Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 16 to 30 of 36

Thread: Mario WIP

  1. #16
    Join Date
    Dec 2010
    Location
    St. Louis, MO
    Posts
    228
    Thanks
    7
    Thanked 190 Times in 104 Posts
    I would hold back on the darks until you've filled your page. You can always make an area darker later, when you can relate it to other parts of the image. Making your darks lighters is a bit more difficult.

    I would do some thumbnails of how you want the final image to be composed, and how you want your values distributed. You have a very specific environment in mind, so I would focus on readability. Your surrealist tendencies will no doubt show up even then, so I wouldn't worry about the image losing that quality.

    Here's a paintover as an example of how you might plan out your values. Simplify. Try breaking things down into 4 values. Do this to your current image, and you'll see that things are pretty jumbled.

    Mario WIP

    Also, here's a work by Hisaharu Motoda, as inspiration and reference.

    Mario WIP


  2. Hide this ad by registering as a member
  3. #17
    Join Date
    Jun 2012
    Location
    Magnolia Delaware
    Posts
    99
    Thanks
    8
    Thanked 10 Times in 10 Posts
    @Grunler I am in complete agreement right now with you about the thumbnails and sketches. I have also came to a conclusion to do so. Simply because i have so much space to fill with very little idea of what i want in that space. I thought my brain would get clicking as i worked like it usually does but this time it doesn't. I still don't have an idea of what i want in the sky exactly but i do have some clues in mind.

    So i'll get to working on these sketches real quick. As for the surrealism part i am trying my hardest to not really manipulate too much of the world!

    Thanks for showing me Hisaharu Motoda's stuff, it really is interesting seeing how he draws that city and i really does help me think of ideas and such.
    Last edited by PMMurphy; July 3rd, 2012 at 12:58 PM.
    Here is my Sketchbook:http://conceptart.org/forums/showthr...93#post3491593


    Always looking to grow, critique away!

  4. #18
    Join Date
    Jun 2012
    Location
    Magnolia Delaware
    Posts
    99
    Thanks
    8
    Thanked 10 Times in 10 Posts
    Here is a composition sketch without values/shadows. I am going to work on the clouds alittle more then i'll upload the values version of it afterwards.

    The right side (grass = long untamed), the left side (grass = short and tamed)

    Left side is pretty much just grass.
    Here is my Sketchbook:http://conceptart.org/forums/showthr...93#post3491593


    Always looking to grow, critique away!

  5. #19
    Join Date
    Jun 2012
    Location
    Magnolia Delaware
    Posts
    99
    Thanks
    8
    Thanked 10 Times in 10 Posts
    Now this is with basic values.

    I understand the high importance of a thumbnail now. I have never worked this large on a piece so this thumbnail was much easier to invision my direction and plan for it.
    Last edited by PMMurphy; July 3rd, 2012 at 06:27 PM.
    Here is my Sketchbook:http://conceptart.org/forums/showthr...93#post3491593


    Always looking to grow, critique away!

  6. #20
    Join Date
    Jun 2012
    Location
    Magnolia Delaware
    Posts
    99
    Thanks
    8
    Thanked 10 Times in 10 Posts
    Update, i was up till 4 am drawing this grass.....
    Here is my Sketchbook:http://conceptart.org/forums/showthr...93#post3491593


    Always looking to grow, critique away!

  7. #21
    Join Date
    Jun 2012
    Location
    Magnolia Delaware
    Posts
    99
    Thanks
    8
    Thanked 10 Times in 10 Posts
    update

    Time to push some darks here and there, and make the grass more "lively"

    Also the water still needs a lot of work
    Here is my Sketchbook:http://conceptart.org/forums/showthr...93#post3491593


    Always looking to grow, critique away!

  8. #22
    Join Date
    Dec 2010
    Location
    St. Louis, MO
    Posts
    228
    Thanks
    7
    Thanked 190 Times in 104 Posts
    Oh! That's water?! Honestly, I didn't know what I was looking at. You see the thumbnail I drew? That was my best guess at what I was looking at, with the help of your description.

    When you do thumbnails, try making them much smaller and even less detailed. Maybe 3"x4". You should do lots of variations on the same idea, just to see if there isn't a better composition than what you first thought of. If the composition reads at 3"x4", you should be set for 18"x24".

    If you're not going towards surrealism intentionally, then you really need to invest a lot of time in the fundamentals. The landscape simply doesn't look like it's receding into space. Even fields, forests, and oceans can be broken down into geometry that conforms to perspective. Besides that there is absolutely no atmospheric perspective, and things remain just as sharp and focused in the foreground as in the background. Every section of the landscape (water, shore, forest, rocky-area) is also segregated by a dark outline, which flattens things out even further. You're also not looking at any reference for what you're drawing. If you're drawing a tree, looks at trees. If you're drawing clouds, look at clouds. Even cartoons are abstracted from life. If you don't understand what you're drawing, the viewer isn't going to get it either.

    Learn one, two, and three-point perspective. Do more still life drawings (from life). Do more landscape drawings (from life). When you do, concentrate on a.)Proportion, and b.)Perceiving your subjects as objects in three dimensional space. Forget about detail. In fact, I wouldn't even touch value. Try doing so in just line.

  9. #23
    Join Date
    Jun 2012
    Location
    Magnolia Delaware
    Posts
    99
    Thanks
    8
    Thanked 10 Times in 10 Posts
    Those are things to note down, but honestly. I cannot see what you see no matter how hard i try to force myself. Would you please red line and divide the sections that confuse you the most?

    I have been working on this too long to see something other then what i intend to see / see now.

    As to thumbnails. If my project is very large, why make a very small thumbnail? its like impossible to fit everything.

    Thanks for the time and crits aswell.


    EDIT: This is supposed to be alittle surrealistic, its a drawing of mario / toad standing on top of a cliff. Looking down at an extended scenerary that is split in half by a fissure or highly exagerated earthquate that reaches infinity.
    Last edited by PMMurphy; July 5th, 2012 at 03:58 PM.
    Here is my Sketchbook:http://conceptart.org/forums/showthr...93#post3491593


    Always looking to grow, critique away!

  10. #24
    Join Date
    Feb 2008
    Location
    HELLsinki, Finland
    Posts
    4,853
    Thanks
    345
    Thanked 2,687 Times in 1,644 Posts
    Quote Originally Posted by PMMurphy View Post
    As to thumbnails. If my project is very large, why make a very small thumbnail? its like impossible to fit everything.
    The main points are clarity and expandability. If you can convey your main idea (the basic shapes of the characters and environment and value areas) as a small and non-detailed version, then you won't have as much clarity problems in large size too, and your image won't become a jumbled mess even when looked from afar/in smaller size, and when your thumbs are small with few details, you need less time to do them, which means you spend less time and effort (and you're less attached to them) while exploring different compositions, versions, so on.
    "I eat comics and poop stylization"
    Comic!
    Sketchbook (Critiques, no compliments please.)
    Tumblr
    Website
    Livejournal
    DeviantArt

  11. #25
    Join Date
    Jun 2012
    Location
    Magnolia Delaware
    Posts
    99
    Thanks
    8
    Thanked 10 Times in 10 Posts
    Well the concept behind this particular composition is the only thing you can really tell from a distance is mario/toad. That is because i want the individual to look at it be like. Oh hey i know those characters (walk up) then the closer they get the more details are being shown and the more particular it gets.

    Just an idea, probably not a good one though.

    Edit: The thumbnail i posted here is also 1/4th the size of the project. Why should i make a thumbnail that is 1/16th or 1/32nd etc etc etc. Doesn't make sense to me.
    Last edited by PMMurphy; July 5th, 2012 at 05:33 PM. Reason: forgot something
    Here is my Sketchbook:http://conceptart.org/forums/showthr...93#post3491593


    Always looking to grow, critique away!

  12. #26
    Join Date
    Jun 2012
    Location
    Magnolia Delaware
    Posts
    99
    Thanks
    8
    Thanked 10 Times in 10 Posts
    update
    Here is my Sketchbook:http://conceptart.org/forums/showthr...93#post3491593


    Always looking to grow, critique away!

  13. #27
    Join Date
    May 2008
    Location
    Alberta, Canada
    Posts
    3,178
    Thanks
    752
    Thanked 2,359 Times in 1,212 Posts
    Quote Originally Posted by PMMurphy View Post
    As to thumbnails. If my project is very large, why make a very small thumbnail? its like impossible to fit everything.
    You can't see the roads between Paris and Prague on a globe either, but if you want to see what shape Europe is and where it is in relation to Australia then a globe is more useful than a road map.

    If you want to see why having a good abstract design is important, go look at the Finally Finished section or the Sketchbooks section and start analyzing the thumbnails. You should eventually notice that there's often a big connection between how appealing the thumbnail is and how good the artist is overall.

    It's especially important given that we usually view pictures from across a room and if the overall design is not bold and interesting, if the whole thing looks like a grey blob from far away, then we're likely to skip it and go straight to where the food is.
    *** Sketchbook * Landscapes * Portfolio * Store***

    "There are two kinds of students: the self-taught and the hopeless."
    - Dr. Piotr Rudnicki

  14. The Following User Says Thank You to vineris For This Useful Post:


  15. #28
    Join Date
    Jun 2012
    Location
    Magnolia Delaware
    Posts
    99
    Thanks
    8
    Thanked 10 Times in 10 Posts
    Quote Originally Posted by vineris View Post
    You can't see the roads between Paris and Prague on
    It's especially important given that we usually view pictures from across a room and if the overall design is not bold and interesting, if the whole thing looks like a grey blob from far away, then we're likely to skip it and go straight to where the food is.
    I know this. That is why i spend atleast 50+ hours looking at my piece from a far distance usually from across the room while i work. The place where this is going to be hanging is a small room so i really don't have to take in accreditation someone looking at it from down the street.
    Here is my Sketchbook:http://conceptart.org/forums/showthr...93#post3491593


    Always looking to grow, critique away!

  16. #29
    Join Date
    Oct 2010
    Location
    Cape Town, South Africa
    Posts
    2,715
    Thanks
    2,953
    Thanked 1,821 Times in 939 Posts
    Quote Originally Posted by PMMurphy View Post
    I know this. That is why i spend atleast 50+ hours looking at my piece from a far distance usually from across the room while i work. The place where this is going to be hanging is a small room so i really don't have to take in accreditation someone looking at it from down the street.
    That's not the point.

    I cannot make out what is going on in this piece at any size. That's
    generally a sign that the piece is flawed. Thumbnail sketches
    are used to establish composition, placement and basic forms and are
    important tools to successful rendering.

    Honestly, you would be better off scrapping this altogether and doing
    some preliminary sketches to help nail the composition and structure
    which are severely broken at the moment.
    Last edited by Star Eater; July 6th, 2012 at 09:28 PM.

  17. The Following User Says Thank You to Star Eater For This Useful Post:


  18. #30
    Join Date
    Jun 2012
    Location
    Magnolia Delaware
    Posts
    99
    Thanks
    8
    Thanked 10 Times in 10 Posts
    Quote Originally Posted by Star Eater View Post
    That's not the point.

    I cannot make out what is going on in this piece at any size. That's
    generally a sign that the piece is flawed. Thumbnail sketches
    are used to establish composition, placement and basic forms and are
    important tools to successful rendering.

    Honestly, you would be better off scrapping this altogether and doing
    some preliminary sketches to help nail the composition and structure
    which are severely broken at the moment.
    Good to know. But i was told by an artist named Jerry Stith to never scrap any piece and to fully finish everything you do even if it is "flawed". If i scrap my mistakes i can't look back at them and learn from it.

    Plus i'm not at the stage of learning to be worrying about composition and how perfectly readable something is right now.

    I plan to do thumbnails for now on and i will. But i am focusing on how i can improve this at its current quality. I am just having confusion as to why i should jam a canvas of any size into a few small inches. I mean, wouldn't this take away from the capabilities and possibilities of a large canvas? If not then why? What if i do 100 thumbnails and blow them up on the large canvas and i alter it afterwards anyway, what was the point then? I understand why you wouldn't want details i only made details because i already had them and i was aiming to work with what i have down on paper already.

    I understand how abstract designs are important and everything but i generally change everything i plan as i draw anyway. I always change everything. I always have a better idea or a different vision i feel is better so i never really stick to one thumbnail no matter how many times i draw it up.

    This is why i stopped making them actually, i figured if i did enough life studies sooner or later my creative ability would improve.

    But back to the thumbnails. I also cant imagine everything i want to put in a large canvas while staring at a small canvas. When i stare at a small canvas i think small. How would i change that habit?

    Just a few questions and such.
    Here is my Sketchbook:http://conceptart.org/forums/showthr...93#post3491593


    Always looking to grow, critique away!

Page 2 of 3 FirstFirst 1 2 3 LastLast

Similar Threads

  1. Mario needs a nosejob.
    By Ralucard in forum Art Critique Center
    Replies: 13
    Last Post: January 17th, 2009, 10:40 PM
  2. Mario Ipod
    By SwimmingArtist09 in forum Art Critique Center
    Replies: 8
    Last Post: February 17th, 2006, 09:00 PM
  3. Art: Its a me , MARIO !
    By WarLocKsS in forum Finished Art
    Replies: 4
    Last Post: November 12th, 2003, 12:38 PM

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Developed Actively by the makers of the Best Amazon Podcast