All commentary is welcome!
All commentary is welcome!
Last edited by SycrosD4; June 12th, 2012 at 07:51 PM.
Could you make the image smaller so we can see everything without having to scroll please?
Are we looking through someone's legs? What's going on in the foreground?
What I wonder is why we're looking through the space between someone's legs. As a panel in a comic, it might make sense within a certain context, but as an independent drawing the point of view seems arbitrary. I'm not reading anything one way or the other from the legs. Did you do thumbnails? Did you have any intentions beyond depicting an anonymous person making a dramatic entrance in a vague location?
And, I'm done with this piece. Not very good, I know, but hey.
Okay, so this is my next big task. This sketch - I hope - reads well as to what I'm going for here.
What were your thumbnails for this?
Also, where are we? What's the point of this image? Why is this happening? Does the lamp/table contribute something to the story/image being there, why is the mirror/painting on the ground (like is this some storage room or attic?), if this is supposed to be dramatic or scary why is the viewpoint this basic and uninteresting?
Also really work out the perspective of the character (she's leaning very much, and not in a way that would make sense) as well as the pose. There's no emotion in the pose and if you removed the thing grabbing her it would be impossible to say whether her hand is being pulled or if she's stretching her arm on her own towards the lamp.
Also on a Your Mileage May Vary note, she's currently having borderline man-anatomy with really wide shoulders and narrow waist, so unless the character is specifically supposed to be such I might look into it.
Last edited by TinyBird; June 23rd, 2012 at 02:59 PM.
The angle being basic is mainly because I'm drawing inspiration from the work of Mark Ryden for this piece, and he had a great thing for bringing about very eerie and chilling images without the use of dramatic angles. Basically, I want the subject matter to "do all the talking".
I see what you mean about the pose. It's sad that this is my third or fourth draft with the pose. Also, I can't seem to find any reference for what I'm looking for, so I'll just have to keep playing it by ear (frustration). I agree in thinking that the proportions could use some tweaking as well.
Well, you might also note that he uses this sort of "Uncanny Valley effect" in his images with a little flair of "disgusting realism" the rendering of his images, (not to mention the subject matter) where as yours seems to be a pretty basic animu styled drawing at least in this, that doesn't really create any of the same effect. So unless you're planning on changing the style, in my opinion just taking inspiration of his work isn't really enough to support this image.The angle being basic is mainly because I'm drawing inspiration from the work of Mark Ryden for this piece, and he had a great thing for bringing about very eerie and chilling images without the use of dramatic angles. Basically, I want the subject matter to "do all the talking".
Get a camera and pose by yourself?Also, I can't seem to find any reference for what I'm looking for, so I'll just have to keep playing it by ear (frustration).
And your thumbnails?
While writing this, I had the idea of having her lying down and trying to crawl away from the tendrils coming out of the mirror. The two major ways I want the tendrils to interact with her is 1) engulfing her left arm and 2) smaller bony claws tearing at the bottom of her blouse. Having her fall over and crawl might help with the emotional impact while not having to push the pose too far.
Thanks for the feedback. As a fledgling concept artist in self-training, this is a really frustrating time for me. I have a BFA degree, but my skill in concept art specifically is very weak indeed. Getting feedback from folks further along in the game really helps.