate deamon and soul alike. One such creature sits at the Gate of Hell, employed by the Dark Prince himself soas to seperate the souls of scentient creatures; recycling some, sending others onto hell and feasting on many, many more...

    Attached Images Attached Images  
    Last edited by lkjhgfdsa; July 21st, 2012 at 09:08 AM. Reason: spelling
    The word ‘anarchy’ comes from the ancient Greek αναρχία in which αν meant ‘without’ and αρχία meant first a military ‘leader’ and then ‘ruler’. Anarchist society is one ‘without rulers’: a classless, non-hierarchical society.
    “You need people like me.
    You need people like me so you can point your grubby fingers and say, "That's the bad guy.""

    SKETCHY Book
    Reply With Quote Reply With Quote  

  7. The Following 12 Users Say Thank You to lkjhgfdsa For This Useful Post:

    + Show/Hide list of the thanked


  8. #5
    Join Date
    Apr 2009
    Location
    Seattle, WA
    Posts
    31
    Thanks
    70
    Thanked 28 Times in 8 Posts
    Follows
    0
    Following
    0

    COW #266 The Hole

    Artist: MAC

    Concept: The Hole

    "What I remember has been replaced with regret and fear. As I approached in line that regret and fear was reinforced with the realization that it wasn't a simple entrance, but something far more sinister."

    Reply With Quote Reply With Quote  

  9. The Following 10 Users Say Thank You to gavinmacdesign For This Useful Post:


  10. #6
    Join Date
    Jan 2006
    Location
    Canada/Hong Kong/Korea
    Posts
    138
    Thanks
    77
    Thanked 389 Times in 44 Posts
    Follows
    0
    Following
    0
    Artist: nJoo

    Concept: Inout

    There's in fact no real name to this creature, since no one really "lives" to tell of its existence. Some say the name derived from it being twisted inside-out, and some say the name came from the creature's sexual-like features and appearance. The creature's head and tail are the same, both containing a big long mouth that splits the intestine like head in the middle. It's not meant to kill or attack since everything in hell is already dead. The subtle long mouth seems to carry a big evil smile as if it's mocking at the restless soul that's doom to the eternal hell.

    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  11. The Following 19 Users Say Thank You to njoo For This Useful Post:

    + Show/Hide list of the thanked


  12. #7
    Join Date
    Jan 2008
    Location
    Sweden
    Posts
    472
    Thanks
    110
    Thanked 188 Times in 149 Posts
    Follows
    0
    Following
    0
    Artist: Christoffer

    Concept: Tall horror
    I washed upon the shore, feeling tired, so tired, that even though I only tried to stand up, it took all my power. I was naked and covered in some kind of tar-like substance. I forced myself to look up. Was I in a desert? I could see a tall, pale figure moving towards me. It grew taller, and taller as it moved closer and then I could see the monstrosity before me. It stretched out it's hand and for some reason I never hesitated to take it. We walked towards two pillars that looked like a mirrage in the distance, soon to realise where I was.

    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  13. The Following 7 Users Say Thank You to Christoffer For This Useful Post:


  14. #8
    Join Date
    Jun 2012
    Location
    Sweden
    Posts
    119
    Thanks
    38
    Thanked 37 Times in 21 Posts
    Follows
    0
    Following
    0
    Artist: Magellan

    Concept: Angel of Death


    "There it was, awaiting me. A huge worm creature with a cocoon like head. The head was raised about a meter above the ground. I could tell it was waiting for me, and though I wanted nothing more than to leave, I somehow drew closer. As I approached within a few meters of the beast it let out a frightening hissing sound, as though it didn't like my precence. But still I drew closer. I had to. As if someone else was in control over my body I reached out to touch it's head. A horrifying screechy sound came from the creature and it's head rose meters above the ground. I threw myself backwards in fear. The cocoon like head seemed to be hatching something. I knew I had made a horrible mistake."

    Name:  cow#266.jpg
Views: 2007
Size:  322.0 KB

    Last edited by Magellan; July 25th, 2012 at 12:45 PM.
    Reply With Quote Reply With Quote  

  15. The Following 7 Users Say Thank You to Magellan For This Useful Post:


  16. #9
    Join Date
    Jan 2007
    Location
    Sweden
    Posts
    293
    Thanks
    640
    Thanked 693 Times in 160 Posts
    Follows
    0
    Following
    0
    Artist: EdwardB

    Concept: Pale Greeter tl gates lf hell
    Perched atop the gates of hell the greeter inspects all who enter hell. Occasionally disqualifying the odd condemned by picking him or her up and munching them upp. The condemned always reappear at the back of the line, a little more harrowed and a little more blank.



    Reply With Quote Reply With Quote  

  17. The Following 15 Users Say Thank You to Edward B For This Useful Post:

    + Show/Hide list of the thanked


  18. #10
    Join Date
    Nov 2006
    Posts
    3
    Thanks
    0
    Thanked 29 Times in 3 Posts
    Follows
    0
    Following
    0
    Artist: Bonjour art

    Concept: Blind greeter for bad man
    I uploaded this picture by the introduction of my friend. "This pale greeter to the gates of hell" is blind since he was born. So, he uses the eyes of prey that was hunted while passing the hell gate.

    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  19. The Following 14 Users Say Thank You to bonjour For This Useful Post:

    + Show/Hide list of the thanked


  20. #11
    Join Date
    Apr 2012
    Posts
    5
    Thanks
    0
    Thanked 29 Times in 5 Posts
    Follows
    0
    Following
    0
    Artist: Antono

    Concept: Reckto
    The mouth of the creature is one of the many gates towards the deeper core of hell, its giant tentacles grab the banished souls and ingest them to the depth of hell.

    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  21. The Following 12 Users Say Thank You to Antono For This Useful Post:

    + Show/Hide list of the thanked


  22. #12
    Join Date
    Jan 2010
    Posts
    74
    Thanks
    11
    Thanked 156 Times in 39 Posts
    Follows
    0
    Following
    0
    Artist: jPerols

    Concept: The Pale Greeter to the Gates of Hell


    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  23. The Following 15 Users Say Thank You to jPerols For This Useful Post:

    + Show/Hide list of the thanked


  24. #13
    Join Date
    Sep 2009
    Posts
    101
    Thanks
    35
    Thanked 192 Times in 57 Posts
    Follows
    0
    Following
    0
    Artist: Whiskey Sour

    Concept: Pallida Daemonium


    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  25. The Following 6 Users Say Thank You to Whiskey Sour For This Useful Post:


  26. #14
    Join Date
    Apr 2005
    Location
    Norway, Bergen.
    Posts
    2,457
    Thanks
    3,869
    Thanked 361 Times in 288 Posts
    Follows
    0
    Following
    0
    Artist: Hive_minD

    Concept: Pale Greeter of Hell


    He gasps for air. For each breath he takes, the less oxygen he seems to take in. "where am I?" he kept thinking. The white hot pain rushes through his head again as it had several times before. What an empty wasteland he has found himself in. Behind him was darkness as if the night was after him. Infront of him, the same direction he seemed to have walked for a lifetime, was the light. It never seemed to end. He fell several times to his knees, pleading and crying from both the exhaustion and the never-ending pain in his head. But something about the light made him continue. Made him push further than he had ever gone before. The light gave him hope and made him feel strong, no matter what his body told him. And when he finally got to the entrance he saw a shape emerge from the light. It rose high and tall from its previous crouched position, and welcomed him to eternal tourment, whilst pulling a forced grin.

    Attached Images Attached Images  
    Last edited by Hive_minD; July 25th, 2012 at 03:34 PM.
    Work hard, anything is possible. I know, I know, it’s a very cheesy response but it’s true. Hard work and dedication is the key to reach your dreams. -Bjørn Hurri

    Website
    CA Sketchbook
    Facebook Page
    Reply With Quote Reply With Quote  

  27. The Following 5 Users Say Thank You to Hive_minD For This Useful Post:


  28. #15
    Join Date
    Mar 2011
    Location
    Belgium
    Posts
    64
    Thanks
    21
    Thanked 22 Times in 14 Posts
    Follows
    0
    Following
    0

    the Pale Collector

    Artist: Draconius

    Concept: the pale collector
    perched high above the gates of hell. the collector selects the weak souls to add their skulls to his collection. Doing so he prevents the weakening of the bruning legions as they prepare for the siege on the heavens.

    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  29. The Following 5 Users Say Thank You to Draconius For This Useful Post:


  30. #16
    Join Date
    Mar 2003
    Location
    San Francisco, california
    Posts
    155
    Thanks
    32
    Thanked 18 Times in 10 Posts
    Follows
    0
    Following
    0
    Artist: BlkCelebration

    Concept: Atreup
    Fused the the gates of hell, Atreup is bound to the eternal task of ushering in the souls of those who in life gave themselves to darkness. Gazing upon its face brings upon a pain unlike any have ever felt. this is but a small taste of what awaits past the gates.

    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  31. The Following 5 Users Say Thank You to BlkCelebration For This Useful Post:


  32. #17
    Join Date
    Oct 2011
    Location
    Slovenia
    Posts
    80
    Thanks
    95
    Thanked 28 Times in 20 Posts
    Follows
    0
    Following
    0
    Artist: Tacijana

    Concept: The Knitter/Sinner's Angel

    The Knitters dwelt here in this foggy desert long before a god built infernal realm for his evil minions and the eternally damned. Knitters afterwards readily adapted to this change by moving closer to Hell's gates, since there seemed to be a constant inflow of their favorite food. Surrounded by thick fog and standing with their pale hunting nets ready, they were mistaken for white robed men or angels, waiting to greet the newcomers. In the end, they did greet anyone who wandered too close to them, in their own fashion. They tore and collected guts out of their prey, sucked its content and when well fed, rested and knitted a new hunting net with cleaned guts, getting ready for their next guests.

    Attached Images Attached Images  
    Last edited by Tacijana; July 25th, 2012 at 07:19 PM. Reason: type error
    Reply With Quote Reply With Quote  

  33. The Following 2 Users Say Thank You to Tacijana For This Useful Post:


  34. #18
    Join Date
    Oct 2003
    Location
    Washington, Missouri
    Posts
    315
    Thanks
    229
    Thanked 448 Times in 73 Posts
    Follows
    0
    Following
    0
    Artist: Vegasmike
    Concept: Pale Greeter

    Every soul of the damned must pass through the Pale Greeter. The greeting consists of the soul being ingested and passed through the creature. Inside the creatures stomach the damned go through a trance like nightmare that forces them to experience and feel the pain they inflicted during their lives.

    Attached Images Attached Images  
    Adam Vehige aka VegasMike
    Check out my gallery!:http://vegasmike.deviantart.com/gallery/
    Reply With Quote Reply With Quote  

  35. The Following 5 Users Say Thank You to VegasMike For This Useful Post:


  36. #19
    Join Date
    Jun 2012
    Posts
    7
    Thanks
    0
    Thanked 3 Times in 1 Post
    Follows
    0
    Following
    0

    Greeter

    Artist:Bazar

    Concept: White Scale


    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  37. The Following 3 Users Say Thank You to Bazar For This Useful Post:


  38. #20
    Join Date
    Aug 2011
    Location
    San Diego
    Posts
    6
    Thanks
    1
    Thanked 5 Times in 3 Posts
    Follows
    0
    Following
    0
    Artist: Kichi

    Concept: Fluked Gate warden
    A large agile creature with many deadly claws and sharp pointed teeth, not outwardly violent but perhaps that cold hard intellect is more terrifying as it scathingly recounts your latest crimes as it welcomes you to your new permanent residence.

    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  39. The Following 2 Users Say Thank You to KICHI For This Useful Post:


  40. #21
    Join Date
    Mar 2010
    Location
    Irvine
    Posts
    624
    Thanks
    891
    Thanked 639 Times in 290 Posts
    Follows
    0
    Following
    0
    fuckin crazy this week guys!

    even though there are only 19 entries, i decided to make it a multivote week.

    so vote more than once if you want to, but please keep your votes to a maximum of 4.

    Reply With Quote Reply With Quote  

  41. The Following User Says Thank You to (lark For This Useful Post:


  42. #22
    Join Date
    Jan 2012
    Posts
    20
    Thanks
    1
    Thanked 11 Times in 6 Posts
    Follows
    0
    Following
    0
    Voted for Magellan, Edward B, bonjour and VegasMike.

    I thought Magellan had the best concept, his creature is truly more of a "greater", more mindf*cking nightmare than dangerous monster.
    I voted Edward B for his amazing rendering, bonjour for the beautiful composition and VegasMike for the badassness and the little people falling and walking in line.

    Reply With Quote Reply With Quote  

  43. The Following 2 Users Say Thank You to LurkingOrc For This Useful Post:


  44. #23
    Join Date
    Jan 2008
    Location
    Sweden
    Posts
    472
    Thanks
    110
    Thanked 188 Times in 149 Posts
    Follows
    0
    Following
    0
    Obstfelder - I really like this idea, of the creature covering the entrence as if ti was the gate itself. The design is solid. I like how the heads are alike yet have different features. The reflections on the floor and the architecture in the bg wraps it all up very nicely. Too bad you didn't put more time into finishing up, though.

    elephant's stroke - It looks frightening. I just feel you should've cleaned it up a lot more to give it's defining features a more solid feeling. I get the impression you felt you really had an awesome idea in your head and while it started out good, you kind of lost track of it at the end.

    lkjhgfdsa - The crab-like design works nicely.. I can defintely see how it keeps itself busy, feeding on souls just like a real crab. I feel like you could've done so much more with the environment around it though.

    MAC - Very different approach here. It's interesting, surreal. It's kind of like something you'd expect but at the same time not really. I don't know if that made sense.
    As a creature it doesn't really work, imo, but as a living gate to hell, it's brillliant.

    njoo - It's very well thought out. It's inside-out features is a great idea. I like the smaller details, like the outside heart, the blue veins and the spine sticking out.

    Christoffer - A masterpiece. You really outdid yourself here. Bravo. BRAVO!

    Magellan - The butterfly wings with the eyes pointing towards the middle really wrap this piece up. I like the design of the upper body on the creature. It's almost iconic with the halo on top. I think you went a little too far with the rest of the body though. It's too long. If it were a more serpent-like body it would make more sense, being able to lift itself like that.

    EdwardB - Very nice rendering. Lot's of tasty subsurface scattering going on. The design is solid but I don't understand why you added motion blur at the bottom. Is there suppose to be a strong pull from the gate?

    Bonjour - That's a cool creature and the bg has a nice feel to it. Wish you had more time to finish it.

    Antono - That's a cool looking slug-like thing. Very nice rendering. you really captured that translucent, slimy look. It's not very hellish, though, but then again everyone's interpretation is different.

    jPerols - Love it. The face is great and the light coming from behind is gorgous. I love the thick, smokey atmosphere.

    Whiskey Sour - A lot stuff going on here. It kind of looks like a diseased, mishapen goblin, which is cool. There aren't enough defining features like musculature, bone structure and joints that it's hard to make things out.

    Hive_minD - Nice work. It has an alien look. Good to see a bg too.

    Draconius - This could've been a great piece. Too bad you didn't have enough to time to finish it.

    BlkCelebration - I like the idea of looking into the face of the creature. It's a little hard to tell where the creature ends and where the rock begins.

    Tacijana - that's a lot of guts. and the knitting is hilarious. Nice work.

    VegasMike - It's frantic, disgusting and insane. I like it.

    Bazar - Hmm..It's different. It's also very hard to make anything out.

    Kichi - there's a hint of abstract art in the details on the creature. The head looks interesting.

    Reply With Quote Reply With Quote  

  45. The Following 7 Users Say Thank You to Christoffer For This Useful Post:


  46. #24
    Join Date
    Sep 2011
    Location
    Arg
    Posts
    159
    Thanks
    227
    Thanked 163 Times in 83 Posts
    Follows
    0
    Following
    0
    This was one of the most competitive rounds i remember. Loads of cool concepts...my favourites concepts : whiskey, vegas and Edward, though there are three or four more that i like a lot too.
    @Christoffer, thanks for the critique, i agree with you.

    "Nature has the coolest patterns because there is chaos but then, it's also controled" Feng Zhu, design cinema, episode 35

    Web
    Sketchbook
    Reply With Quote Reply With Quote  

  47. The Following User Says Thank You to elephant´s stroke For This Useful Post:


  48. #25
    Join Date
    Apr 2009
    Location
    Seattle, WA
    Posts
    31
    Thanks
    70
    Thanked 28 Times in 8 Posts
    Follows
    0
    Following
    0

    My 2 cents...

    "MAC- Very different approach here. It's interesting, surreal. It's kind of like something you'd expect but at the same time not really. I don't know if that made sense. As a creature it doesn't really work, imo, but as a living gate to hell, it's brilliant."

    Thank you! I think I follow you on the surreal aspect. I also agree on the creature aspect not being completely successful. I realized that at the beginning. However, I just couldn't stop myself when I started to have so much fun with the design.



    Obstfelder - Fantastic concept! I loved the direction and atmosphere that was starting to come into place. Hopefully you put so more time to render more of the details even though what you did focus on is very successful. The solitude of the figure and overwhelming size of the greeter is wonderful.

    elephant's stroke - Love the texture and type work you used to push your design. It compliments it well. I wish I could see a bit more structure to some of the anatomy.

    lkjhgfdsa - Your critter made me laugh and creep me out! Success! Well done on all parts. Additionally I might have increased the color range of the hole to further expand the depth to your illustration.

    MAC - I felt I failed to to make it a species however I did end up with a fun living structure.

    njoo - Always a huge inspiration! The awkward stance of the creature with the twisted exposed tissue and organs was spot on for horrific.

    Christoffer - Love the premise and poise of the creature. I Imagine the "head" of the greeter would fold over to make a headless torso? Its noticeable that you spent some time on the function of your hellion.

    Magellan - Your angel of death is very symbolic and graphic. Well done. Some parts due to color saturation seem to flatten out but besides that I enjoyed your dark humor very much.

    EdwardB - Fantastic mood lighting. I loved the dark energy you brought. A couple of the hands were problematic for me but that could be due to intended mutations.

    Bonjour - Terrifying! Your city scape is equally as effective.

    Antono - Seems we both had similar thoughts on devouring in regards to hell indoctrination. Its freaking gross, awesome!

    jPerols - So well done! I thought of a hell cricket and wonder what horrible sounds it would make.

    Whiskey Sour - I love the details you decided to go with. Gruesome beast! A minor comment- the ground seemed to flatten at certain parts which lost some environmental depth for me.

    Hive_minD - Twisted! It immediately reminded me of the corridor beast in Hellraiser. Maybe push the atmospheric perspective on some of the ligaments?

    Draconius - Awesome! I hope you continue with this piece and flush it out even more.

    BlkCelebration - Obviously I too was a fan of the living gate idea. I love the sense of heat and hopelessness you created.

    Tacijana - Oh man! Where to start? Love it! Very unique and interesting approach to your design. Such a complex notion for what the creature does yet you successfully pulled it off.

    VegasMike - Straight up gangsta! Looks filthy terrifying fowl and I had to watch The Thing that after noon.

    Bazar - Such a great style. Strong movement and gesture of its breath drew me into your illustration.

    Kichi - I love your choice of pattern and texture. Very graphic and quite successful.

    Reply With Quote Reply With Quote  

  49. The Following 5 Users Say Thank You to gavinmacdesign For This Useful Post:


  50. #26
    Join Date
    Aug 2009
    Location
    Atlanta, Georgia, United States
    Posts
    306
    Thanks
    242
    Thanked 212 Times in 113 Posts
    Follows
    0
    Following
    0
    @Bazar: I voted for your piece because of the execution. I do believe, next time, you can take your forms a bit further to convey a better sense of volume, but, it did stand out to me. Yet, I am but one person in a sea of many. Good luck to you in this competition!

    Everyone else did a great job this round, but I feel like the brief was very clear as everyone hit the nail on the head.

    Reply With Quote Reply With Quote  

  51. #27
    Join Date
    Jun 2012
    Location
    Sweden
    Posts
    119
    Thanks
    38
    Thanked 37 Times in 21 Posts
    Follows
    0
    Following
    0
    Thanks for the critique! I agree with everything said. Should have pushed the rendering further but I was a little too lazy.. Christoffer: It's true what you said about the tail. It almost looks like it would break or something.. Should have gone a different direction with that..

    My votes went to Obstfelder for an original and cool design, EdwardB for the best rendering, bonjour for the overall painting and I love the face of the creature and jPerols which was my favorite.

    Really fun and crazy round! Keep up the great work guys!

    Reply With Quote Reply With Quote  

  52. #28
    Join Date
    Jan 2010
    Location
    Toronto
    Posts
    1,153
    Thanks
    983
    Thanked 1,488 Times in 531 Posts
    Follows
    0
    Following
    0
    It has been a long time since I did any critiques. I figure this is a good time to do some, since there’s such an array of skill levels present in this round.
    Obstfelder - Creature is nice and gross. Interesting design. Edges need serious cleaning up which is not helped by the light bloom you’ve used in this piece. Some textures are well defined and solid, others (like the vertebra) are flat and textureless. The extra week you had could have easily been used to clean up the background. It strikes me as strange that you would finish the one on the left but failed to finish the arms and spikes of the one on the right.
    elephant’s stoke - While I like, in hellish beasts of chaos, that look of jumbled together parts, there are some concessions that must be made to overall design even when using this principle. The humanoid front of the creature makes the massive tail-end of the creature look superfluous and unnecessary, while the stiffness and oddly forward positioning of the legs also make that humanoid element feel stiff and incapable of motion. In fact, the biggest problem of the creature is that it lacks weight. I can’t imagine any part of this creature moving in any way. A problem I’ve noticed in your other word, that I think I’ve been mentioning relatively consistently in my crits of your work is that you use a brush that’s WAY too small for the area you’re covering, so your work ends up looking busy, rather than detailed. As a final critique: presentation should be considered here. You’ve chosen: a background of similar overall colour to your creature, and overlaid the text onto the image where it could easily have fit in the black border you’ve provided yourself. All of it leads to a busier image that’s harder to read. If all of this sounds harsh, I apologize. Your work has been steadily improving and some of the detail work here is really stellar, especially on the creature’s head.
    lkjhgfdsa - I’m very glad to see you return to our humble little competition/activity(/learn-athon?). As usual, your design is highly original and beautiful in the details. The body and lower limbs of the creature are quite excellent, but the upper limbs feel quite flat, which is not helped by the scene itself lacking overall depth of field. It makes the scale and positioning of some things quite hard to discern. Greater play of hot and cold with more intense lighting contrast would have been a big factor in this piece as spacial sense went.
    gavinmacdesign - The concept is a creative one, but it fails to adhere to the rules of creature of the week. Your creature is formless other than having a mouth an eyes, which breaks COW’s rules on creature design (I believe is under Rule #1). Your brushwork is muddy and needs to be worked out. You seem to be approaching light and shadow rather timidly which is flattening the image and making your shadows and highly illumined areas look splotchy rather than bathed in light or shadow.
    njoo - I will say off the bat that it is very hard to critique artists working at such a high skill level. Your work is beautiful as always, I’m quite enjoying the less cell-shaded work you’ve done the last couple of rounds. I feel I don’t really need to state exactly everything I love about the work so let’s move on to the nitpicks. Firstly, the position of the character feels a little off, I feel like they should either be a little bit further left and forward, or a little further right. Secondly, I would have perhaps liked to have seen the texture of the floor hinted at a little bit more. The rocky pillars help inform my eyes, but at the moment its just a vague (if solid) mass (I’m referring primarily to the red area here), though I understand that may take some of the punch away from the slight whisps of grey, which are one of my favorite details.
    Christoffer - Very moody piece, with a lot of embedded narrative, but ultimately the composition lets it down. Composition wise, your creature is far too centered, tearing attention away from every other element, which is unhelped by the fact that the creature has the only hint of colour (again, right in the center) which not only detracts attention from the narrative at play, but also the rest of the creature. Positioning the creature further back, and to the right will really help bring this composition together, as well as a greater play of warm and cool hues. Tonally, the figure and the muck it is dragging itself out of is so much darker than anything in the scene that it forms it’s own little distraction. The dark, dripping and shiny texture is a key point of interest here and while it’s drawing attention to itself tonally, it’s such a small area that it fails to really allow the imagination to fill in the blanks of what is off to the left. As design goes, the creature has some nice concepts at play that give a sense of evil and mysticism, but it’s top-heavy and awkwardly posed, with the legs far to close together to seem functional.
    Magellan - The first thing I’ll say is that I’m not a fan of symmetrical comps, especially in a competition based off design. A head-on shot like that gives me a flattened impression of the form and design of the creature, even if it creates the mood for the piece you desired. The biggest issue in this piece is really that you’ve backlit it with this intense warm light, and then done nothing with that lighting when it comes to the actual objects at play in the illustration. There’s no backlighting to speak of on the creature, instead all we get is ambiguous top-lighting and almost no play of warm and cold. As a final note, when it comes to using photographic material in concert with digital painting, it’s best to work back into the photo with paint rather than apply a filter (i.e. those butterfly wings look off and out-of-place).
    Edward B - There are instances where I feel like your rendering gets our of control and takes priority over design. This is one instance where I feel that even though it has your signature ultra-smooth rendering, it works really nicely in compliment to a simple but effective design. The fiery branch(?) on which it sits begins to break down on close inspection, but does it’s job as a light source relatively admirably. The large under-rib shadow has some unfinished-looking strokes which feel particularly out of place in the middle of such polished brushwork.
    bonjour - Solid illustration, nice lighting. Rendering reminds me a bit of Arbinn’s work. Foreground rocks etc. could use a bit of definition. Rendering on the creature’s side -where the eyes(?) are- doesn’t feel up to snuff with the rest of the creature.
    Antono - Lighting is the big strong point here. Creature feels grotesquely phallic, which works to it’s advantage. Specular highlights are getting a little out of control, particularly where they are largest (on the belly and the neck). The palette is nicely balanced, but the chief area of warm is dead center which works poorly compositionally. The figures in the back look almost like they were meant to be looking up at the creature from in front of it which confuses the space, and the rendering on the rocks feels rushed and muddy compared to the very clean work on the creature.
    jPerols - Design-wise this one was my favorite this week. It feels simultaneously grotesque, awe-inspiring, mystical and ancient. The enviro compliments the creature nicely, and the figure gives a good sense of scale. The blurry rendering on the creature’s right limbs does bother me a bit (at least on the foreleg).
    WhiskeySour - Nicely grotesque, relatively good design and some good sense of form. If I have a consistent issue with your work is that you don’t particularly define texture on your characters and creatures, so almost the entire thing looks as though is made of the same, perfectly smooth, perfectly matte substance. That’s fine sometimes, but here I feel like it’s less because that’s the intended texture, and more that the creature is unfinished and is waiting for that final texture pass. The wing appendages feel a little stiff, and even though the other limbs have the same sense of not being particularly capable in the locomotion department, the wings in particular seem anomalous in the design.
    Hive_MinD - I think you’ve taken an interesting approach with the overblown backlighting, but I think it could have been pushed further. Much higher contrast of light and dark and much higher contrast of warm and cold really would have been your friend here. Design wise the creature feels like an armature, a sculpture, not a creature. The creature is top heavy and doesn’t show any anatomical features that would suggest it could hold itself up so it seems as though it might topple over backwards. The spindly limbs with massive feet and hands are probably the biggest offender of this.
    Draconius - There’s some very good design going on here and there are some really nice textures throughout. Your edge control needs a good deal of work, the whole piece is suffering from blurry forms. Better indicators of scale would help give a more unified feel to the creature as I can imagine this beast as being both massive as well as being around the size of a chicken.
    BlkCelebration - That’s a name I have not seen in many rounds. I certainly can’t take marks off on originality. There is a good deal of ambiguity as to the actual anatomy of the creature, particularly where the creature begins and the environment starts. I feel like the contrast in the palette could have been pushed further, and the lighting needs some work, which would have been helped by greater tonal contrast.
    Tacijana - Brutal concept. The piece would have likely been more effective in colour. Much of the main body of the creature remains too ambiguous, never quite transcending the appearance that’s it’s mostly a pile of guts with spidery limbs. Placing more recognizable features (at least hinting at sensory organs) would have definitely helped this situation.
    VegasMike - Really nice work as always. My favorite thing about your creatures is that they’re always right in the thick of it, moving and living, which really helps give them a sense of believability. I have a few nitpicks in this piece: the main thing is that I feel like some of the areas are getting a little to blurred and undefined. In many cases it really helps establish focus (like the foreground elements), but in others it creates muddiness (the upper reaches of the creature and the character on the tentacle in particular). In terms of scaling, there’s a bit of confusion that’s caused by some discrepancies between the character on the tentacle and the perceived size of the figures. Design-wise this is a winner, but there are little roughnesses that I know, based on your other work, that could have likely been polished out.
    Bazar - There’s something to be said about using custom brushes for creature design. They help establish textures and forms you might not have otherwise thought of, or couldn’t have rendered regularly, otherwise. That said, it is my firm belief that this should only be used as the beginning of a design. Here you have used the custom brush as a crutch for what appears to otherwise be fairly weak rendering and design. The overall creature’s form is very standard bipedal monster, so it’s interest factor comes from the texture provided by the custom brushes, which quickly lose their interest factor when they aren’t defined enough to actually create proper forms. I would try and avoid relying so heavily on brushes, and look more closely at your fundamentals, lighting, perspective, design and composition in particular.
    KICHI - There are two main issues with this piece, solved by the same easy correction. Firstly, your creature feels out of place in the scene, a pasted in element. Secondly, your creature’s textures cause it’s forms to become ambiguous, and as a result, the creature flattens. Both issues are solved by lighting. Your creature is anomalous in that while the rest of the drawing is relying heavily on it’s lighting for establishing mood, it has none of the same lighting applied. Creating more contrast in tone (and especially in hue) will really help place the creature in the scene, as well as help define the forms of the creature.

    Check out creature designs and make some of your own:
    Creature of the Week; Creature Spot

    View Simon Sweetman's art etc. at:
    Art Blog:May Contain Dragons; Personal Website; Twitter: @SiSweetman; Livestream Channel
    Reply With Quote Reply With Quote  

  53. The Following 10 Users Say Thank You to Si_Swe For This Useful Post:


  54. #29
    Join Date
    Sep 2011
    Location
    Arg
    Posts
    159
    Thanks
    227
    Thanked 163 Times in 83 Posts
    Follows
    0
    Following
    0
    @Si_Swe, i'm a huge fan of your critics man, you are making very important and clear points, i've realized that the pose isn't good and about the no sense of the anatomy...actually i think this guy it could only work as a statue. Is great that you are emphasizing that issue with the small brush, i'll work to avoid that bad habit i have. What you are saying about the concessions is key i think, i just added and keep adding stuff without thinking too much about anything...just for the sake of add!
    I'll keep all in mind...and no, it don't sound harsh at all, maybe not harsh enough

    Cheers.

    "Nature has the coolest patterns because there is chaos but then, it's also controled" Feng Zhu, design cinema, episode 35

    Web
    Sketchbook
    Reply With Quote Reply With Quote  

  55. #30
    Join Date
    Apr 2009
    Location
    Seattle, WA
    Posts
    31
    Thanks
    70
    Thanked 28 Times in 8 Posts
    Follows
    0
    Following
    0
    "gavinmacdesign - The concept is a creative one, but it fails to adhere to the rules of creature of the week. Your creature is formless other than having a mouth an eyes, which breaks COW’s rules on creature design (I believe is under Rule #1). Your brushwork is muddy and needs to be worked out. You seem to be approaching light and shadow rather timidly which is flattening the image and making your shadows and highly illumined areas look splotchy rather than bathed in light or shadow."

    A solid honest critique. Thank you. I'm very new to painting. Do you have any advice for improving my brush work?

    Reply With Quote Reply With Quote  

Page 1 of 2 1 2 LastLast

Members who have read this thread: 3

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •