This is my second attempt at making a weapon using Maya. It's a model for an Unreal mod my brother and I are working on. I wasn't really sure how high I should go with polys so I just went with 1,500 polys/triangles as the restriction. I ended up with 1413.
I still feel like it's missing something, but I don't know what. Other than textures of course. Any crits are appreciated.