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  1. #61
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    Here is what I have after a little more time spent.


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  3. #62
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    Hello everyone,

    I finally took the time to check the forum again and practice a little. Some great works till now.

    This time i tried to get more active(im kinda new to the forum interaction and a bit reticent to act) and hopefully will end up more involved with the forum and practice much more than i do now.

    havok reed - nice proprtions study but i think ur figure cant possibly stand in balance as u drew it, she would fall on our left side, that is if she's shown walking.

    no87 - i like a lot ur ideas put in that very nice graphical stile

    pixeltuner - man u got great rendering techinque and i apreciate it a lot though i think u could have went a further pinup and attitude wise i order to fit better with the brief.

    Tchuck - i like ur sketches and designs, looking forward to see what comes out of them

    Razorleaf - i thik ur image works as a nose pinup but i find i t a bit... "shapy", probably becouse of the hard edges and very airbrushy rendering

    bopx - i think u have a great stile and like a lot ur sketch.

    Splinter - nice figure studies, i think 2 3 and especially 4 work best, 1 is too stiff and 5 should better show the flow of the parts from thorax to lower body

    nina-the-tiny - nice design, looking forward to see how u develop it

    faxinshocks - really like ur nose pinup idea, its more on the cute side

    mitze - some nice poster, i think some more highlights would help further showing the forms, very nice abdomen study

    chaostheory -nice idea and facial expression study though i think she looks a lil too "ripe" for a pinup, but that's just a personal opinion

    jsn - nice idea and design but more of an illustration than a nose pinup

    obier - i totally dig ur concepts and think the third one is best suited or this theme.

    sugarfoot - sexy lady and sexy pose but its an illustration

    Here is a doodle page out of some pin-up photos and research about the nose pinups, and a sketch that hopefully will get painted, on the hull of a ship.

    Fashion wise, as opposed to the ww2 pinups, the woman takes part in the war as a full fledged soldier equal to the opposing sex and therefore i thought i might get my pinup around this idea.

    Im petty pleased with the development though there are some perspective and maybe clutter issues.

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  5. #63
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    Thanks for the feedback, yeah I am gonna scrap mine and start from scratch and get it more of a decal look, I confused myself by some of the suggested research of star wars pinups, those are more illustrations than "nose art" I believe its called.
    Fresh start

  6. #64
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    Quote Originally Posted by Callergi View Post
    Fashion wise, as opposed to the ww2 pinups, the woman takes part in the war as a full fledged soldier equal to the opposing sex and therefore i thought i might get my pinup around this idea.
    Don't know if that's coming through in the design. Wouldn't she have some more functional gear if she was a soldier?

    It looks good though so no reason to change it

    Edit: Just realised that the pile was the gear So Ignore what I said.

    Here is some cleanup on mine.

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  8. #65
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    Quote Originally Posted by Callergi View Post
    Hello everyone,

    havok reed - nice proprtions study but i think ur figure cant possibly stand in balance as u drew it, she would fall on our left side, that is if she's shown walking.
    No, shes not walking. But yea, the wieght distribution for her leg is too far over. I already knew about it, just was going to wait until everything else was done before I went in and did a quick warp edit with it. Thanks for pointing it out tho!

    @Splinter the figure looks good. But the face definitely needs work. It seems too small for the size of the head and way too low. It also doesnt go with the 3/4 that you have planned out for it. Keep working on it tho!

  9. #66
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    I made it a little sentimental in my imagination. It's his girl who's also a cadet and he keeps a picture of her on the wall close to him while he's in his ship. He touches the photo to give him strength before going into battle.

    Not done, just doing some work on the space suit.

    ChOW#294 :: Spaceship Pinup

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  11. #67
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    @Tchuk
    Like it man, keep pushing! I want to see her come to life!

    @Pixeltuner
    Yeah, good thing that's not creepy or anything...

    @Splinter
    I know its getting somewhat late in the game but you definitely need to make another pass on the face before you go into the rendering. The proportions are so strange I feel my eye being drawn to it over and over and ignoring the rest of your imagine. The face is way too small and too low on her head, and her eyes seem crossed. I know you mentioned maybe winking before? I like where you're going though.

    @Callergi
    LOVE IT.

    @Obstfelder
    The rendering came out really good, I love the concept.

    @Delightful_Piffle
    That is so gosh-darn adorable. I'd run into a firefight for her!

    So I'm done with the basic figure, now gotta her the detail work going to make this Betty rock! Any input would be really appreciated by the way.

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  13. #68
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    Thought I'd join in on this interesting topic. Great work all around so far.

    What I've sketched out so far.

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  15. #69
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    Obstfelder-- really liking it. figured I'd take a sec to point out something I noticed that may not be high on most people's radar. In the leg that's crossing on top, it looks like her big toe is on the wrong side of her foot. may just be a product of loose rendering, but thought I'd bring it up just the same. Really liking it though.

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  17. #70
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    So I have a question for those of you that go from black and white into color. Every time I do a new painting, I always try a different approach to things. This time I wanted to try the black and white to color using the layer properties, like multiply or overlay. The result I feel like I'm getting from multiply is too dark and overlay is waaay too bright. So my question is, how do you guys go about it? I have seen many different techniques but have only ever done the overlay/multiply. I would like to know what you all do if you all don't mind sharing.

  18. #71
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    Quote Originally Posted by zy. View Post
    Obstfelder-- really liking it. figured I'd take a sec to point out something I noticed that may not be high on most people's radar. In the leg that's crossing on top, it looks like her big toe is on the wrong side of her foot. may just be a product of loose rendering, but thought I'd bring it up just the same. Really liking it though.
    Thanks, man! I didn't notice that myself at all

  19. #72
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    Havok Reed: Color overlay mode. keeps your values and adds hue and saturation.

  20. #73
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    Quote Originally Posted by Obstfelder View Post
    Havok Reed: Color overlay mode. keeps your values and adds hue and saturation.
    Well see that's the thing, overlay doesn't keep the values, it brightens them, so I have to use much darker colors than I normally would. Multiply keeps the values, but it doesn't have the saturation like overlay. This is why I am curious to know what other people do. errr.... you talking about layer or brush mode?? Didnt try brush mode >.> gonna try that right now.

    EDIT: nope doesnt work

  21. #74
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    Quote Originally Posted by Havok Reed View Post
    So I have a question for those of you that go from black and white into color. Every time I do a new painting, I always try a different approach to things. This time I wanted to try the black and white to color using the layer properties, like multiply or overlay. The result I feel like I'm getting from multiply is too dark and overlay is waaay too bright. So my question is, how do you guys go about it? I have seen many different techniques but have only ever done the overlay/multiply. I would like to know what you all do if you all don't mind sharing.
    Do a wash of overlay, really low saturation and opacity, then paint on top of that with on normal layer colourpicking from your washes and then go in with a softlight layer for slight contrast variations is usually my approach. I also tend to use a dodge layer with a soft brush for light spots. Really low opacity on the brush though, gradually wash that in.
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  23. #75
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