Made a quick start on my keymaster. Was thinking the keys are tattooed on him and he can draw them out at will. The gold chain will be a collar around his neck that attaches to the back of his head as well. Tailored to each individual keymaster they're attached when they come of age and are only removed and reforged upon death.
I may still change it up a bit more as he's not too far along, but so far I'm just keeping it simple.
Crits/comments welcome as always.
"As far as you and your work are concerned, life is line, tone, color, and design-plus your feelings about it." Andrew Loomis
"A Lannister always pays his debts." -Tyrion Lannister
This is actually my first real posting here on Conceptart.org. This is a WIP of my version of the key master. The idea is that the keys will be chained to the stone that he wears around his neck. 'his burden to bare' kinda thing. Hopefully I'll have this finished before the deadline.
Thanks to whom ever had the idea for this weekly excercise forum. The hardest thing i find is coming up for ideas for my own work, so having a 'brief' to follow for my own art practice is great fun!
Einen: Lovely style I hope you're gonna put him in a background whilst you still have time. Reminds me of the necromancers of Qarth
Risaki-chan: I think the only problem I have with your design so far is the keyhole in her chest. This isn't really a problem in itself I'm just unsure if having that hole as a keyhole. It makes me think that they keys are to her heart and not the 7 doors themselves.
Cumquat: That guy is actually adorable, I can imagine him being in a children's fairy tale very easily Hard to believe you got that done in one sitting. Are you going to add a background too?
Sleepykit: No problem, I'm glad we got a good idea going for you I think if a bird or two was interacting with the Keymaster it might add a bit more story to it as right now they seem like separate elements.
ChaosTheory: I'll comment more when I can see what's happening more easily, I'd definitely suggest making his collar larger though, add some regal elements to him as right now he seems more pauper than highest position known
OakKs: Beautiful value right now, really looking forward to seeing how this comes out, his arms seem a bit small for his frame right now though I think.
alo: Reminds me of my last CHoW entry, A squid lady with several arms I think the extra legs seem to distract from the design though, they look like they've been stuck on for the sake of extra legs not so much a function, also her dragging the keys long the floor seems to take out the context of highest authority and most important items.
Bjulvar: Welcome to the fray! Nice design going on so far, might need to shift his left (our right) foot, however though, he seems off balance. and I'm assuming he's supposed to be slouched as right now it looks like he's missing a neck
Jsn: definitely got the concept of scale going on there, I'd recommend concentrating on the background though at the minute. Right now it's as if there is only one door, perhaps a grand hall might be more fitting?
lancer_idenoure: Nice looking foreign design, I'd suggest adding more interesting elements to his costume though, his silhouette is very basic right now and I'm unsure where the 7 keys are.
Ironbyte: I definitely prefer the first design to the second, interesting silhouette and she seems to hold a higher position of power I'd suggest adding more to the hair, make it slightly ecceentric, things hanging out of it and stuff
Ok enough critiques for now.
Just an update, I've tried meshing the scene nicely, having some interaction and defining certain attributes to each of the children representing the elements. Think I'll concentrate on the Keymaster for now though, as that's what the point of the topic is after all
EDIT: Just re-read the brief and realised the whole keys on chain thing, I think I'll go back and redesign the whole thing. No children this time, just the character. Hopefully I'll finish it in time
Last edited by Tchuk; June 20th, 2012 at 07:25 AM.
JonSiva: Welcome to CA! Your style and rendering looks very nice. However, don't forget about the rule that at least 3/4 of the character must be visible. I don't know if it's enough that you show it on a separate character sheet, but it would be a pity for you to be disqualified so I encourage you to show some more of him.
Tchuk: Funny thing: I was thinking of Qarth all along, but more of the richest man than the necromancers. That similarity is actually a coincidence. I will most likely not put any more background than a bit of dirt under his feet since I much prefer putting focus on the character itself than on the setting.