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  1. #361
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    reptile-haha thanks for stopping by!
    invinciblewombat-thans and yes everyone keeps telling me my figures are stiffer than boners...ill fix it soon -_- haha
    jrmolack-yeah i tend to do that with my female characters
    teight-no problem man!
    dsmith-thanks a lot and no prob!kungfoowiz-thank you!
    lionheartgfx-Thanks and i plan on working my ass off!
    suncut- thans and haha they're concepts, unfinished ...ill pick one and render it out lighting and all
    ja1307-thanks for the advice!
    cukierass-thanks! glad you like!

    some environment experiments




    Last edited by kevin_; December 24th, 2012 at 02:42 AM.
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  2. #362
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    Quote Originally Posted by ja1307 View Post
    Love the dedication buddy. One thing that I would say is think about the anatomy under the clothes. What I mean by that is how does fabric flows over the body, how does that effect folds, crease, tension and flow in materials, this will begin to help elevate your work. The designs are good and you have a good brain for design I can tell just blend a bit more real world study with it and it will help sell them more. Keep rocking it.

    +1 to this. Really try to understand the form underneath the clothing or else it will flatten out and go against the gesture/life of your figures.

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  4. #363
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    hey man great stuff on here
    looks like some proportions are a bit if some places though. also It looks freeing scary with only the heads rendered ^^

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  6. #364
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    Great job so far!
    On the last one the arms look a bit weird - as if she's got too much fat underneath her skin. I think more smooth looking arms would work better.

    Ps. remember that the arms are supposed to get narrower closer to the wrist area.

    Cheers,
    Fallen.



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  8. #365
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    I think the hair looks a bit too big for the head, it throws off the proportions there and makes it look like it's sitting on top of the head rather than a part of it. Her neck also seems a bit off, but I can't tell if it's too long or too thin.

    Looking forward to seeing how this turns out, hope to see more soon.

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  10. #366
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    great work man ! love your rendering style !!! keep it up man

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  12. #367
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    the colours look pretty off in that enviro study (lighting seems too green?), although the atmospheric perspective and values are pretty good where there is less evidence of using a photo (hills in the background). it'd probably work a lot better without the foreground and the figure.

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  14. #368
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    Cool work man, interesting anatomy study =)

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  16. #369
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    Hi matey

    Got no crits for you mate sorry its all good! I am not useful to you today I just have back pats and a well done for you.

    Oh and happy belated birthday by the way, I do hope you sank some beers and told tall tales

    all the best and keep on postin mate.

    A great kind hearted lumbering bullock



    http://conceptart.org/forums/showthread.php?t=209918 = my Sketchbook
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  17. #370
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    Hey Kev, Nice update amigo! the last post I saw of yours, you was asking if someone could draw out what they mean about your figures being stiff, my pc messed up on me shortly after. Did anyone get back to you with a gesture sketch? If you'd like (it's gonna be shit compared to your drawings) I can do a quick gesture to show what I meant by loosening up your your recent imaginative creatures.
    in your recent designs watch out for the tendons of the back hands. Neither of them are radiating outward from the centre line of the wrist but rather from the side.


    Keep it up dude..we'll bang ok? hahahaaha (sorry been watching too much gamer poop)

    edit: ah while I'm at it, those tendons only really show as strongly as you have drawn them when there is action of the fingers being pulled! play with your hand, you'll see. if they are relaxed as shown in your sketch. they are pretty vague to non existent.

    Last edited by luthertaylor; December 6th, 2012 at 11:57 AM.
    If I happen to comment on your sketchbook, please don't feel obliged to comment on mine. use that time instead to get back to work.

    CA sketchbook: http://conceptart.org/forums/showthread.php?t=245741

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  19. #371
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    good to see youre expermienting with enviros, could you please ellaborate a bit more on how they are? dude im tellign you youre characters always blow my mind, keep at it sir!!

    my sketchbook! Drawing like a maniac!!

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  21. #372
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    mrfrenik-way to steal some one elses crit :b haha na you guys are right i should practice my drapery some more!
    dstrax-yeah proportions...-_- one day ill be better at it ! and idk what to say bout only rendering their faces out :b
    fallenangel-im not sure if i see what you are talking about but ill try and fix it :b
    umbravita-well i was going for that scene hair that emo chicks have...maybe i over did it? ill try and fix it!
    tj0ri-thanks mang!
    jzhang-thanks for the advice...im a wreck when it comes to environments -_-
    kungfoowiz-not sure what anatomy study you are talking about? thanks for commenting anyways :b
    lightship69-nice that you stopped by here again! thanks for the good words man!
    luthertaylor-thanks! sure man it would be cool if you showed me what you meant with a drawing...and yeah i see what you mean with the tendons on the hand...maybe ill fix it but since it isn't a major flaw to the design idk maybe ill just leave it as is and not do it next time :b
    lionheartgfx-thanks! what do you mean by how they are?

    so i came back to this portrait for a little update...i cleaned it up a bit and re did the hair...it could be better but since i absolutely hate hair im not totally unsatisfied :b i would want to go way more into detail but the original image is only about 500 pixels so not much to work with...so i dont think ill come back to this again...done for good! :b



    Last edited by kevin_; December 24th, 2012 at 02:42 AM.
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  23. #373
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    that environment looks a ton better now =] this study is one my favourites of yours and it's probably one of your better ones at that (anatomy and colour-wise)

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  25. #374
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    Daaang man, beautiful portrait! Awesome color variations.
    On the character concepts, i think you should pay lots of attention to the way the head is attached to the neck, and make it feel more natural.
    Right now the faces look "very pasted on".

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  27. #375
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    awesome portrait in post #377 mate. Really well done. My favourite piece here so far.

    A tutor once said to me: "Let your mind go!" and it didn“t come back.

    Wolf@WorK aka Sketchbook

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  29. #376
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    kevin!!! the portrait is really great. Lovely forms. Also i am enjoy seeing experiments .Man really great portrait haha, that shows skills.Keep up the good work!!!

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  31. #377
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    i'm loving the improvement in here! Sick!

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  33. #378
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    Hey!

    Wow you have learnt so much this year alone and improved so much! But the last portrait blows it all away, wow man, good stuff! Sorry if i can't give proper critique, i'm not as experiences =)

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  35. #379
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    oh man that portrait came out amazing!! and you are learning a lot with the environments!

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  37. #380
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    Dat portrait, wow, I think you did a great job on the hair!

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  39. #381
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    Strong progress. You're really nailing those color values.
    Very clean and sharp work.

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  40. #382
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    jzhang-thanks!
    flaskpost-thanks, and yeah i know what you mean, with this last one it felt wierd ill try and keep my eye on it!
    bbwolf-thanks man!
    kingkostas-thanks, means a lot!
    dile-thanks, glad you stop by in here every once and a while!
    purim-yeah this last year has been huge for me art wise, i have learned so much! i mean i year ago i had literally no digital art at all, and now i at least feel comfortable with it!
    reptile-thanks man!
    ninaren-thanks, i never do hair so this was good practice!
    christoffer-Thanks!

    heres an update on something i did early this year, i decided to do a back view. and the second one is the next character ill render out, planing on doing a rear view of this one as well and will probably change colors





    Last edited by kevin_; December 24th, 2012 at 02:43 AM.
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  41. #383
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    I love the first character design and I’m looking forward to seeing where you take the latest one. Keep pushing the environments as well!

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  43. #384
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    cool updates man love the latest portrait excellent color variations keep up

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  45. #385
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    wow that portrait is amazing and your character are improving!

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  47. #386
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    sweet, sweet portrait, feels like jelly you know hahahaa, man i just love the way you render skin, anyway you could do a small tutorial or steps for us? id love that! anyway keep on sharin kevin!

    my sketchbook! Drawing like a maniac!!

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  49. #387
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    great rendering as always, but can I ask you, were all of your past studies mostly from photos?

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  51. #388
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    Cool and creative designs on the latest two, man. Good stuff!

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  53. #389
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    Great stuff! I want to see more Enviro studies!

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  55. #390
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    Hey Kevin, it's been a while since I last stopped by - nice improvement going here - steady and strong. One thing I can say to watch for is your proportions when it comes to width - maybe it's on purpose but a lot of stuff is very thin feeling and scrunched horizontally. It's basically the opposite of the problem that I have which is to draw stuff too wide. Anyway, much love and keep up the good work!

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