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Thread: d-CepTs doodles
April 24th, 2008 #1321So it had to look real weathered and shit
I like the character thumbs the April 21 ones.
In the wip imho the weight seems a little to even on both leg might look better if you tilt the hip and put more weight on one leg I think that would make the "gesture" part a little bit stronger.
on a side note to me it feels like the evolution of zombies in movies are that they seem to be more agile and quicker and a little bit more dancer like.
My sketchbook flawed to the max page 5
Ps:Hope you understand my English.
Remember my advices taste best with a grain of salt.
Hide this ad by registering as a memberMay 1st, 2008 #1322
Hey man, cool to hear that the workshop is the 24th of may. i thought it was now in april 26th. Didn't hear anything so I didn't think more of it. Well check if I can come over the 24th.
Awesome stuff you're producing. Like the environments.
Like the zombiw sesign to. A suggestion. maybe try to put in more variation in the outline. It seems a little to generalised.
Talk to you soon. Hugs!
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May 6th, 2008 #1323
Mindflaw: Always appreciate you stopping by! Thanks for being a constant visitor! Yeah... think you're right about the zombies being more agile in movies and such, but I'm thinking about doing some variations of one of the thumbs that are a bit more... heavy and slow moving.. like a fat disgusting dude with a sweat and bloodstained shirt and shit... hehe.. We'll see what I get around to
Pencilator: Would be awesome if you could make it! It's been too long! Glad you like my recent stuff, and thanks for the thoughts on my outlines!
Color version of the black and white dude
May 9th, 2008 #1324
Right.. been fiddling with stuff outta my comfort zone lately, so I wanted to try making a building... this is the result for what it's worth (so far... I've been noodling on it, but at some point I need to move on. Don't know if I'm there yet... hehe... we'll see )
I'm putting the picture, and a version with the perspective lines I've been using, so you can see what I've been doing sorta... hehe... I've been adding and taking away perspective lines during the process, so I don't think they're all there, but that would probably look even messier than it does now
May 12th, 2008 #1325
Started off as a doodle, and evolved a bit... hehe.. portrait and a few expressions for the same dude..
May 15th, 2008 #1326
Very nice thumbs again. Also, good going on changing the silhouette with the backpack like Slash sais.
The enviro is sweet. I can't really tell all what's what with the lines in the first one, but it came out great. Only thing that is somewhat bothering me is the statue/tombstone in front, as it tilts a bit and follows some of the lines. My eyes can't decide if it's meant to be tilted, or if it's a kind of accident while doing the perspective. It does make the picture more interesting too though, you might want a better take on that from someone that actually knows what they're talking about
The last portrait thing you did is also rather good. For some reason I read the ear as being smashed into the skull though, as it has a kind of a "cave" in the skull. Might want to do something about the shadows there.
"The fact that no one understands you doesn't make you an artist"
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May 19th, 2008 #1327
Hi quick reply from me today...doodle-dudes likeness shows in them all..I think the texture on the jacket turned out nicely.
About enviros so what do you prefer? Blocking them in with 3d or using perspective lines?
keep going strong
My sketchbook flawed to the max page 5
Ps:Hope you understand my English.
Remember my advices taste best with a grain of salt.
May 30th, 2008 #1328
Sorknes: Thanks! Very good point about the foremost pillar/tombstone-thingy! It's meant to be slanted, but it's way too close to the excisting perspective as it is. I'll definately go in and tilt it again Right about the ear as well.. was just a quicky+, but I'll see if I go in and fix it again... hehe..
Mindflaw: Thanks man! Glad you like! About the enviros... well... It was a very good experience doing the perspective lines, and I think it felt a bit more... hand made after... When I tried the 3d for block-in I kinda got caught up in doing everything close to the block-in, but then I guess with a little practice and discipline, you choose which parts to follow, and which parts to go off the base with.
Ok... this is an embarrasingly small update, but it's been way too long... I swear I'll get some papers scanned real soon! Sorry guys... heh...
Made a new brush to test out... and a ninja came out... real quick
May 30th, 2008 #1329
i really like the head doodles for some reason. the different expressions are a good touch,maybe try to work them out aswell. on the finished piece,something seems akward with the back of the head,i think alittle bit is missing on top,making the whole thing alittle askew.
seems you're doing fine otherwise,although i think i see alot of chicken scratch lines on that ninja,and some other pictures. seems on many pieces you're just using the same hardness/softness of one brush all over the pic. try experimenting with that,e.g. using harder edges in the shadow side,and softer on the light etc. consider more where you want the viewer to focus.
my favourite so far is the character thumbnail sheet from april21st,there's alot of personality in there.
Last edited by Carnifex; May 30th, 2008 at 10:38 AM.
May 30th, 2008 #1330
I like it, one of your best faces so far
May 30th, 2008 #1331
June 17th, 2008 #1332
Carnifex: Good point about the scratchy lines! Will keep it in mind... constantly battling to get a bit more clean... hehe.. Glad you like the portrait stuff.
maxetormer: Gracias! Siempre me alegro de verlo aquí! Jeje
fooxoo: Thanks Edite! Hehe... was just a few minutes with scribblin' Catch ya online!
Aight... so I scanned some pages... Been such a slacker on here, as usual... Hope I can get a good routine to get back on CA actively!
Token digi on there as well... More of those next update
I started doing the digital gesture studies after seeing Hurricanes efforts with 'em (thanks for the kick in the ass! ) I'm doing half an hour of 60 sec poses every morning now, but I'm not gonna post all of that shit here... hehe..
On with the show; ranging from crap to stuff I'm kinda happy with..
June 17th, 2008 #1333
i'm not sure if the forehead on your figures isn't receding too much...check with photos there.
nice work with the gestures!
(pst,maybe you can stop by some time again?)
June 19th, 2008 #1334
Gestures are looking better keep doing them!
I really like this page, the x ray skull rocks
Thanks for droping around!
June 19th, 2008 #1335
Carnifex: I'll check the foreheads Thanks!
Maxetormer: Glad you like, bro! Thanks for stopping by!
Study for today from photoref. ... pretty quick, so I didn't polish everything
June 19th, 2008 #1336
July 15th, 2008 #1337
Dan Valkar: Thanks man! Glad you like!
The usual "I'msorryIhaven'tbeenhereforawhile"
There.. got that outta the way.. heading home from work now, but I did this speedy.. like 40-50 minutes I think, and figured I'd post it to let ya'll know I'm still around I sneak a peek on CA every day, but I've been cut off from internet at my apartment for some time now.. finally getting a subscription again though... You'll probably see more of me on here and msn again when I get it up 'n' runnin'!
Right.. ramble:off show speedpaint:on
July 16th, 2008 #1338
hey man, long time since i last stopped in here!
looking good, looks like you've slowed down now, but you were producing like a madman in page 44! really liked te variety between characters, creatures, and weapons too (looks like this coro thing is really useful, i gotta check it out)
i liked the tentacled dog thingh
keep sharing, don't slow down!
August 2nd, 2008 #1339
TheGnoll: Thanks for dropping by man! Well... I'm producing stuff for work, and otherwise, but I've been slacking with the updates Also I need to find a system for my storage... Or start posting as soon as I save shit... haha... I tried collecting stuff I haven't posted and I'm not entirely sure as to where it's all at...I'll make an effort to organize my HD's, though... I'll be back stronger next time... haha..
Yeah, the Coro instructional video is the most entertaining and enlightening one I've seen of the MB ones... definately worth the price
Aight... as you figured, my HD's are very chaotic at the moment, as well as me being a slacker.... Here's a WIP for what it's worth, though...
August 21st, 2008 #1340
Hey ya'll! Some digistuff
Gonna scan pages and post tomorrow (at least that's the plan... haha)
[EDIT]Almost forgot... I checked out alchemy the other day... this dude came out of it... was fun Gonna check it out some more for sure![/EDIT]
Thanks for looking!
Last edited by dCepT; August 21st, 2008 at 06:30 PM.
August 21st, 2008 #1341
hey,thanks for stoppin by the ole book!
i think you could achieve alot more suspense in your digis if you used complementary colours for figures and backgrounds,and punched up the saturation of some elements. the last head is a good step in that direction,although there's a perfect example: if you used pale green on the background,it would create a much stronger image,along with either more texture or a more pinpointed lightsource (for that,i recommend danielC's work,he's good at creating drama with light).
the locomotive is nicely textured and concepted,but again,it could use more punch. best experiment with an overlay layer,throw in warm highlights,cool shades and the like. you're going pretty black and white with highlights and shadows,and by the look of it,it's because you're using a colour layer on such a picture,right? don't know how far you've experimented with painting directly in colour,but it might be worth a try now that you've gotten better at the basics.
August 22nd, 2008 #1342
Carnifex: Thanks for dropping by and sharing your thoughts! I stand corrected. It was just a speedpaint at the end of the workday, but of course, I could've pushed the contrast in hues a lot more...
3 minutes of adjustments to that one. I'll have a look at the train as well.
Edit: Put some minor colorchanges on the train. (Are you being a good influence here, Carni?? )
Last edited by dCepT; August 22nd, 2008 at 10:22 AM.
August 22nd, 2008 #1343Registered User
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This thread is awsome - Very much insperational to see how far you've come from the first page to now. Love the morbid stuff! Keeeeep posting please!
August 22nd, 2008 #1344
NoPig: Thanks! Glad you like my shit! I'm nowhere near quitting I'll keep posting for sure!
Pencil, ink, a little markers and some more digistuff;
August 22nd, 2008 #1345
I really like this one!!
August 22nd, 2008 #1346
August 22nd, 2008 #1347
August 24th, 2008 #1348
whoa holy poop!
remember what i said about you slowing down? i take it right back
nice load indeed, the digital piecs have improved shitloads.Did you use a sketchup model or something as a base for the train?
really cool jumping monkeyman too.
btw about markers i only have one lil suggestion, try get some freeform designs with markers, starting really rought and quick and getting it really crowded.blobs and marker strokes can then build up a lot of lil design bits (happy accidents) that can then be cleared in the inking stage...and then off to another marker rendering stage.Just my two cents, worked well with me
keep 'em coming!
August 27th, 2008 #1349
nice stuff fredrik! Looking very good! That monkey is tight man!! Great arms, a bit sloppy hands and other bits but very good non the less!
I think your biggest problem is your faces, as in planes...I'd scan a drawing of yours, print it out vaguely and then draw ontop of it, refferencing and correcting the planes... like lowpoly modelling almost. While doing that try to figure out which edges are heard and characteristic and which ones you can just leave in a suggestive state.
Keep on trucking, badboy
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August 27th, 2008 #1350
woop,see that? instant-interesting.
the train could be pushed even more in terms of saturation,make the green alittle more green,and the orange on the train really strong. (keep expermenting..)
(i hope i'm a good one,rather than bad )
i'll leave the crits on the pencils to guys who know what they're talking about (haven't used pencil in seems-like-forever),although i agree with hurri that your faces still need work.