Sketchbook: Michael D's Sketchbook - Page 3
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Thread: Michael D's Sketchbook

  1. #61
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    Woah, the sketches/thumbnails in #56 are great, I really like them Keep it going!

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  2. #62
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    Cool character concepts!
    (They seem a bit blurry sometimes though, be careful with soft brushes around the edges.)

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  3. #63
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    Bowandbrush> Thanks!

    Zidartha>Thanks man, yeah they were a lot of fun do , just sketching what came to mind at the time, lots of random character creation .

    Justyna>Thanks ,Will have to pay more attention to that then ,thanks for the tip.

    some previous characters in line ups with new same themed ones, and some new concepts.
    pike men ( Hauki on kala!)

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    Last edited by Michael D; October 23rd, 2013 at 01:13 AM.
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  4. #64
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    Toot toot

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  5. #65
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    More stuff!

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  6. #66
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    More Denziens

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  7. #67
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    plant creature ideas

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  8. #68
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    Happy Halloween !

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  9. #69
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    Dump. Some new and some old stuff

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  10. #70
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    Demon Fiend Designs

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  11. #71
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    Me gusta me gusta ME GUSTA. Really awesome SHIEEEEEEEEEEEEEEEEEE. Me gusta a lot.

    sketchbuuk

    "I may not be there yet, but I'm closer than I was yesterday."
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  12. #72
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    francois_k.> thanks man!. Glad te gusta!

    small update.

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  13. #73
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    Small update

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    Last edited by Michael D; December 2nd, 2013 at 02:28 AM.
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  14. #74
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    Some generic zombie and survivor sketch's

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    Last edited by Michael D; September 10th, 2013 at 02:09 AM.
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  15. #75
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    hey man nice work, im really digging the first dude in post 65, seems dynamic and i like the pose. for some reason our work has reminded me of the concept art of guild wars ever since the first page, not sure why maybe its just me. Nice use of textures and sweet characters and creatures, though sometimes the anatomy can be a little off so make sure to watch for that,mostly with just aligning things and some proportions, just to give u some sort of crit. nice work bro and i look forward to seeing more.

    "Art is never finished, only abandoned." Leonardo Da Vinci

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  17. #76
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    blazingdimensions> Hey thanks for stopping by and the crit . Yeah I have to keep working on that anatomy

    Some lamia Designs

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  18. #77
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    I really admire your use of texture, don't let it go overboard though!

    http://chrisoatley.com/hudson-river-painters/

    That's a good link. Also where do you get those pictures of girls to draw? Have a good life! See ya!!

    Do a lot of work and your work will be as good as your ambitions.
    Eternal Sketchbook

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  20. #78
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    Thanks article looks interesting will have to read it. Pictures of girls ? well those last ones were from my head if you mean the line work stuff, some from head some from random pics on my hard drive from somewhere on the internet, can't really recall were. There not that hard to find thou: )

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  21. #79
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    Small dump.

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    Last edited by Michael D; September 10th, 2013 at 02:12 AM.
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  22. #80
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    You're really improving your rendering skills!
    I think you should focus on poses and composition a little more.
    It's concept art mostly but you should try to establish some action in your paintings.
    Your dudes are mostly just standing around. A certain pose and composition conveys
    character often more clearly than the design itself. Also push the 3D-ness a little more.
    Paint things that are further away shorter, use fog and secondary light to make things in the foreground pop.

    Hope this helps!

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  24. #81
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    Been a while back to posting!

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    Last edited by Michael D; October 23rd, 2013 at 06:29 AM.
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  25. #82
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    Really nice stuff. I noticed a couple of instances where the forearms on some of your characters seem to be rotated oddly inward. It's pretty subtle, but you might want to keep am eye out for that.

    Keep it up!


    I'm new here and could always use some advice / criticism. Feel free to take a peak at my sketchbook if you have the time.

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  26. #83
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    Nice creatures!

    sketchbook
    my web Looking for a work

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  27. #84
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    Nice designs! Your rendering is pretty good! I would recommend you work on pose and weight. Some of your creatures seem off-balance or very stiff because there is no sense of weight to the image. It's a difficult obstacle to overcome, but it can be done by doing lots of life studies (of any animals, not just humans).

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  28. #85
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    Wonderful stuff! Characters, characters and more characters I'd love to see a full blown finished illustration from you

    I am Othrandir and Othrandir means me.

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  29. #86
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    Thanks for the tip!

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  30. #87
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    Thanks for the crit ,ill keep working on it

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  31. #88
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    post post

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    Last edited by Michael D; November 1st, 2013 at 04:35 AM.
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  32. #89
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    First thing I thought when seeing your sb was "DARK SOULZ!!!!!!" Reminds me of some of the concept work for that game, which is definitely a good thing.

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  33. #90
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    korzen-> Hey thanks

    small update,more to come soon

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    Last edited by Michael D; October 26th, 2013 at 03:01 PM.
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