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  1. #1
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    Wasp female warrior-WIP

    hi all! i started this today

    im not decided yet the mood, the color palette or the lightsource. (any suggestions will be welcome )

    Im not good with anatomy, but im trying to improve.
    Even if cant see it, i know her body has a lot of mistakes, so if you see them tell me!

    And by the way, if this finally turns out good, and i include it in my portfolio...
    should i have caution will blood, violence, nudity right?

    thanks for your time.
    Eddy.
    Last edited by EduardoGaray; June 20th, 2012 at 10:45 AM.


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  3. #2
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    Well her forearm is awkward and the anatomy is just wrong there. Get a wardrobe mirror and pose yourself to see how the anatomy would actually look. Thumbnail out ideas for lighting and color schemes first though. If you are going to make a piece of illustration no reason to do it halfway and backwards.

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  5. #3
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    thanks for the feedback dpaint, i will work on that!

  6. #4
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    female warrior-WIP

    i think she looks better now, at least the arm.

  7. #5
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    Arm looks better...but why the odd cropping? Also the dead center composition....as dpaint said, if you plan to take this farther than a quick study you should really know where you're headed.
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  8. #6
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    that was the problem, i liked the pose and the character but i didnt have any final idea in my mind. So i didnt know where i was going.
    But now im thinking about this: maybe i could add the hand of a defeated enemy in the front and more enemies to the her sides, like if she was surrounded.


    this is the idea:

    female warrior-WIP

  9. #7
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    Her torso is too long bring it down a little ^_^ I'll try to help more when I can.
    Last edited by Capt Surge; June 13th, 2012 at 05:45 PM.

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  11. #8
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    thanks capt, appreciated.
    oh boy, i think i will need a lot of references for all the guys im planning to add.

  12. #9
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    update:

    female warrior-WIP

    here is my first idea for the mood of the picture, a dawn.

    any ideas, suggestions, welcome.

    another lil update:

    female warrior-WIP

    i need some advice with how the light of the daw will affect her clothes, i think the light should hit she from right and left, darkening the center and the area under her arm.
    Last edited by EduardoGaray; June 14th, 2012 at 05:39 AM.

  13. #10
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    update!

    female warrior-WIP

    im not sure about the guys in the background, should i draw and render them completely or give them a dark loose look?

  14. #11
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    i think this is slowly getting form:

    female warrior-WIP

    probably i will repeat the hair, and tweak the face a bit more before i continue.

  15. #12
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    the colors are not as vibrant as they could be maybe try using a harder brush with more pressure and then. Before that though you should have done a value study first, take a landscape from a picture set it to grayscale and set yours to grayscale and compare the values of the two picture and see what your missing. Everything in a scene starts with foreground, middle, and background and each has a specific value range.

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  17. #13
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    hey, thats a great tip, thanks capt! i will try

  18. #14
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    last update for now, im going a couple of days to the beach

    female warrior-WIP

    im looking now for a more "cinematic?" feel.

  19. #15
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    The composition isn't very good.

    #1: her body is a vertical line cutting the canvas in half. Her arm is a horizontal line. Symmetry and vertical/horizontal lines are formal and static. Basically, this is the opposite of action and movement. Not good for what's supposedly an action scene
    #2: her head is just touching the top of the picture. This is really awkward cropping. It doesn't say "I am totally cinematic!" it says "I ran out of space because I don't know how to plan". Don't have things just touch. Either overlap them by a good margin (not so hot with heads unless it's an extreme closeup) or leave a good margin of space above the head.
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  20. #16
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    I like the improvements you've made. But, I think the arm being straight across the image like that makes it look stiff, as if she's posing rather than making the slashing motion. Maybe a little before or after the arm gets into that position should you choose to paint it, to give the essence of movement.
    Also, are you sure her sword would be held vertically like that? When I tried the swinging motion myself (with a TV remote) I noticed it was facing towards where the viewer would be.

    I have done a redline for you that gives a suggestion for a more dynamic pose.

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  22. #17
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    Vineris has some pretty good points; however, a case CAN be made for dead-center staging if you know how to compose for it. (It can also be referred to as "formal staging")

    The problem here is you started drawing a pose, then tried to fit a composition around it; which is the beginning of a really bad habit. You want to do a pin-up, that's fine. Otherwise you need to design all the elements together from the thumbnail stage up.

    Anyway, just some general notes about her pose.

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  24. #18
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    thanks to you all for the critiques, advices and paint overs you rock!
    the next update will be a big one.

  25. #19
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    hi! haha sorry, here is an update, not as big as i planned but i think the picture looks better now (at least a bit)

    female warrior-WIP

    Honestly, im having trouble rendering her costume. Any ideas?

    As always, thank you for all your help.

  26. #20
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    Nice progress, I still remain unconvinced of that far arm, however. How it is now it could be seen as a strange addition to her arm band on her upper arm that is nearest to us.

  27. #21
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    i see your point, maybe if i change the color of the armband to differentiate from the hand?

  28. #22
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    I think you need to still work on the anatomy. The muscles on the arm don't look real, especially the area around her shoulder and armpit. Also her teeth curve the wrong way. You have them going straight across her mouth but the teeth directly beneath her nose would be longer than the teeth closest to us. Study more skulls. The mouth could use a little adjusting too. If she's grimacing like that it should affect the shape of her cheeks, but you have them smooth and normal so between that and the teeth her smile looks very strange.

    Edit: I think the bent arm is an improvement over the straight arm.
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  29. #23
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    Thanks Vineris, i will try to take an exact reference for the arm, and for the skull, yeah i will do a few studies aswell.

  30. #24
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    hi all! i reworked more on a few areas,female warrior-WIP expression, hair, shoulder and costume.

    i think she looks a bit better now, damn im learning so much with this piece, thanks again people!

    Also, i added a close up to the first post.

  31. #25
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    Oh wow, it's coming along really nicely! I remember seeing it the other week, but had nothing useful to add at the time.

    The most obvious thing to point out is her hand. It doesn't look quite right to me. So basically I agree with Alice, just get some ref

    On a less technical point (and this is my opinion only), she looks very static. Like with that extreme arm position the hips and the other arm would automatically twist and stretch the other way, and that'll affect the position of the head. Act out the action you want her to be making and see where the most dramatic pose happens. I find that it helps a lot and spend quite a bit of time jumping around the office, to distress to my less artistically inclined colleagues!

    This image illustrates what I'm trying to say.

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  33. #26
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    hey thanks Thoolho! i found your post really useful, im going to see what can i do to improve this thing

  34. #27
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    I think it's great that you're really trying to work this piece out. However it's obvious you don't really understand the forms; so it's really important you not only get reference, but you study what the forms are doing. Otherwise you'll simply amass a mental library of tricks and cheats of how things look.

    EDIT: Shoot! I forgot to say something - with fighting simply posing with a weapon isn't always enough to get good reference; it's designed movement with a specific purpose and guidelines. For example in Hung Ga, (southern style Kung Fu)the power in a strike doesn't come from leaning forward (like Tom in that Tom and Jerry line of action example), but from the torque of twisting the body.

    Since this isn't my picture I didn't look up any fighting reference, that's up to you :)
    Last edited by Alice Herring; June 21st, 2012 at 10:56 PM. Reason: missed saying something :(

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  36. #28
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    Wow Alice Pretty neat stuff .....my sugestion would be to put some angle on the blade on the slashin hand ..... this might make the picture more dynamic cheers
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  37. #29
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    Alice, your post is why I love CA and people here
    Just to expand a little on the last bit Alice said. "Use ref but don't copy", here's a neat trick I picked up from a book (I think it might've been Loomis) - get reference, make a study of it once, stare at it for a while, then put it away and draw without looking it at. With the forms still fresh in your mind it'll be easy to put them to paper.
    Last edited by Thoolhoo; June 22nd, 2012 at 04:24 AM.
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  38. #30
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    wow, great stuff Alice, thank you so much! And thanks to you too, Giby and Thoolhoo.
    ill take some references and try to understand it.
    Maybe its too late to redo the entire movement of her but i still can work on her arms and the movement of the dress.

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