Well your rendering is very good, but about the flatness. Lets see, hmm think that you put straight line when it needs to be a very curvy one.Its like you have a cylinder but pushed in z axis. You want to train your mind some more to the z axis, adding depth. Make some cylinders in perspective and attach belts on them, eventually you will get used to it.
Thanks for dropping by my sketchbook Kevin. You said my studies were good, but if I said that about your studies, it would be a definite understatement. Really liking the painterly style of your characters. Will definitely look through here again soon.
kaikaisushi-ahh im no master...far from it -_- thanks though haha
jecelin69-thanks and yes the paint overs were very helpful actually!
flaskpost-thanks, me too :b
kingkostas-i actually get what you guys mean now...i think i get so caught up in rendering that i through out the original value schemes i had for these guys, will make sure not to make the same mistake next time!
pallidium-thanks a lot!
in2eternity-thanks and i will!
something i was working on but have just decided to leave it as an enviro practice -_-
Last edited by kevin_; March 10th, 2013 at 06:01 PM.
What KK had to say is something I'd recommend practicing pronto. Your values and rendering is rock solid, understanding form is what I would work on most right now if I were you, but that's just my opinion.
Rock on man, all the best!
mrpryminista-im on it lol i will dedicate a lot of practice to it!
some quick sketches i did to loosen up for the new bloodsports contest and some quick goth gurl
Last edited by kevin_; March 10th, 2013 at 06:03 PM.
very good material details etc. Once again i like your rendering very much.You are on the right track, just keep up and have fun.And thanks mate
your rendering ability is great man,there is though a stiffness in some of your studies-maybe do some more gesture studies
or try a more painterly approach.
I'm quite interested in your painting process if you could do a quick step by step that would be really cool!
your a fairly cyberpunk dude so here are some cyberpunk beats for you to download into your brain!
//end of message
That is an awesome enviro on post #547.
harbingerofillrepute-*nods back with arms crossed in acceptance*
kingkostas-thanks for the continued support!
chislu-thanks a lot, really trying to go up some levels!
connynordlund-yeah i posted it on fb too :b
justcallembruce-yeah everyones advice is very helpful!
jamessimons-tbh i think i still suck ut if enough people ask i would be okay with doing a process thingy! and thanks for the beats :b
mrfrenik-its on my to study list :b
heres some design sketches i did for the bloodsports, the gurl is based of an earlier warm up sketch
Last edited by kevin_; March 25th, 2013 at 04:38 PM.
That environment post in #547 is pretty banging =o
I'm a peacock, you gotta let me fly!
looking forward to seeing your bloodsport piece!
great update mate,keep up the good work.
boah i really think your style is outstanding. love your characters and general colormood.
don't stop posting!
keep iihihiiiiT coming
nice updates! really like the color of that dragon!
Lovely updates man!
Your heart was never made out of plastic, your heart was forged out of true and real steel,
now we can see that, through the comeback of yours and through your character designs
and paintings, I think that your portfolio will skyrocket on the primary market. Howl a bit
here, howl a bit there your mayhem will be everywhere. You were struggling with character
stiffness, but then youve learnt the golden rule, how to not be stiff, and its actually working,
everyone is so happy about you. In your rear mirror you can see the muddy road turning into
gravel, sure steps you are taking towards your successful sunshine cool future. Bestiality on
a high level, you should put on your shades now a bit and enjoy the fame. I will be in the
backyard, you just call my name.
Keep up the good work mate. Keep your shapes clear and readable [test something, make a lasso selection or whatever [with some variety] and fill it with random strokes here and there[[plus some random textured brushstrokes]] [dont leave pure white in it] and see how a clear defined shape works]