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Thread: d-CepTs doodles
August 6th, 2009 #1509
i would have darkened the foreground even more on the left, and also right now since there is a equal amt of rendering between the two chars, my eye actually kind of goes thru them to the very background. i might add some glow or hazy smoke to the bug bot so that the guy has more focus.
great tho, good luck
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August 9th, 2009 #1510
August 12th, 2009 #1511
Hey guys! Too long since I've posted, as usual, but here are a couple of monkeys to make up for it
Hope you guys like 'em!
August 15th, 2009 #1512
Nice update! The samurai hairstyle is unusual, but the highlights are spot on.
The skintones could be a more consistent. In some areas, the shadows are dull; but there are also very saturated parts--like his forehead. He seems to have been out in the sun for too long. Also, it's not so apparent, but his head shape is strange; notice the area between the bottom of the ear and the black clothing. I believe he's missing some neck/hair over there.
The pose in the second is convincing and the expression is great--I wouldn't want to mess with him. The shadow is a good addition: it really plants him in the space. These are really minor details: The right forearm's shape could be more informative as it's rotation; it doesn't really connect with the hand well I think. Also, it's kinda difficult to tell the pant's texture.
Keep up the good work!
EDIT: 52 pages yeah!
The Following User Says Thank You to YihyoungLi For This Useful Post:
August 16th, 2009 #1513
August 17th, 2009 #1514
YihyoungLi: Thank you for a really good set of crits! I'll definately have a look at 'em!
hp: Yeah.. I've been hearing about that ear.. hehe.. Rework comin' up!
Right.. so I did a couple of light/color/composition studies from movie stills this weekend.. trying to get outta what I usually do. Noted on 'em which movies they're from I tried to keep it very loose and not fall into my usual render-whoring.. I'll do more of these and try to strike a balance between loose and rendered somewhere.. we'll see where this ends up My definate favourite of these is the one after "From Hell".. Seems the implied detail is sorta working there.. The knife (yeah, the blob in the guy in the foreground's hand ) could probably be better defined in order to get the point across a bit more.. as well as the chair she's sitting in sorta reads as her leg in between 'em there.. So I shoulda rendered some more there, perhaps..
Thoughts, crits and such are very welcome!
August 17th, 2009 #1515
Ah thought I had this subscribed; was wondering why it wasn't popping up on my list... fixed either way! hehe great updates man, really strong work. I love this one, great pose and the technique works really well for it (love the Champ/Chimp thing as well hehe). These movie studies are looking really good as well, nice color and contrast as well as a very solid feel to each character.
Not a whole lot I can see to crit; the knife, as you mentioned, is a little wonky but I'm sure that'd be a pretty quick fix. Otherwise I'd say you might want to try to use a bigger brush to block in larger areas, reduce the amount of brush strokes you use a little. You did say these were meant to be looser though, so that might not be helpful in the end hehe... either way just keep it up!
August 19th, 2009 #1516
Onir: Thanks! Yeah, I'm trying out some new ideas.. hehe.. But a bigger brush is probably good I tend to pick at stuff.. hehe..
So I tried a little zBrush today.. got a buddy who is a 3D modeller who's been bugging me about doing some zbrush.. haha.. I made a very rough model and painted on top of it.. Definately a different approach to character design.. Here's the result of my fumbling about today
August 20th, 2009 #1517
Did another quick movie study last night.. from Interview with the Vampire. I've only used a "/" shaped brush with tilt sensitivity and opacity to pressure.. I'm thinking maybe I should bring a soft brush into the equation to get more control over the edges and the rendering. Just put down a few strokes with a soft brush at the end.. These studies are supposed to be fast, but they can be better while still being fast
August 20th, 2009 #1518
Some cool stuff in here. The Heavy Attack Crab is seriously awesome... worth the admission fee alone. Also really liking how you are using Artrage, and your pencils are nice too. But where are the DS speedies you promised? I linked here from the setup thread.
You seem to be pushing in all areas so I don't really know what to crit, although I did notice that some of your more finished pieces that feature figures loose a little definition. The different masses tend to become more generic and lumpy? The new zBrush paintover, on the other hand, retains the nice structure, so maybe doing a few more would help the memory retain?
August 20th, 2009 #1519
Munin Raven: Thank you for the kind words, and the good crit! Really appreciate it! And I've yet to empty the DS card for my crappy DS sketches.. haha.. thanks for the kick in the ass! Good think you're keeping me to my word
Sorry for spamming today.. little in-between study at work today.. from Benjamin Button this time.. I could not get the colors to sit well.. Can't win 'em all, I guess.. Wil be doing more of these! There's a lot to learn from it.. and I'll spend some more time on the next few I think.. try to get some more out of 'em than I already do
Like I said though.. this was an in-betweener at work, so I couldn't sit and indulge for too long.. haha..
August 21st, 2009 #1520
wow I like that zbrush piece! the pose, colors, and textures all work really well; quite the creepy monster haha movie stills are looking great, especially since you're doing them pretty quickly. shapes are legible and you're getting atmosphere nicely in both pieces. not a whole lot I can see to crit, but I see a bit of soft edge brush in the benjamin button piece and I think it's working well. either way keep at it!
August 22nd, 2009 #1521