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Thread: Help on finishing spellcaster
June 4th, 2012 #1
Help on finishing spellcaster
so Here I am doing a piece with a general intention to get better at my rendering skills. So far i've notice my images tend to look flat, even with the best of my efforts. So any general advice in painting light sources? are the glow effects too bright or distracting? What else does it lack? Also do you think I should refine the whole thing a little bit more and add an environment background? The trouble with the latter is I kinda painted her on a single layer, so I'd appreciate any tips on that as well!
Hide this ad by registering as a memberJune 4th, 2012 #2Registered User
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That your image looks flat has to do with two main things:
1. A low value range on objects because 2. you don't know how to show forms yet. I turned your image to greyscale to help you see it. Don't be afraid to do it yourself, just press ctrl + u and pull down the saturation to zero.
There was another thread with a similar problem, look at it here: http://conceptart.org/forums/showthread.php?t=242590 The paintover there shows what essentially is your problem as well, I think. This thread could help you as well: http://conceptart.org/forums/showthread.php?t=242627
(Try turning the ogre picture in the post below mine to greyscale and see the difference!)
Last edited by EagleGrove; June 4th, 2012 at 10:47 AM. Reason: arrgh these attachments are driving me crazy..
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June 4th, 2012 #3Registered User
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Not bad rendering for where it is at. Just a tip try not to be so distinct with the teeth as it just looks ugly. I think it would look alot better if the magic was actually sitting in her hands, from what it appears, on the left hand it is sitting above her fingers.
If you are going to have light glowing as bright as it is, it needs to pretty much cast onto everything (look at image below). I am presuming she is looking flat because you haven't differentiated her from the background. You should make the outer edges alot sharper not just fade off. That is all I can think of at the moment. Good luck with it.
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June 4th, 2012 #4
It almost looks like there isn't enough coming from the light source. It doesn't look like there is another light source somewhere so it should be more dramatic. I don't know if I made sense there.
I'm the guy that does his job! You must be the other guy!
http://conceptart.org/forums/showthr...73#post2633373 <- longest link to a sketchbook ever.
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June 4th, 2012 #5Registered User
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First off the colour is too isolated, this is a major flaw right now. Other than a few little soft blueish highlights the yellow it completely isolated from her glowing balls of light. The pic woofy put up does a good job of the colour, so study that. As far a rendering goes you need a coherent strategy and approach all the elements in the same way. Plus you should pay more attention to your edges. Her leg is a good example, it should have a strong edge and yet you have blurred it?
Anyways cheers mate
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June 10th, 2012 #6
thank you guys, I knew I could count on y'all
I'll be back hopefully with the problems resolved
Woofydesigns, I think what you took for teeth is actually my attempt at lip gloss but now that you pointed it out I think I see it too, and I think it has to go. and thanks for the pics, will definitly study them
Last edited by nirmwood; June 10th, 2012 at 02:22 PM. Reason: damn typos
June 10th, 2012 #7
Where's your reference?
I thought so.
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