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ROUND #, 264
ROUND#, The Many Mouthed Monster of Minnesota
this week we'll be looking at a terrible creature that has a whole lotta mouths. 3 to be exact.
the mouths are all required to serve a different function. one for eating, one for communicating (in this case screeching), and one that's used solely as a weapon.
as the title says this freaky beast lives in Minnesota. so make sure he's nice and furry so he can survive in cold climates.
requirements this week...
- the creature must show that it has 3 mouths. (1 for eating, 1 for communicating, and 1 as a weapon.
- the creature must have fur on the majority of its body.
- the creature should appear terrifying. (its a monster after all)
June 27th 7:00pm PST (GMT -8 )
finals go here ... http://conceptart.org/forums/showthr...43#post3485143
Website : http://clarkmillerart.com
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Omg that sounds crazy I think, I'm in
Thinking grizzly-sized with thick matted fur like a bison. It shambles through the forest chirping like a songbird through the beak on it's snout. The creature uses sonar to navigate. It screeches loudly when confronted, the piercing echo providing several seconds of vision. The oversized teeth in the large center mouth are as much for intimidation as combat. The lower mouth opens into the throat, and is within easy reach of the arms.
Last edited by Mike L. Andres; June 23rd, 2012 at 11:59 PM.
My first WIP
Heres what i got so far
Wip... not sure about a lot of things but this is what i have now... the fur is still missing
Man, it's a ghost town in here. I may have to throw myself into this challenge. Let's go!
second wip from left: eating, screeching and attacking mouth/head.
Very early sketch\ silhouette.
Screeching mouth is on the top- attacking under (most readable one), and eating one on the belly.
Is there everything OK with Concept Art website? My Avast antivirus is alarming me every time i'm opening links here. Anyone got same problem?
looks killer Tchuk - render it better with the experience from last round and make us a winner
tsabu - i've got the same problem with avast :/
After doodling some very rough ideas, I came up with this sketch and want to refine it
awesome topic! been playing around with an idea trying to apply some animal anatomy stuff ive been doing recently. need to think about hair.
Last edited by no87; June 25th, 2012 at 07:43 AM.
tchuk- love your sketch matey
first time i got around to start a challenge but i'm not sure if i can finish it though
Mhh I guess, I need a good pose for this guy...showing his hunting skills I hope, I have time tomorrow to work on this.
Some interesting designs here. I like Draconius's entry best so far.
I did a couple initial sketches last night. I still need to figure out what I'm doing for the actual body structure and fur:
Last edited by SmallPoly; June 25th, 2012 at 02:32 PM.
Hey guys! I'm working on this one too. Posting a WiP!
wip update... hope i have time to finish it
Thanks for the encouragement guys I feel kinda bad though, I'm really struggling to get this piece done, I've tried a few techniques and nothing seems to get the image across how I want it.
I've got a general idea for the coat now but I really have no clue where to go from here and I'm not sure if I'll get it finished on time.
@Tchuk: Hm. Well looks to me like you have a solid start. With the linework and base colors down it's time to start doing some more detailed rendering. So where to start?
It looks like you mainly have a mix of long fur and some fleshy bits, so you could probably look at some pictures of long haired dogs to get a better idea of how the fur groups and how it responds to light. I'd also probably take a look at the way the Predator aliens look with their masks off, since they have a similar mouth. If you know what style you're going for, you could also take a look at an another artist with a similar style to see how he handled the problems you're having trouble with.
When doing this kind of workflow I tend to find the line-work starts getting in the way of painting so I'll stick a shrunken version off to the side as reference and finish rendering without it.