That face hugger is awesome, you have such amazing linework, it really reminds me of Miles' pencils. I was gonna say, you should try and work on some longer stuff...but I saw you are in a time crunch, I understand that feeling. But yeah man keep going, you're already totally awesome!
will123will-thanks! the study wont show up anymore though? :b
blackdelphin- thanks and i totally agree with you, the saturation and contrast was practically not even there in the reference photo which i was going to change in the study but was way too tired from work and just couldn't push through it so i put it up as is. well i did but photo bucket is being weird, ill re upload it later :b
aragah-thanks and always working on the anatomy man!
teight-thanks and no problem!
sfbatchelor-yeah im working on more developed pieces, just gonna take a while since im busy now, weekdays i usually only have time for quick lines. kinda bummed i cant do more :l
psychobuddy- thanks for the comparison with miles, very good artist but i actually think we a re worlds apart with everything :b and wish i had the confidence in my digital work -_-
put some posts together again but think i messed it up and your comments come before my sketches -_- so you guys look like psychics, hope you guys don't mind me doing this. anyways still think this is easier to look at. last creature sketch is from today
Last edited by kevin_; December 30th, 2012 at 01:02 PM.
Don't be afraid to push your concepts. Be messy if you have to. You're not here to make pretty things. Take your concepts to a new paper, do sketches, explore, find out other angles, mix with studies etc etc!
Really great stuff here. Your figures are looking pretty solid, and I'm really liking the character designs of the concepts you posted in Post #3. You have a neat cyberpunk feel to a lot of your concepts. All I can say is I want to see more! Your color stuff from the early pages looks great--it'd be nice to see you do more color work as well.
dile-yeah i usually don't elaborate on things i do but that is a good idea!
meps-thanks and sci fi is my fav genre so i do a lot of the cyberpunk stuff :b
spacejelly-thanks and sorry for the nightmares haha
neyut-yeah i am told a lot about my still poses, i do it in my character designs so nothing gets in the way of the actual design but i should get some dynamic poses as well!
darkthur-well dont feel like studies so i guess ill finish it :b
petehidalgo-thanks and will do!
xelby-yeah i have been sketching a lot, didnt feel i was ready to try and finish anything but im giving it a shot now!
so here is a small update on this dood, i wont be putting up anymore updates of him. next time u see him it will be done, or close to it :b
Last edited by kevin_; December 24th, 2012 at 02:50 AM.
Really nice work you have. Renderings and paintings are great.
The latest design is cool.
The only real crit I have is that some of your character poses are a bit stiff. I think it's mostly because the shoulders and hips in your characters are often parallel - try get some angles in there.
Hey man, it's probably cause it's just a WIP but the forms on his costume, especially around the neck/ collar/ scarf thing, they come off as pasted on. I'm not really sure how to remedy it to look more natural...or maybe I'm just not sure how to say it...but you're smarter than me it seems...haha...I'm sure you could figure it out XD
hey man, some of your studies are great! and your line work in pencil can be really nice too, when you put the extra effort into it. you can tell that some of the sketches are looser than others, thats fine. not every one has to be perfectly crisp. in fact you may want to intentionally loosen up some of your lines by trying out some new methods for sketching, like instead of trying to work on problems like anatomy and so on at such an early stage, try just making scribbly lines that have the shape of a character. or try to make sketches within a time limit.. say maybe 10 minutes per character... focus on one important aspect for each one you do, dont try to get carried away. then do this for maybe an hour or two, and you may end up with some stuff that you might not have even thought about doing before... could be interesting anyways.. remember that sketches are not always going to look good, whats most important is the IDEA you are trying to capture... even if it looks sloppy or unreadable to anybody but yourself. these things can always be worked up to a higher level of finish afterwards.
thx for ur comment/critique and u are sooo right! I should study more about human anatomy! That's really important. First I need that knowledge and after that I could try to draw human and non-human creatures.
I see you've applied a lot of your new found knowledge into your latest character. It has nice, smooth colors on it, especially the face and the five'o clock beard or whatever they call it. Um, I'm kind of expecting a sword but I don't see one. Is he getting one later on?
hunterkiller-yeah i know i got those stiff poses going :b ill try and work on it!
marlu-thank you babyake!
psychobuddy-yeah i know what you are saying and your are right, theyre pretty much place holders right now but i will figure it out before finishing this design, thanks for pointing it out!
nickybeats-yeah i got you, i usually get super loose with sketches when im coming up with a design idea. the other type of sketches like most in this sb are not premeditated but i get the idea through better which is fine because i do them for fun so it doesn't matter if the concept is stoopid :b
teight-no problem man and best of luck!
christoffer-five o clock shadow u mean :b and yes i was planning on a sword. if it looks like he should be holding something...it will be a sword soon enough!
quick sketches, no feet and hands on robo dood cuz i was in a hurry :b and yes the proportions on the last one are on purpose :b
Last edited by kevin_; December 24th, 2012 at 02:51 AM.
Some cool sketches here. For your robo studies try and also study a little perspective and apply it to the sketches, will make the robots more interesting and believable. Though it takes a lot of practice and I certainly dont have the hang of it lol. Look up some syd mead, scott robertson and doug chang. Great inspiration for mech, cars, etc etc.
DeviantART // My Sketchbook
If you have the time please show me some love and +watch or come by and check out my progress and crit me!
jaik-yeah im not so big on perspective right now :b ill certainly try to add some!
pyschobuddy-not giving up on it :b just been trying to finish some work but dont wanna show till theyre completely done :b
marlu- thanks :b
some super loose studies of birds, and super early stages of an angel girl that has all kinds of mistakes :b
Last edited by kevin_; December 24th, 2012 at 02:53 AM.
Great looking faces, values and digital paintings! This painting made my jaw drop, such a crisp and solid look! Regarding pencil sketches, I completely second what NickyBeats said about trying to sketch a bit looser. Looks like you're working on the final lines right off the bat without a prior laying out of big masses. That could help out with the sometimes inconsistent proportions and energy/rhythm of your figures. Quick gesture sketches are a great way to force yourself to focus on the big forms. Whenever I need looseness practice, I like to do 30s or minute's gesture sketches from the Pixelovely gesture drawing tool. Mike Mattesi's Force - Dynamic Life Drawing for Animators also seems to be a good book to teach rhythm (I haven't read all of it yet but he teaches to convey a sense of weight and energy in a figure by fluid strokes)
Thanks very much for the SB visit mate, I appreciate all the come and visit and take the time to comment.
I have not replied straight away as I have been wandering through your SB and looking at everything in turn, it shows a lot of promise.
How much reference do you use in your work, I am wondering as some seems very well textured and some seems just rough.
Keep posting matey and I look forward to seeing some more of your stuff.