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Quake 2012 is my fan mad game base on quake one world, is total remake of this first game (all maps be like 30years after single player).I want do it fast as i can so its be a episodic game F2P, if somebody want do it with me, write priv
Models i make on sketchup and 3d Studio Max 2012 Student and engine is Unity 3D
Now i have, introdution map and 10% complite e1m1 map, Axe, Granade & Rocket Launcher
So, what do you think?
I make some games in Unity 3D, and internet is full of tutorials even on youtube like "fps in 10steps" or something so i thing is not be so hard to do it.
concepts... hmm... Now i have all ideas on my head and all i do it immediately on computer, i know its wrong way (thing - draw - draw - computer)
If somebody want draw something for me for this project its be cool
Map grow up, i decide to make some change in map, open place between first and second room, mayby change. This is what i do in two days work (some thing about 4-8h per day)
recording my screen in my PC is not good idea but.
I add some detal to rooms i shows before, i think i can replace staircase room to reactor room, player still going and pushing buttons but not from squere staircase but circle ramp over the reactor some thing like this
test and configure effects and camera
I'm not familiar with unity, but I've done extensive work with graphics API's and C/C++ programming. If you want some help, I could lend a hand.
For now, I have to stop the project, I wants to try in the competition for indie game developers in Poland, there are no prizes but it's an interesting experience. so that from the beginning of July, created the game with the working title Robot RPG refer to the forum where you can view images and videos from the project, speaks Polish but it's not important.
sorry i quote myself from there and use translator
Plot: The player to explore the world made of hexes and other angular plants. throughout the game does not appear in any humanoid form until the end. the main task of the player, so. main quest is to find the so-called magic processor. calak. Travel the world visiting the various places the player to get closer to him on the occasion of meeting calaka both ncp friendly and bots that want to destroy it
The game: at the beginning of the player creates their own little robot chooses the head and torso. all the robots in the game run on a circle so that part is not subject to coustumizacji. The player has the ability to talk and receive quests from other robots. But the sounds do not seem to question the old machines just sounds so characteristic Pipa crackles and clicks and overhead clouds appear with 01 running record of their conversation. Except the main quest, the player can also perform other types go-find-fetch. further in the game world is the time that is shown through the core to the robots. older works are more rusty and move more slowly, however, and this is the time which is also seen in the world's oceans are called paints and oils. so that robots can gain a second youth, the game is clearly visible, some robots are multicolored pociapane different colors. In addition to the same bad bots are also the risks of weather, traversing the desert hexes can erase the circle and in the rain without adequate protection, you can catch something in the form of flu that is rusting. struggle can be presented in a humorous way, for example after buying an add-robot head can be moved to the big laser cannon on the considerably larger. All weapons and accessories which are based on a system of experience or shopping in the store. Once in a while on his way to defeat bosses hero can.
SO! competition "Warsztat Sammer of Code" is over! (now i wait for results) so i can back to this project fresh and pure, but RobotRPG is not over it be still develop like minecraft. Last version you can download from
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