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  1. #1
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    Unhappy Work in Progress

    All commentary is welcome!

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    Last edited by SycrosD4; June 12th, 2012 at 07:51 PM.
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  3. #2
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    Could you make the image smaller so we can see everything without having to scroll please?

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  4. #3
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    Quote Originally Posted by LuckyCharm View Post
    Could you make the image smaller so we can see everything without having to scroll please?

    Sure! Done!

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  5. #4
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    Are we looking through someone's legs? What's going on in the foreground?

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    Quote Originally Posted by aliM View Post
    Are we looking through someone's legs? What's going on in the foreground?
    That's precisely what's happening in the foreground.

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  7. #6
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    What I wonder is why we're looking through the space between someone's legs. As a panel in a comic, it might make sense within a certain context, but as an independent drawing the point of view seems arbitrary. I'm not reading anything one way or the other from the legs. Did you do thumbnails? Did you have any intentions beyond depicting an anonymous person making a dramatic entrance in a vague location?

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  8. #7
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    Quote Originally Posted by Grunler View Post
    What I wonder is why we're looking through the space between someone's legs. As a panel in a comic, it might make sense within a certain context, but as an independent drawing the point of view seems arbitrary. I'm not reading anything one way or the other from the legs. Did you do thumbnails? Did you have any intentions beyond depicting an anonymous person making a dramatic entrance in a vague location?
    Thanks for the tips, Grunler. I did do thumbnails, and basically, my intention was to establish a sense of opposition between the characters, though it's not completely established who they are, I admit. I'll be putting up more stages soon. Like now...

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  9. #8
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    Finished, I guess.

    And, I'm done with this piece. Not very good, I know, but hey.

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  10. #9
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    Looking glass (progress)

    Okay, so this is my next big task. This sketch - I hope - reads well as to what I'm going for here.

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  11. #10
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    What were your thumbnails for this?
    Also, where are we? What's the point of this image? Why is this happening? Does the lamp/table contribute something to the story/image being there, why is the mirror/painting on the ground (like is this some storage room or attic?), if this is supposed to be dramatic or scary why is the viewpoint this basic and uninteresting?
    Also really work out the perspective of the character (she's leaning very much, and not in a way that would make sense) as well as the pose. There's no emotion in the pose and if you removed the thing grabbing her it would be impossible to say whether her hand is being pulled or if she's stretching her arm on her own towards the lamp.

    Also on a Your Mileage May Vary note, she's currently having borderline man-anatomy with really wide shoulders and narrow waist, so unless the character is specifically supposed to be such I might look into it.

    Last edited by TinyBird; June 23rd, 2012 at 02:59 PM.
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  13. #11
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    Quote Originally Posted by TinyBird View Post
    What were your thumbnails for this?
    Also, where are we? What's the point of this image? Why is this happening? Does the lamp/table contribute something to the story/image being there, why is the mirror/painting on the ground (like is this some storage room or attic?), if this is supposed to be dramatic or scary why is the viewpoint this basic and uninteresting?
    Also really work out the perspective of the character (she's leaning very much, and not in a way that would make sense) as well as the pose. There's no emotion in the pose and if you removed the thing grabbing her it would be impossible to say whether her hand is being pulled or if she's stretching her arm on her own towards the lamp.

    Also on a Your Mileage May Vary note, she's currently having borderline man-anatomy with really wide shoulders and narrow waist, so unless the character is specifically supposed to be such I might look into it.
    Thanks for the reply. As the title implies, it's inspired by Lewis Carroll's "Through the Looking Glass." The mirror's not on the ground, but the legs are quite short. I can understand why they might be missed at this stage, but no, this is taking place in part of a hallway. The lamp is simply there to be a light source and help establish the setting. I'll be doing a hand-drawn outline of it later. Other things like textures and wallpapers will be used as well.

    The angle being basic is mainly because I'm drawing inspiration from the work of Mark Ryden for this piece, and he had a great thing for bringing about very eerie and chilling images without the use of dramatic angles. Basically, I want the subject matter to "do all the talking".

    I see what you mean about the pose. It's sad that this is my third or fourth draft with the pose. Also, I can't seem to find any reference for what I'm looking for, so I'll just have to keep playing it by ear (frustration). I agree in thinking that the proportions could use some tweaking as well.

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  14. #12
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    Quote Originally Posted by SycrosD4 View Post
    The mirror's not on the ground, but the legs are quite short. I can understand why they might be missed at this stage, but no, this is taking place in part of a hallway.
    I have to admit I'm not seeing any legs on the mirror, and considering it's a hallways, having a mirror that low doesn't really make sense to me, compared to, well having the mirror higher or a long, full body mirror (maybe it's historically correct, but I haven't found mentions of that sort of mirrors) and overall it's just creating more questions and confusion to me that it should considering it's a singular image. Also I personally wouldn't say no seeing more of the actual hallway, because now it's impossible to know where this is happening, which kinda creates confusion.

    The angle being basic is mainly because I'm drawing inspiration from the work of Mark Ryden for this piece, and he had a great thing for bringing about very eerie and chilling images without the use of dramatic angles. Basically, I want the subject matter to "do all the talking".
    Well, you might also note that he uses this sort of "Uncanny Valley effect" in his images with a little flair of "disgusting realism" the rendering of his images, (not to mention the subject matter) where as yours seems to be a pretty basic animu styled drawing at least in this, that doesn't really create any of the same effect. So unless you're planning on changing the style, in my opinion just taking inspiration of his work isn't really enough to support this image.

    Also, I can't seem to find any reference for what I'm looking for, so I'll just have to keep playing it by ear (frustration).
    Get a camera and pose by yourself?

    And your thumbnails?

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  15. #13
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    Unhappy Looking glass (progress)

    Quote Originally Posted by TinyBird View Post

    Get a camera and pose by yourself?

    And your thumbnails?
    Okay, here's the alteration to the pose. I understand what you meant by saying that there wasn't much emotion in the pose, but the last thing I want to do is push the pose so far that it becomes cartoon-y or exaggerated. I've made the figure smaller to increase the scale of the setting, though I'm thinking the piece will have to have a smaller canvas now. It was my intention to make the border seem confined while suggesting that the environment was larger as well, hence having only one wall.

    While writing this, I had the idea of having her lying down and trying to crawl away from the tendrils coming out of the mirror. The two major ways I want the tendrils to interact with her is 1) engulfing her left arm and 2) smaller bony claws tearing at the bottom of her blouse. Having her fall over and crawl might help with the emotional impact while not having to push the pose too far.

    Thanks for the feedback. As a fledgling concept artist in self-training, this is a really frustrating time for me. I have a BFA degree, but my skill in concept art specifically is very weak indeed. Getting feedback from folks further along in the game really helps.

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